The Radix: Beyond the Void wiki last edited by fisk0 on 11/17/13 05:57AM View full history

Like Descent it allows you to move freely in any direction, though the Doom or BUILD style engine - using 2.D sprite graphics for enemies and items, and a 2.5D sector based level editor - limits the level geometry into generally being relatively flat and horizontal, where verticality is mostly used for secret passages and level decorations. Like the BUILD engine games it supports some destructible environments.

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