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Abjuration is the school of magic that deals with protective spells (buffs) and counter magic.
The state of being able to use both hands with equal efficiency.
Animals that follow you or help you on your journey.
Archers are marksman that practice the arts of archery. Archers specialize in picking enemies off from a distance one by one. using bows and arrows to deliver precise shots to unsuspecting opponents. it's a class base or a unit for a strategy game, archers are lightly armored and have less hitponits. but has moderate speed, longer range and highest damage of them all.
Archery is the practice of propelling arrows with use of a bow. Throughout history, archery skills have been used in both hunting and warfare. Today, it is also a sport and recreational activity.
Binding wounds is a skill in which one can bandage one's own injuries or someone else's. It often serves as a substitute for healing items or magical healing.
A person whose profession is the slaying and domesticating of wild beasts and other creatures.
The time it takes to cast a spell or ability
Channeling is a skill that allows a caster to continue casting a spell without having the spell interrupted by being attacked, slightly moving, etc.
Classes are different archetypes and playstyles that players can choose to play their game with.
Removing a weapon or item from another person/creature so you can make use of it. Useful for stealth based games.
Divination is a school of magic that allows the user to tell the future, see the unseen, sense the presence of undead, identify magical items, and more.
A melee skill that allows for attacking twice in one turn with the same weapon.
The concept of using two weapons at once, often for more damage at the cost of accuracy, the use of a shield, grenades, or other similar accessories.
Throwing a fireball or zapping your foes with chain lighting are both great examples of evocation magic.
The ability to create, shape, and control fire at will. This is a common and well known power in fiction, its appearance dating back to ancient literature.
Fletching the process by which aerodynamic arrows are crafted. This trade skill is often a chosen profession of rangers, rogues, and warriors. In games, the fletching usually includes the skill of crafting bows as well.
Foraging is the ability to effectively gather food and drink from ones surroundings. Rangers, druids, and elves often excel in this skill.
Also known as the "Mighty Foot", this first-person kick provides a valuable service to the player. Allows players to attack enemies or destroy items in the environment.
A Half Elf is the offspring of a human and an elf. In many cases, they are discriminated against by both humans and elves, which guides them to a nomadic life as bards, druids, or rangers.
In certain games a player will be required to fire a bow from horseback. This idea is based around the use of horse archery by nomadic tribes from Central Asia, such as the Iranians, Huns, and Mongols.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
The hunter is a popular class archetype. The usually travel light and excell best at range combat with either guns or bows. Often pets are associated with hunters as they are known to tame wild beasts.
Pursuing and killing or capturing wild animals for sport or food.
Concept in which designers fuse usefulness of multiple classes into a single class. A Jack of All Trades and (usually) Master of None.
Kiting is a concept popular in MMOs where a player roots or snares enemies in order to keep them at a distance allowing for utilization ranged attacks and spells while soloing.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
AKA the kaldorei "Children of the Stars" in Darnassian are an ancient race. Creators of a unique and magically advanced civilization.
Parrying is a specialized block mechanic, often with a tight input window, which prevents the player from taking damage. While some games allow this through a timed directional input towards the opponent, other games tie this to deliberate block inputs as a "Perfect Guard".
Pulling is a popular tactic in MMOs where one player skillfully separates one NPC from a group and "pulls" them back to their group/raid, who are stationed in a safe area.
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