Abby's Not-Goodbye-But-See-You-Later Stream!
661: Code Red Brisket
201 - Abby From Brooklyn
Best of Giant Bomb
The HotSpot - Episode 388
Ep. 288 - The Giant Beastcast
The Giant Beastcast
662: Turn the Musou Crank
LAST DAY: Giant Bomb Premium Is On Sale Now!
The Community Spotlight 2020.11.28
Black Friday Sale: Take 20% Off All Giant Bomb Merch Until 11/30!
The Community Spotlight 2020.11.14
The Community Spotlight 2020.11.07
Track Suit - PRE SALE
Giant Bomb Ornament
consists of 2 releases.
Released August 1998
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Levels that progress forward by themselves at a fixed rate.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Video game bosses are usually the main antagonist, and arch nemesis of the main protagonist. In most cases the end of a game is when the main character defeats the final boss.
The ultimate pressure feature. Players have to complete the task at hand, be it defeating opponents or cutting the right wire, in the allotted time.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Fairies appear in many games, usually as a race that will assist players with magic. Fairies are almost exclusively female.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
An act most commonly found in top down shooters where bullets/danmaku touches your character model but not your hit box. Some games give bonus points for the act of grazing.
A heads-up display is a graphical overlay of vital information used in most modern games.
A feature in many curtain fire games, the point where a character can be hit is a different size than the character itself. Whether this zone is visible or not (it varies from game to game), it allows players to dodge bullet patterns that would otherwise be impossible.
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
This edit will also create new pages on Giant Bomb for:
Until you earn 1000 points all your submissions need to be vetted by other
Giant Bomb users. This process takes no more than a few hours and we'll
send you an email once approved.
Use your keyboard!
Log in to comment