Race Drivin'
GAME » on August 1990
A sequel to the 1989 polygonal-3D driving sim Hard Drivin', now with more cars to choose from and more tracks to race in.


Overview

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Race Drivin' is a cockpit-view racing game developed and released by Atari for arcades in August 1990.

A sequel to the 1989 game Hard Drivin', Race Drivin' builds on its predecessor with updated graphics and handling, two new cars to drive (each with their own unique characteristics), two new tracks to choose from, and two-player multiplayer (in either simultaneous play with linked cabinets or alternating play).

Along with the standard "deluxe sitdown" and "compact upright" cabinets, the game was later sold in 1991 as a special super-deluxe cabinet with a 3-to-5 monitor display (known as Race Drivin' Panorama). This version features updated graphics and a new track to choose.

Like Hard Drivin', this game received multiple home conversions, including the Super Nintendo Entertainment System (Platform), Amiga (Platform), Atari ST (Platform), and DOS PCs in 1992, and the Sega Genesis and Game Boy (Platform) in 1993. The computer versions were released by Tengen (Company) and Domark, while the SNES and Game Boy versions were released by T-HQ and the Genesis version was released by Tengen.

It later received an enhanced Japanese-only release from Time Warner Interactive for both the Sega Saturn on August 4, 1995 and the Sony PlayStation (as Race Drivin' a Go Go!) on June 28, 1996. Along with the original tracks and cars, these feature a wider variety of tracks and unlockable cars.


Gameplay

The game has two multiplayer modes:

  • Buddy Race - An alternating multi-lap mode where one player races against a "drone" car, and then the second player races against both the "drone" car and a "ghost" of player one's race. There is no timer, with the player disqualified if they don't finish close to the drone. If the second player defeats both, they win a free game.
  • Linked Race - Head-to-head simultaneous racing with two linked cabinets.

Tracks

  • Original Track - The original Hard Drivin' course, which is itself split into two tracks: a long-winded "Speed Track" full of curves and straightaways and a fantastical "Stunt Track" with a draw-bridge jump, a banked turn, and a loop-de-loop. Like the original, the Championship Lap makes use of the Stunt Track only.
  • Autocross Track - A shorter desert track with more of a focus on cornering, rather than speed or stuntwork. Features a "ghost car" of the player's best lap (known as the "pace car"). This track has no traffic.
  • Super Stunt Track - A challenging nighttime stunt-based track with very steep hills, steeper banked turns, jump and corkscrew loops, a jump loop, and a full-pipe tunnel (with crashed traffic near the end of it). This track has no traffic.
  • Stock Car Track - A mostly-flat figure-8 course for high speeds, somewhat similar to the "Speed Track" in the original course. While there is traffic, there are also numerous racers that drive fast. Only included in the arcade Panorama version.

Saturn Version

These tracks are used in a separate mode, known as "Real Mode".

  • Old Sun Dawn - A revamped version of the Super Stunt Track, now as a quaint country road.
  • Rainbow Road - A revamped version of the Original Track, now as a riverside road.
  • Windy Forest - A revamped version of the Autocross Track, now as a mountainous forest road.

PS1 Version

Like the Saturn version, these make use of a separate mode, known as "Go Go Mode".

  • Wild Beat - Set in a mountaneous jungle course, filled with harrowing cliffside turns.
  • Mirage City - A coastal roadway that makes its way through a city street.
  • World Sphere - A stunt-based roadway that switches between several themes around the world.

Cars

  • Sportster - The car used in the original Hard Drivin', balanced between good handling and fast top-speed. Resembles a red Ferrari Testarossa (Object). In all versions, players can choose between both Auto and Manual transmissions.
  • Roadster - A lighter-weight car that has faster acceleration and better handling, but slower top-speed. Resembles a green Mazda MX-5. In most versions, only Manual transmission is available.
  • Speedster - An advanced version of the Sportster that has faster top-speed, but with poor handling. Resembles a yellow Ferrari Testarossa. In most versions, only Manual transmission is available.

Saturn/PS1 Versions

  • Sports Star
  • Road Star
  • Speed Star
  • Classic Star
  • Power Star
  • Mad Star
  • Baby Star
  • Wing Star
  • American Star - Unlockable by clearing Original Track / Rainbow Road.
  • Frog Star - Unlockable by clearing Autocross Track / Windy Forest.
  • Formula Star - Unlockable by clearing Super Stunt Track / Old Sun Dawn.

PS1 Version

  • Sportsster
  • Roadster
  • Speedster
  • Classicster
  • Powerster
  • Babyster
  • Frogster 3000
  • Frogster 2000
  • Frogster 1000
  • Snailster
  • Ostrichster
  • Elephantster
  • Mobilester

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