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    Pushmo

    Game » consists of 3 releases. Released Dec 08, 2011

    Pushmo is a stylized push and pull block puzzle game developed by Intelligent Systems for the eShop on the 3DS.

    Official thread for Pushmo QR codes

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    awadnin

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    #1  Edited By awadnin

    Anyone have Pushmo QR codes, he/she can share them here.

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    awadnin

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    #2  Edited By awadnin
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    Ace829

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    #3  Edited By Ace829
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    I'm glad this thread was created, but I hope more people join in. This is a fantastic game.

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    awadnin

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    #4  Edited By awadnin
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    princess_zelda

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    #5  Edited By princess_zelda

    The two I've made:

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    spuhnj

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    #6  Edited By spuhnj

    My first two:

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    And another:

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    I'm starting to have more fun in the editor than the main game:

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    And in honor of the current Endurance Run (and I did consider naming it Barle):

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    OK, I think I'm done for the day:

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    DeF

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    #7  Edited By DeF
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    betterboulder

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    #8  Edited By betterboulder

    Thanks for these guys. I haven't played with the editor much yet, but I like playing these

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    awadnin

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    #9  Edited By awadnin
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    Squall20XXuk

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    #10  Edited By Squall20XXuk
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    spuhnj

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    #11  Edited By spuhnj

    Some more for today:

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    spuhnj

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    #12  Edited By spuhnj

    And some more for tonight:

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    MEATBALL

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    #13  Edited By MEATBALL

    You know what this thread needs? A hardcore dave.

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    NekuSakuraba

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    #14  Edited By NekuSakuraba

    What are these exactly?

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    DeF

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    #15  Edited By DeF

    @NekuSakuraba said:

    What are these exactly?

    user-created levels for the game you can play. scan them with your 3DS and you're one click away from playing that level.

    check out the game on youtube if you're still confused :)

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    NekuSakuraba

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    #16  Edited By NekuSakuraba

    @DeF said:

    @NekuSakuraba said:

    What are these exactly?

    user-created levels for the game you can play. scan them with your 3DS and you're one click away from playing that level.

    check out the game on youtube if you're still confused :)

    That is so awesome.

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    DeF

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    #17  Edited By DeF

    @NekuSakuraba said:

    @DeF said:

    @NekuSakuraba said:

    What are these exactly?

    user-created levels for the game you can play. scan them with your 3DS and you're one click away from playing that level.

    check out the game on youtube if you're still confused :)

    That is so awesome.

    Exactly!

    Awesome little ideas like this don't get enough attention, sadly.

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    PirateNipple

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    #18  Edited By PirateNipple
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    spuhnj

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    #19  Edited By spuhnj

    It took some time to get the Companion Cube puzzle to work how I wanted it:

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    beard_of_zeus

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    #20  Edited By beard_of_zeus

    These are all awesome, great thread! I'm so addicted to this game.
     
    One thing that's cool about the way the level creation works is that you can just draw something and make yourself a new challenge! A lot of times when you are creating content in other games, you're so aware of how it works and making sure that everything is pieced together correctly that it's not really new to you.

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    DeF

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    #21  Edited By DeF

    @Spuhnj: you made a companion cube? awesome! :D

    @beard_of_zeus: yea, that part of the level creation is really the best part about it, aside from being easy to share.

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    Nintendawg

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    #22  Edited By Nintendawg

    @PirateNipple said:

    Here's a bunch more, not mine: http://i.imgur.com/HBWvF.jpg

    I can't seem to get any of these to work... Is there higher resolution versions of these anywhere? ... Maybe I'm just doin' it wrong?

    @Spuhnj said:

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    You're my hero for making this. Do you plan on making any more Scott Pilgrim ones?

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    spuhnj

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    #23  Edited By spuhnj

    Geez, I'm starting to run out of ideas at this point. This is my first time working with pixel art and I'm starting to appreciate some of its inherent difficulties. For instance I'd like to do another puzzle like the Mona Lisa one, however it's hard to find an iconic image that is still recognizable after it's shrunk down to 32x32 pixels with 10 available colors. In any case this game came out of nowhere and is definitely one of my favorite portable titles of the year.

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    Nintendawg

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    #24  Edited By Nintendawg

    ^No need to wear yourself out over it, you've done a lot already. Also, I agree. I almost keep forgetting that it was a download-only game. The quality of the game is great, and it never stops being enjoyable (until 3-11 and 3-17... Screw those two puzzles).

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    beard_of_zeus

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    #25  Edited By beard_of_zeus

    Here's my crappily drawn Metroid! It's a pretty fun level, though.
     

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    deactivated-5b531a34b946c

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    As someone who's only beaten the first group of levels past the tutorial, these look terrifying (and awesome.) Loving the game, though. It scratches the same puzzle itch that Picross 3D did.

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    spuhnj

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    #27  Edited By spuhnj

    @Nintendawg: Now that you mention it:

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    DeF

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    #28  Edited By DeF

    What confused me, I couldn't scan some of these because it said I "need more experience before I can play these levels". Does that mean I have to advance in the singleplayer to more complex levels before I can play equally complex ones made by users?

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    Joey Blanton

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    #29  Edited By Joey Blanton

    @DeF said:

    What confused me, I couldn't scan some of these because it said I "need more experience before I can play these levels". Does that mean I have to advance in the singleplayer to more complex levels before I can play equally complex ones made by users?

    Yeah, you need to beat challenge... 109? I think that's right. Something like that.

    Then you'll get a message that says your studio has been upgraded, or something to that effect.

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    DeF

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    #30  Edited By DeF

    @Hao_Kaiser said:

    @DeF said:

    What confused me, I couldn't scan some of these because it said I "need more experience before I can play these levels". Does that mean I have to advance in the singleplayer to more complex levels before I can play equally complex ones made by users?

    Yeah, you need to beat challenge... 109? I think that's right. Something like that.

    Then you'll get a message that says your studio has been upgraded, or something to that effect.

    Okay, thanks. Now I got something to do while listening to the rest of the Bombcast :)

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    awadnin

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    #31  Edited By awadnin

    I made this one, I hope you all like it :)

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    spuhnj

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    #32  Edited By spuhnj

    Prinny time:

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    DeF

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    #33  Edited By DeF
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    Giant Bomb Exclusive! :)

    It got only 1-star on the complication scale but I think this one is quite tricky.

    Hint: just because it's there doesn't mean you have to use it!

    This is also the first time I made something in a game with an editor that is actually fun to play. :)

    edit: I edited the difficulty rating to four stars, sounds more appropriate

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    spuhnj

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    #34  Edited By spuhnj

    Today I have:

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    And I had to do a Giant Bomb puzzle:

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    DeF

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    #35  Edited By DeF

    Ooh nice, Luchadeer!

    I tried to make a level out of Alex' review avatar but I'm struggling with it. The Dave level was easier because it had more clearly defined shapes. Initially I wanted to make a level out of everybody's avatar but they don't look good as pixel art (when I'm making it, at least). I'll try to finish the Alex level, though.

    Anybody wanna give the GB and/or Tested logo a shot?

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    beard_of_zeus

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    #36  Edited By beard_of_zeus
    @DeF: You set the difficulty level yourself (based on how hard you think it is) by clicking on "Level" in the editor, it's not determined by the game or anything like that.
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    spuhnj

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    #37  Edited By spuhnj

    The slowdown on this one can be severe:

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    DeF

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    #38  Edited By DeF

    @beard_of_zeus said:

    @DeF: You set the difficulty level yourself (based on how hard you think it is) by clicking on "Level" in the editor, it's not determined by the game or anything like that.

    thanks! Maybe I should update it then since Review Dave definitely isn't THAT easy :D

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    Loopah

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    #39  Edited By Loopah

    Wow, what a great collection of custom levels so far! I just bought this game yesterday, but am looking forward to playing through the single player and then getting my hands dirty with some of these!

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    Nintendawg

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    #40  Edited By Nintendawg

    @Spuhnj: A hero is you. Thank you, good sir.

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    King9999

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    #41  Edited By King9999

    Here are some levels I made:

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    spuhnj

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    #42  Edited By spuhnj

    My puzzle for tonight:

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    spuhnj

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    #43  Edited By spuhnj

    Some more artsy puzzles:

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    Tireyo

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    #44  Edited By Tireyo

    I've had some help when getting the details of these levels, but I did do the manholes and the flag placement myself. Hope ya'll enjoy!

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    Jewel is my very first level made, and it's very easy. Bowser isn't perfect, but the level itself is actually pretty challenging and fun! Gil, from Ufouria: The Saga, is easy and all the pixels are perfect!

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    Tireyo

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    #45  Edited By Tireyo

    @DeF said:

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    Giant Bomb Exclusive! :)

    It got only 1-star on the complication scale but I think this one is quite tricky.

    Hint: just because it's there doesn't mean you have to use it!

    This is also the first time I made something in a game with an editor that is actually fun to play. :)

    You actually rate the difficulty yourself on the level creator.

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    spuhnj

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    #46  Edited By spuhnj

    Wanna go to space:

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    DeF

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    #47  Edited By DeF

    you guys are awesome!

    I'll probably have to wait quite a long time at the doctor's office on Friday and those levels are just perfect for that occasion :)

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    Tireyo

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    #48  Edited By Tireyo
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    Here is a pirate ship that I made today! Does it look familiar to anyone? It's from Shantae! I know the colors are off, and it's not perfect... but whatever. It's really neat to play.

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    I made Klonoa! The colors again are not perfect. I have to say though... this is one tough and very fun level! I think this is the best one I made so far. Enjoy!

    If anyone liked any of the levels I made, let me know! Let me know which level you liked as well!

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    JJOR64

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    #49  Edited By JJOR64

    @Tireyo643 said:

    @DeF said:

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    Giant Bomb Exclusive! :)

    It got only 1-star on the complication scale but I think this one is quite tricky.

    Hint: just because it's there doesn't mean you have to use it!

    This is also the first time I made something in a game with an editor that is actually fun to play. :)

    You actually rate the difficulty yourself on the level creator.

    That's great. Will have to get that one for sure.

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    Gizmo

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    #50  Edited By Gizmo

    Push-Mo-Codes, beeyotch!

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

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