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Concept »
The given name to a dynamic system that overlooks the progression and behavior of a player. It then changes the gameplay difficulty to either reward or punish the player accordingly.
Species of large yellow birds used as transportation in the Final Fantasy series. Chocobos have also starred in their own games.
Digimon are the digital monsters that populate the Digital World. They can be captured, trained, and digivolved into stronger forms.
Carefully exploring a large, labyrinthine area full of enemies (i.e., a dungeon) in the hopes of finding treasure, leveling up, or completing a specific task. Having their roots in tabletop games, video game dungeon crawls are found almost exclusively in RPGs.
Constantly performing an in-game action to progress a certain attribute.
Enemies in RPGs that are visible on the overworld map and that are engaged in combat when touched. Examples include Earthbound and Paper Mario.
An invisible enemy is an antagonist that cannot be seen under normal circumstances. Sometimes these enemies are only temporarily invisible or can be made visible somehow.
An overworld is a simplified view of the game world that allows players to freely move to different locations or levels.
Pokémon are creatures that inhabit the Pokémon universe and can be captured and trained for battle.
Procedural Generation refers to the creation of content algorithmically as the game is running. This content generally coexists with standard, authored content; the two are not mutually exclusive.
A type of gauge that displays the likelihood of entering a random encounter, such as by changing colors and blinking when the encounter is imminent.
Random Loot is a popular concept for dungeon crawler and MMO style games. In essence, monsters or objects drop something that is considered valuable to the player with random qualities.
A Random Number Generator (hence RNG) is a system designed to randomize a sequence of numbers. Most games technically use a table of 'random' numbers, simulating random chance.
A concept found in the Persona series. After random battles an occasional shuffle time screen will appear where the player can try his or her luck at getting various persona or other bonuses.
Player characters or enemies that can be abruptly awoken, often aggressively.
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
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