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    Puzzle Dimension

    Game » consists of 5 releases. Released Jun 21, 2010

    Puzzle Dimension is a high-end 3D Puzzle Game by Swedish indie studio Doctor Entertainment AB.

    Short summary describing this game.

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    The basic game play of Puzzle Dimension is simple, move the ball through the level to the exit while collecting the sunflowers. There are 100 unique puzzles to be solved; progressing through each level dynamically changes the visuals and audio. The music reacts by transforming to crystal clear from chiptune style music.

    The PC and Mac versions were the first supported platforms. A PSN version was later released on June 28th, 2011. There are also plans for iPad and mobile versions. Puzzle Dimension is currently available as a digital download via Steam, but will be available on other services eventually.

    Puzzle Dimension runs on the Traktor engine, which is Doctor Entertainment AB's in-house engine.


    Collecting all the sunflowers in a puzzle activates the exit portal, which must then be reached to complete the puzzle. Each puzzle level is made up of square tiles, connected in flat layers, at angles, or free-standing. The player controls a ball by rolling or jumping, though movement is constrained to forward, back, left or right; there is also no air control or cancelling movement. Gravity is always downwards relative to the ball, with the level rotating around the ball as it moves; moving off a tile into an empty space causes the ball to fall downwards, failing the level if there are no more tiles below. To assist in planning and avoid accidental failures, the camera can be rotated around the ball, and a free-camera mode allows viewing of the entire puzzle.

    Levels start with all tiles pixelated, which revert to full detail once the player's ball nears them. Though puzzles have no time limit, rapidly depixelating tiles and collecting flowers increases the player's score and multiplier, with an additional bonus added for depixelating all tiles.

    The game includes four visual themes: Original, Modern, Nature and Underwater. These alter the appearance of tiles, dangers and background effects, but have no effect on gameplay.

    Tile Types

    Tiles are two-sided, with puzzles often involving travel on both sides. Tiles may also have various obstacles or dangers on them, which may affect one or both sides.

    • Standard block - no effect on movement, indestructible
    • Cracked block - vanishes after first touch
    • Ice block - continue movement, but allow jumping
    • Fire pit - burns after first touch
    • Spring - jumps a two-tile gap (versus the standard one-tile gap) in the direction entered
    • Spike - can be entered safely when retracted, or jumped when extended
    • Temporary block - a standard block that can disappear, leaving only an outline
    • Power button - alters the state of all spikes and temporary blocks on the map
    • Teleporter - Always present in pairs, transports between them when entered
    • Sand pit - Can only be exited by jumping
    • Hidden blocks - entirely invisible if further than two tiles away, increasing in opacity when closer

    Puzzle Clusters

    The first several clusters introduce new types of blocks. The last several impose other challenges - Bends and Flat have complex maps of that shape, Revisited contains more complex versions of previous puzzles, and Mix and The End contain the hardest puzzles. Within each cluster the puzzles must be played in order, and increase in difficulty.

    • Broken Ice
    • Jump in the Fire
    • Toggled Blocks
    • Shifting Sands
    • Hidden Blocks
    • Bends
    • Flat
    • Revisited
    • Mix
    • The End


    Jesper Rudberg is the main designer behind Puzzle Dimension. He was a founder of the developer Game Design Sweden AB which created the game Kula World. Fans of that game had been requesting a sequel for a long time so he made a successor to it in Puzzle Dimension.


    The soundtrack of Puzzle Dimension can be downloaded here for any donation price.

    System Requirements


    • OS: Windows® 7/Vista/XP SP3
    • Processor: 1.7 GHz Processor
    • Memory: 1 GB
    • Graphics: DirectX® 9.0c (Shader Model 3) compatible graphics card
    • DirectX®: DirectX® 9.0c
    • Hard Drive: 500 MB
    • Sound: Any supported by the OS


    • OS: OS X version 10.6
    • Processor: Intel 1.7GHz Processor
    • Memory: 1 GB
    • Graphics: OpenGL 2.0 (Shader Model 3) compatible graphics card
    • Hard Drive: 500 MB
    • Sound: Any supported by the OS

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