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    Ratchet & Clank: All 4 One

    Game » consists of 6 releases. Released Oct 18, 2011

    The Ratchet franchise returns to multiplayer action. Play as Ratchet, Clank, Captain Qwark, and Dr. Nefarious in the series' first co-op-focused title.

    lazyaza's Ratchet & Clank: All 4 One (PlayStation 3) review

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    A dismal mess of failure

    Ratchet and Clank: All 4 One is a dismal mess of failure. It ignores what makes the series great, does a terrible job of incorporating the touted new feature and overall is just an unrefined, repetitive and dull entry in a previously brilliant series.

    Gone are all the creative and interesting weapons that these games are known for, replaced instead by a much smaller arsenal where nothing stands out and only two or three of the weapons you ultimately unlock prove useful in most circumstances. In single player, you feel like you are playing a shallow, less-compelling version of what was previously established that constantly reminds you this is a co-op game and playing solo was an afterthought on the designer’s part. You would be forgiven for thinking the co-op mode of All 4 One is the best way to play, but it isn’t, which is downright strange and shocking. Between the excessive visual clutter, randomly broken platforming, terribly unforgiving ammo and health system and a camera so useless it actually clips through the game world regularly, you would have to be a master of self-control to not go into a spiraling rage from the many different ways this game will frustrate, annoy or just plain bore you.

    Bosses are bland and uninspired
    Bosses are bland and uninspired

    Take, for example, one of the many boss fights. Every single one involves little more than spamming the most powerful weapon you have and occasionally dodging out of the way of ranged attacks and sometimes using whatever gimmicky item you may have recently acquired. In one particular fight it is possible to use a jump platform that sends you into the air, allowing you to hover with a newly acquired jet-pack for a few seconds. Unfortunately, you can't seem to do anything while in the air and you will almost always land in the area around the boss that will damage you and you can only take four hits before dying. The less players you have, the higher the chance of failing from people dying, but should you have four, the utter mess of visuals from everyone jumping and dodging and shooting in the same small space makes the fights exceedingly annoying in a completely different manner.

    All the main problems All 4 One has can be managed in single player to some degree, because you are only dealing with one character on screen while your AI-controlled sidekick is for the most part useful. Jump online however and even if you manage to group with people who aren’t either completely incompetent, lagging like crazy or just dropping out as soon as they jump in, you are still confronted with the problems that are increased the more players you have in your party. Keep in mind this is a title designed with co-op as the defining feature. When even single player has frame rate drops (almost single digits at times), you really have to wonder if daring to play with others is worth testing your sanity. What really pushed it too far for me was the dialogue characters say in-game, the same two-three lines repeated every 10 or 15 minutes. I love these characters, but never did I think there would be a day where I would want them all to just shut the hell up.

    Perhaps I’m coming off a tad harsh, but if you go back and play Tools of Destruction or A Crack in Time (the last two main titles in the RnC series), the difference in quality between those games and this is jaw dropping. It is very telling that the non-core team at Insomniac worked on this game, because the core team would have never allowed a product like this to ship. The last bad Ratchet and Clank game was Deadlocked, but that was only in comparison to the previous trilogy and at least it managed to be a well-made, well designed, polished experience regardless of how it was received by fans.

    Nothing says
    Nothing says "fun" quite like falling off a platform because of a bad camera

    All 4 One feels like someone walked in to a meeting about what the next Ratchet and Clank game would be, yelled “co-op!” and then quickly walked out, leaving those dazed and confused people who remained to say "Okay, I guess we’ll do that and figure it out as we go”. This does not feel like a game made by a studio with a legacy of quality products, a studio I still greatly respect and am always excited to see what new things they are working on. Ratchet and Clank: All 4 One feels like a game designed by business people with bad ideas who have worked on very few titles in the past.

    To say something positive however, the cinematics are at least well crafted. While light on story as always, All 4 One manages to pull off the Pixar-esc charm that comes with Insomniac's well-produced 3D animation. Characters are expressive and entertaining and the story is fun and silly, as has always been the case with these games. It is just a real shame the gameplay itself (the thing you will be spending most of your time with) just fails in every way with what past games did so well. I am not ready to write off Insomniac's new team, but as a first showing of their capabilities, this was a very poor start. I hope that whatever they make next turns out much better.

    Other reviews for Ratchet & Clank: All 4 One (PlayStation 3)

      A shock for series vets, but still great fun 0

      Ratchet & Clank Future: Tools of Destruction was the game that sold me a Playstation 3. Five years later, my PS3 library has crested 70 games, and ToD is still the game I pull off the shelf when I’m looking for an evening of pure, thoughtless fun. Having bought and played the entire Future series (ToD, QfB, and CiT), I was thrilled when Insomniac announced the follow-up to A Crack in Time…until I saw it in motion.Ratchet & Clank All 4 One was presented as a cutesy 4-player co-op game, at...

      1 out of 1 found this review helpful.

      Don't waste your time 0

      When me and my wife first started it was mostly fun but recently when on the last stretch of the game we got fed up with it. This game is made for four people plain and simple. It's evident when you look at how damage is dealt to enemies by coop attacking. The gameplay is clunky, the camera has got us killed a lot. On this last stretch there is no weapon stations or ammo/health pickups and the check pointing is awful. During a segment on the ice planet you have to fight off an almost unending w...

      1 out of 1 found this review helpful.

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