I've played a bunch of the game and not yet finished it. As someone who has played all the prior console games in the series I think that objectively this is probably the best one (at least if you ignore the technical issues, which I assume will get patched) but I'm a little cooler on it than I expected.
I think that while it looks absolutely incredible they have long reached the point of diminishing returns on ramping up the technical quality on their art style and I kind of prefer some of the prior games because it was easier to make out the enemies in less busy environments. This is especially a problem in areas with civilian robots, though they use contrasting colors to help clarify things some.
I also think that the weapons are not as funny as in prior games, though they're still pretty good.
It took me a bit to warm up to Kit and Rivet, and I'm disappointed that the two pairs play exactly like each other. I was hoping that they would have somewhat different arsenals or handle differently or have different traversal abilities or something. Instead it's just a reskin. Also not super happy with the way they split up Ratchet and Clank yet again for a big chunk of game. The pair are literally the title characters but they seem to always get separated! I do like Rivet and Kit independent of those issues, and overall the story and characters are pretty strong for this series. Gary is a great addition, and Mrs. Zurkon gets her own identity, which is nice.
There's less of an emphasis on gadgets and puzzles than there has been, and in some ways this series has become almost a pure shooter with a few platforming/grinding challenges thrown in. That's not necessarily a bad thing, but it does feel like something is missing. I'm not saying that the game would be better with The Trespasser or the Hydrodisplacer, I'm just saying it's different.
The technical issues are pretty annoying. Level geometry and collision are messed up enough that the game is programmed to move you back into a 'safe' position if you get stuck in the geometry, and it's easy to do given how dark a lot of areas are. I had a bug where Mrs. Zurkon wouldn't sell to me and I didn't realize it was a bug at first because I thought maybe she wanted me to finish the mission before shopping, but nope, she was just broken. I also had a bug where the game locked up and wouldn't accept inputs after I tried to view a preview of a weapon. I also think I managed to get stuck at one point by using a Blizon crystal and I had to restart a checkpoint.
The sound mixing is also terrible. How do developers STILL not know how to make dialog audible? It's 2021! I don't want to use subtitles but I have to because the combat is so loud it overwhelms the dialog, and there are lots of areas where you can miss dialog by moving and triggering new dialog from someone else, which is a pet peeve.
But despite all these problems, it's a really solid Ratchet and Clank game. It plays very well, it has pretty good level design including two large open areas (which are bafflingly placed directly next to one another instead of pacing them out) good weapons, good encounter design, etc... Bosses are not good but bosses have never been a strength of the series. I would say the bosses were better in the 2016 remake game though.
I have nit picks because the underlying base of Ratchet & Clank is generally so good that it feels kind of silly to say "the shooting feels really good, the upgrades are a ton of fun, the script is lighthearted and funny, it's all very polished and pleasing, there's a lot of variety in the gameplay" etc, but all that stuff is true.
And it does look spectacularly good.
I will say that the dualsense integration felt very gimmicky. I was kind of disappointed by that. I am thinking that Astro's Playroom made promises that other developers just won't be able to make good on, and this is going to be another gimmicky Sony controller that gets shoehorned into some first party games but doesn't end up meaning much. Maybe that's not the case and this game was just too deep into development to actually integrate this stuff deeply.
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