@stackboy: Honestly, I'm not quite sure, but it wasn't short, especially for a one sitting playthrough. I would say about 12 hours.
@liquiddragon: I loved Alan Wake; always did. I am not really aware of all the positive talk it is finally getting. That said, I know there were a lot of people excited about it, with its open world look of it prior to release with early footage. That didn't affect me. Quantum Break is worse to me in just about every respect. Alan Wake had a great, interesting story; an exceptional atmospheric setting, and I'm surprised to hear people disliked that side of it. The soundtrack was also exceptional. Setting and music are the major reasons why I like Alan Wake more. I also think this game did a lot of what Alan Wake did, but it kind of fell flat, like listening to radios as you go through. I also enjoyed the gunplay a lot more, and found Alan Wake more challenging and intense.
Something I don't like about Alan Wake is his sprint; it's very unrealistic, and can make the game more intense when it's not really justified. You haven't played Alan Wake before? Honestly, I'm a bit surprised to hear the kind of negative talk here about it. The game was superb. Some things in its design are repetitive I suppose, but it was never a word I'd use for the game. Quantum Break's setting isn't as interesting, and the sound design, while it does something interesting, the music is super repetitive, and just not as good as what's in Alan Wake. The voice work/acting is largely great though. The gunplay is fine, though it's too easy, and the powers you get and upgrade, while useful, aren't all necessary. I feel like there'll be more emotional payoff come a sequel than there was in the actual game as well.
I plan on starting Quantum Break again soon, and play it on hard. Weirdly, as I went through the game, I kept thinking 'well, the combat isn't even its best bit', but in the end, I thought there wasn't enough of it. Also, I don't quite see the criticism towards Alan Wake in terms of same guns, because Quantum Break is pretty much the same thing. It's how they're used, and good the shooting feels. Again, Quantum Break was fine, but I found Alan Wake more engaging. I think when the shots go into the guys, it's perhaps more realistic an animation than what's in Alan Wake (because you can shoot a guys face in Alan Wake, and the legs will fly over a guys head, though not necessarily in a goofy manner), but it's not as satisfying. You have to use a flashlight, or another light source to take enemies down in Alan Wake, while in Quantum Break, you just pump them full of ammo and they die, and the ones that differ have you go around their backs to shoot them there, which isn't interesting either.
I sound like I'm crapping on Quantum Break, but like I said in my original post, I really did like it, it's just not as good as Alan Wake to me. I think I also liked Max Payne 2 more (I like Max Payne 2 more than the first). Max Payne 2 is a great game. Quantum Break had some funny bits in it as well, just as Remedy games do, like reading a guys script for a time travel movie. I'm not sure how many of those are in the game, like Alan Wake's Night Springs, but I searched just about every area I could, and there didn't seem to be a lot. I'll do more searching on my next go. Another thing about not being disappointed as I originally mentioned. Time flies by so fast now (no pun intended), that I feel like the wait for another Remedy game didn't take that long, even though it was six years. You'd think waiting for a game from a developer you think makes great games, for that long, and not absolutely loving it, it'd make the game super disappointing, but I didn't see it that way.
Alright, now I'm perhaps just rambling.
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