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Game » consists of 11 releases. Released Apr 29, 2021
A game that uses a mixture of 2D & 3D techniques. Commonly used to describe the use of either 3D graphics restricted to a 2D perceptive, or 2D graphics used to fake the appearance of a 3D perceptive.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Technology based on biology.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
The Bydo are the alien race that form your enemy in the R-Type series of games.
Charging is the action of pressing & holding down a button or particular direction on the controller. Its purpose is to build up a powerful blast or burst of energy to take out an opponent or cause critical damage.
A point within the game whereby the game saves its current state whether it be for the purpose of a more convenient respawn point or a gameplay design (such as in racing).
The ability to change the color of a character's clothing/armor or even a vehicle's paint with or without the use of an in-game item to do so.
A special device or game mechanic that summarizes and categorizes newly discovered creatures.
Games that have been funded via public monetary contributions.
In most shooters missiles are indestructible, but there is games where they can be destroyed by projectiles
Sometimes you want a challenge, sometimes you wanna coast.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Downloadable Content adds new features and content to already-distributed video games via the Internet. Examples include new maps for FPS games, new songs for rhythm games, and new cars for racing games.
Electricity is commonly used as a damage-introducing element causing inanimate objects to become harmful (electrified water, floors, cables, etc). It can also refer to a power wielded by characters that generates sparks, is conductive to metal surfaces, forks or branches, and is often blue in color.
Electronic music is one of the broadest classifications of music, and has been a staple of video game soundtracks since the 90s. The genre's main trait is the use of electronic instruments.
Usually found in MMO games, but sometimes found elsewhere, emotes are a way of displaying your emotions on-screen either through a character animation or by the use of an icon.
When a song is played over the end-credits, often by a famous artist.
Any weapon that shoots laser and plasma beams or energy bolts rather than conventional bullets.
A digital distribution platform operated by Epic Games.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
The last boss you face in a game, usually representing the final climax of the game.
Floating Islands are land masses (anywhere from island size to continental size) that float either by the use of magic or some other force.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
another Irem's products, such as ImageFight, In the Hunt, Battle Chopper
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
A common type of stage featured in many games. Slippery ice, avalanches, and freezing water are some of the unpleasantries to be had when visiting these cold arctic regions.
Whole levels dedicated to the industrial theme. These levels resemble factories or other industrial areas, and are often filled with conveyor belts, tesla coils and other contraptions.
A situation where the player-controlled character loses their life immediately. The quickness of that demise is often a stark departure from the balance of power, and sometimes the rules, established by the developers during the rest of the game.
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