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    Quantum Conundrum

    Game » consists of 4 releases. Released Jun 21, 2012

    When the brilliant but eccentric Professor Fitz Quadwrangle accidentally strands himself in an alternate dimension, he gets his young nephew to don a dimension-shifting techno-glove in order to solve puzzles and explore the sprawling halls of Quadwrangle Manor to find a way to rescue him.

    Kim Swift Introduces the World to a Quantum Conundrum

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    alex

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    Edited By alex

    We knew that original Portal lead and new creative head at Airtight Games, Kim Swift, would be debuting her latest project at PAX Prime. However, those who won't be in attendance at the show can have themselves a little sneak peak at her latest first-person puzzler, Quantum Conundrum, courtesy of GameSpot.

    The new title certainly seems to draw a bit of influence from Swift's Portal days, albeit with a new, original art style and an all-new tool: a glove that allows you to shift into multiple different dimensions to solve puzzles contained in each level. The game puts you in the role of a youngster sent off to spend some time with their crazy inventor uncle, Professor Fitz Quadwrangle. Unsurprisingly, your visit is interrupted by something going terribly wrong, and you're forced to navigate his labyrinthine mansion using the glove and its dimension-shifting capabilities.

    GameSpot's preview showcases about seven minutes of video as well, narrated by none other than Swift herself. She shows off a couple of different puzzles, as well as the first dimensional shift you receive, a fluffy, pink dimension that makes all objects in the area 10 times lighter. The preview also mentions other dimensions, such as a slow-motion dimension that cuts back the pace of time, and a reverse gravity dimension, which, naturally, reverses gravity. There will be four different dimensions in all, and as the levels progress in difficulty, you'll have to use various combinations of them in increasingly harried fashion to succeed.

    While the game's basic similarities to Portal are pretty obvious from the video (which I've gone to the trouble of embedding for you below), the multitude of mechanics and Swift's general talent for creating challenging, if not overly labyrinthine puzzles can't help but inspire a bit of excitement for this latest title. Square-Enix will be publishing it for PC, Xbox Live Arcade, and the PlayStation Network sometime in early 2012. With any luck, one of our dudes will be able to check it out on the PAX show floor and report back accordingly. And now that I've said that out loud, they pretty much don't have a choice but to do so, since I've now raised all of your expectations. You're welcome, everyone.

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    alex

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    #1  Edited By alex

    We knew that original Portal lead and new creative head at Airtight Games, Kim Swift, would be debuting her latest project at PAX Prime. However, those who won't be in attendance at the show can have themselves a little sneak peak at her latest first-person puzzler, Quantum Conundrum, courtesy of GameSpot.

    The new title certainly seems to draw a bit of influence from Swift's Portal days, albeit with a new, original art style and an all-new tool: a glove that allows you to shift into multiple different dimensions to solve puzzles contained in each level. The game puts you in the role of a youngster sent off to spend some time with their crazy inventor uncle, Professor Fitz Quadwrangle. Unsurprisingly, your visit is interrupted by something going terribly wrong, and you're forced to navigate his labyrinthine mansion using the glove and its dimension-shifting capabilities.

    GameSpot's preview showcases about seven minutes of video as well, narrated by none other than Swift herself. She shows off a couple of different puzzles, as well as the first dimensional shift you receive, a fluffy, pink dimension that makes all objects in the area 10 times lighter. The preview also mentions other dimensions, such as a slow-motion dimension that cuts back the pace of time, and a reverse gravity dimension, which, naturally, reverses gravity. There will be four different dimensions in all, and as the levels progress in difficulty, you'll have to use various combinations of them in increasingly harried fashion to succeed.

    While the game's basic similarities to Portal are pretty obvious from the video (which I've gone to the trouble of embedding for you below), the multitude of mechanics and Swift's general talent for creating challenging, if not overly labyrinthine puzzles can't help but inspire a bit of excitement for this latest title. Square-Enix will be publishing it for PC, Xbox Live Arcade, and the PlayStation Network sometime in early 2012. With any luck, one of our dudes will be able to check it out on the PAX show floor and report back accordingly. And now that I've said that out loud, they pretty much don't have a choice but to do so, since I've now raised all of your expectations. You're welcome, everyone.

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    CaLe

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    #2  Edited By CaLe

    My expectations have been lowered actually.

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    Duder_Me

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    #3  Edited By Duder_Me

    Oooh.

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    2HeadedNinja

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    #4  Edited By 2HeadedNinja

    That looks pretty neat. I like the art direction. And it looks like they are playing on the PC :)

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    Maajin

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    #5  Edited By Maajin

    Could be good. Hoping there is a cool story to back up the puzzles.

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    RTSlord

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    #6  Edited By RTSlord

    a gamespot linked video on giantbomb?? someone somewhere is gonna cause all sorts of hell (and/or conspiracy theories) about this

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    buzz_killington

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    #7  Edited By buzz_killington

    I guess first person puzzle games with test chambers are her thing.

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    gpbmike

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    #8  Edited By gpbmike

    @RTSlord said:

    a gamespot linked video on giantbomb?? someone somewhere is gonna cause all sorts of hell (and/or conspiracy theories) about this

    (╯°□°)╯︵ ┻━┻

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    risseless

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    #9  Edited By risseless

    Interesting game, but she's not a very good presenter.

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    RTSlord

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    #10  Edited By RTSlord
    @gpbmike said:

    @RTSlord said:

    a gamespot linked video on giantbomb?? someone somewhere is gonna cause all sorts of hell (and/or conspiracy theories) about this

    (╯°□°)╯︵ ┻━┻

    i love you 
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    jon93

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    #11  Edited By jon93

    Not really excited for this.

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    ryanwho

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    #12  Edited By ryanwho

    Physics puzzles, hrm.

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    chilibean_3

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    #13  Edited By chilibean_3

    Seems neat. Definitely some weird contrivances for the gameplay.

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    rmanthorp

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    #14  Edited By rmanthorp  Moderator

    @gpbmike said:

    @RTSlord said:

    a gamespot linked video on giantbomb?? someone somewhere is gonna cause all sorts of hell (and/or conspiracy theories) about this

    (╯°□°)╯︵ ┻━┻

    Perfect.

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    mordi

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    #15  Edited By mordi

    Ooooh.

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    MisterMouse

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    #16  Edited By MisterMouse

    Looks really cool actually. Could get crazy complex.

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    valrog

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    #17  Edited By valrog

    I'm looking forward to this. Also, it reminded me of Despicable Me.

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    Philzpilz

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    #18  Edited By Philzpilz

    @gpbmike said:

    @RTSlord said:

    a gamespot linked video on giantbomb?? someone somewhere is gonna cause all sorts of hell (and/or conspiracy theories) about this

    (╯°□°)╯︵ ┻━┻

    That is mad impressive

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    Elusionar

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    #19  Edited By Elusionar

    Gamespot video on GB ? 
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    Video_Game_King

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    #20  Edited By Video_Game_King
    @RTSlord said:
    a gamespot linked video on giantbomb?? someone somewhere is gonna cause all sorts of hell (and/or conspiracy theories) about this
    It doesn't exactly help that the video itself is stupidly tiny. The hell, GameSpot?
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    Vexxan

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    #21  Edited By Vexxan

    Looks awesome.

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    DonutFever

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    #22  Edited By DonutFever

    Badass. Hope it's on Steam! 

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    jschneible

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    #23  Edited By jschneible

    I'm assuming she means that the safe maintains its speed, not momentum. Come to think of it, I think Glados makes a similar mistake in the original portal...

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    KillyDarko

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    #24  Edited By KillyDarko

    I really like this, the whole different dimensions thing can make room to some pretty interesting puzzles. And I love puzzles ^^

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    artofwar420

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    #26  Edited By artofwar420

    I'm getting some Psychonauts vibes. The difference in the portrait from "regular" to "fluffy" when she changed dimensions reminiscent of when you'd look through other campers and see the world in their perspective.

    Seems awesome.

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    Liv

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    #28  Edited By Liv

    Fist time I re-visited Gamespot after tuning into Giant Bomb (circa 2008). It was worth it. Quantum Conundrum looks freaktastically great and I can't wait to get my hands on yet another first person puzzle game!

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    pixieface

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    #30  Edited By pixieface

    Wow, she is nervous as all hell.  Soo... um... well... oh.
     
    Game looks like it could be fun, though. I like how the art style is almost Saturday morning cartoon-ish.

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    hagridore

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    #31  Edited By hagridore

    GAAAME DEMO!

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    DeF

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    #32  Edited By DeF

    looks nice! gonna buy this :)

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    1337W422102

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    #33  Edited By 1337W422102

    I don't know, I still need more convincing.

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    Milkman

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    #34  Edited By Milkman

    Looks like Portal without the portals.

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    MEZwaan

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    #35  Edited By MEZwaan

    Will there be a companion safe or companion sofa in this game? :D

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    Diablos1125

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    #36  Edited By Diablos1125

    The art style is neat but they should have gotten someone else to narrate. Also, too much Portal. If science is the only thing she can do then I can't say much about Airtight's future projects.

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    kalmis

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    #37  Edited By kalmis

    "Premises of the game is that you this/the kid...." No thanks.

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    takua108

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    #38  Edited By takua108

    Wait what? I thought this was supposed to be announced at PAX.

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    jasondesante

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    #39  Edited By jasondesante

    Maybe i'm alone on this one.  It looks cool, but I am no way impressed or interested in actually playing that game.  It looks cool the ideas are interesting, but 
     
     it does not look fun to play.
     
     
    portal was portals and walking, and this seems like moving boxes and walking.....except with some high precision parts which look frustrating as hell if they aren't tested properly..I'm cautiously optimistic.

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    ApolloBob

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    #40  Edited By ApolloBob

    She go aheads.

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    Subjugation

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    #41  Edited By Subjugation

    @MEZwaan said:

    Will there be a companion safe or companion sofa in this game? :D

    I can support this.

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    Tan

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    #42  Edited By Tan

    Maaan you're short. 
    Also Gamespot videos take forever to buffer >:|

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    dyram

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    #43  Edited By dyram

    This looks hella Portal. 
     
    Seems alright. The art style lends itself to giving a little character to the game. But really, it's so very Portal...

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    Yanngc33

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    #44  Edited By Yanngc33

    Why is there an image with a gamespot watermark on it on the front page?

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    Chris2KLee

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    #46  Edited By Chris2KLee

    Definitely digging the art style and concept. Look forward to seeing more info get out of PAX hopefully.

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    RazielCuts

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    #47  Edited By RazielCuts

    Why did you leave Valve?! This could of been a perfect companion piece to Portal!

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    I_smell

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    #48  Edited By I_smell

    It was funny when the painting on the wall changed.

    This game has the vibe of like-- an educational kids game, which I don't think is really anyone's favourite genre :/

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    #49  Edited By Nottle

    I can see some potentially really awesome puzzles in this game, looks really interesting. I'll keep an eye on this.

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    turboman

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    #50  Edited By turboman

    Am I the only one freaked out by the crosshairs being not in the center of the screen? (They look like they're to the left of center)

    This edit will also create new pages on Giant Bomb for:

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