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Games whose main character is so egotistical that the whole game just HAS to be named after them.
A person who goes outside of the law to punish those who have committed an act of injustice. Their methods usually cause them to be perceived as criminals.
Most modern shooting games add the realistic touch of rendering shots to the cranium instantly fatal. Glorious for the shooter, kind of a bummer to the shootee.
An on-rails game behaves much like a train: while sometimes the player can choose which path is taken, they cannot deviate from it. Sometimes on-rails games even go so far as to decide when the player moves.
Games that allow the player to choose which level to play next, rather than a fixed linear order.
Limb Targeting is the ability to target specific limbs on the body with the object being either to disable the limb or kill the target faster. It may also be referred to as the "Limb System" or "Localized Damage".
Games often use iron sights to define precision shooting with non-scoped weapons.
A condition in which two male characters are socially close, but not sexually or romantically, and are often partners.
Whether they're getting in the way while you're walking or driving, you always feel the need to trample them.
In most shooters missiles are indestructible, but there is games where they can be destroyed by projectiles
Rapidly firing your weapon of choice at the general direction of the target. Usually used when talking about light gun games
In most shooters, hit markers are strictly reserved for multiplayer. However, some games also use this concept in singleplayer to great effect, by announcing a bullet hit with a sound cue or some sort of graphic near the cross hairs. This serves to better alert the player to a successful hit, effectively bridging the gap between singleplayer and multiplayer.
A hairstyle, sans hair.
This concept is for games where at least one of the main characters is female.
Games that feature more than one style of Game Over screen. Alternate Game Over screens are often used when the player loses in specific ways.
You don't necessarily need superpowers in order to be a superhero. Training, gadgets and a good amount of wit may be all you need as an excuse to wear tights and a cape. The same also applies to supervillians.
Kaiju is the Japanese term for monster or strange beasts, commonly associated with giant monsters such as Godzilla. Kaiju appear as enemies in games, but just as often they are controlled by the player.
In video games, breaking the fourth wall occurs when a game becomes aware of its nature as a game, or when a character directly acknowledges the player.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
A game that uses a mixture of 2D & 3D techniques. Commonly used to describe the use of either 3D graphics restricted to a 2D perceptive, or 2D graphics used to fake the appearance of a 3D perceptive.
When you gotta go, you gotta go. Urination is found in games for a number of reasons, including comic relief and a quick pathway to sobriety.
A sacrifice is the act of offering something (item, health, creature, blood, etc.) to a higher power or a greater good. In games, this often guarantees some sort of favor in return.
Videogames with extreme or controversial content will often be altered for release in certain countries, usually to comply with local laws or prevent cultural misunderstandings.
"Vore" is an internet term for a sexual fetish for the act of a creature swallowing someone else whole while they are still alive. The act is also seen in many video games, in a decidedly less sexual manner.
Cows are four-legged ruminant mammals, bred for milk, meat, or leather.
Games that have animals (except humans) as the main character. The character must be playable.
The fixed camera was made famous by games such as the Resident Evil and Metal Gear Solid franchises. Depending on the camera set, up could be down and left could be right. Even in the later generation of consoles, games like the God of War franchise still use this technique.
Static background images that are not drawn in real time.
Tank controls refers to a movement style in third person games where the character, not the camera, is used as the point of reference when choosing which control moves them in a given direction.
Any weapon that shoots laser and plasma beams or energy bolts rather than conventional bullets.
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