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Game » consists of 9 releases. Released Nov 03, 2010
Games where the characters are 2D bitmap images (sprites), but the environment and scenarios are made in a 3-Dimensional space. This technique was commonly used on consoles like the PlayStation, Sega Saturn and Nintendo DS. Many 90's First-Person Shooters also used this technique.
Backtracking is the act of navigating through previously explored areas, usually for the purpose of progressing in an objective-based adventure game. Players who are lost may also backtrack to reorient themselves.
Betrayal is when a person breaks the trust and faith that others have placed in them.
The concept of moving blocks around to certain areas such as highlighted squares, or switches, or in order to get past a maze.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Games that let you choose the path you take through the story-line.
Plotting and scheming, usually for wealth or power.
Popular audio/video middleware tools developed by CRI Middleware, INC. Used in over 1,700 games spanning the PS2, PS3, Gamecube, Wii, Xbox, Xbox 360, PC, Arcade, DS, PSP and more.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Games that fit this category involve characters that can traverse different dimensions.
Armageddon is just around the corner. Games with a doomsday clock take place when the time between now and oblivion is finite and approaching fast.
The twenty-third annual Electronic Entertainment Expo took place June 13-15, 2017 at the Los Angeles Convention Center in Los Angeles, California.
Some games feature a system where a character near death can be dazed into a 'down but not out' state; while their allies can often revive them if they reach the downed character quickly enough, their enemies can perform special, frequently gruesome, execution attacks against such characters.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
An environmental hazard that can be exploited to inflict massive areal damage, exploding barrels are one of the most ubiquitous objects to be found in games. The most common methods of ignition include shooting and throwing. Exploding barrels are usually distinguished from the non-exploding kind by a conspicuous red tint.
The last boss you face in a game, usually representing the final climax of the game.
These are games that dump you directly to the title screen after you get Game Over screen.
Giant Insects are insects and other 'bugs' that are far larger than in the real world. Some are about half the size of a human, others are bigger than buildings. Larger than life or gigantic insects are a common element in many video games, especially those of the RPG Genre.
More commonly known as a "time loop", these games feature events that force the players through the cycle of repeating one (or a few) day(s). This is often presented as the result of time travel or other strange phenomena.
While locking pirating users out entirely is the most common way for developers to curb digital piracy, some create in-game consequences designed to amuse, mock, impede, or oust players using suspected pirated copies.
Enemies in RPGs that are visible on the overworld map and that are engaged in combat when touched. Examples include Earthbound and Paper Mario.
The ability for the player to become unseen, from basic camouflage to fully vanishing from sight.
Japanese pop music, also known as J-Pop, refers to the most popular and mainstream music produced in Japan. It is commonly featured in many rhythm games as well as other genres.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
An overworld system consisting of several locations connected by straight paths.
A group classification of reptile.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
A weapon that has been forged and/or imbued with mystical energy, magic, or some other supernatural force. It is often required to solve a specific puzzle, or vanquish an impossible foe.
A meter measured much like HP that depletes when you use magic, and depending on the game, regenerates over time or can only be regenerated through rest or potions. Mana is usually displayed as a blue bar beneath it's red counterpart, the HP bar.
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