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    Ratchet & Clank Future: A Crack in Time

    Game » consists of 8 releases. Released Oct 27, 2009

    Time splits as A Crack In Time marks the end of the "Future" trilogy in the Ratchet & Clank franchise.

    elk's Ratchet & Clank Future: A Crack in Time (PlayStation 3) review

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    Ratchet & Clank Future: A Crack in Time Review


    Rachet and Clank Future: A Crack in Time is the final part of the PS3's Rachet and Clank trilogy and despite some small deviations it's about as pure of a platformer as you can expect to find. There are not many games out there that have the timeless charm of the Rachet and Clank. Perhaps it's the simple nature of the games and their lack of innovation that keeps their games comfy and familiar, like an old pair of trainers.

    As a Crank in Time is part of a trilogy a little knowledge of previous games 'Tools of Destruction' and a 'Quest for Booty' is expected if you want to get the most out of the storyline. Such details aren't exactly required and you'll get the gist of what's going on rather quickly epically thanks to a cut scene explaining parts of the narrative. The story continues on from Quest for Booty, Rachet has now found the kidnapped Clank's location while Clank is captured aboard a giant clock at the center of the galaxy (give or take 50 feet). Throughout the game you'll switch between the disconnected duo and experience both sides of the story.

    Life as Rachet hasn't changed a great deal from previous games, combat is mostly about collecting a massive arsenal of insane weapons and using the right tool for the job while breaking everything in sight. There's a rail section or two and some platforming to break up the combat, but nothing unusual. The biggest difference for Rachet is the open world(s) gameplay. You can now take your ship and fly between planets and solar systems and land on smaller planets for minor quests as well as engage space pirates in dogfights. The combat feels a lot like an Xbox Arcade or Playstation Network game viewed mostly from overhead and is a fun diversion for a short period of time, the real problem is with the side quests. A pet peeve of mine is when shorter games try to make their game feel longer by forcing side quests on you in order to progress rather than offering something interesting that you 'want' to do, as is the case here. Fortunately the diversions aren't overly used and the side missions aren't tedious, but you are left feeling that Insomniac Games had the idea of an open world without anything truly compelling to use it for.

    As ever, Ratchet & Clannk's visuals are stunning throughoutWhen you're not touring the galaxy as Rachet you'll be exploring the giant clock as Clank at a much slower and cerebral pace. There's still a share of platforming and combat to be had but with the introduction of time mechanics there's some very unique, interesting and challenging puzzles to experience. In certain rooms you'll have the ability to record a series of actions and play then back, while you perform a different set of actions. This starts out nice and simple: Go stand on a button, the button opens a door, stop recording, start playback, run through door. But when you have four recording panels, jumps, moving platforms and seven or eight buttons things get a little crazy. Clank's gameplay definitely helps to break up the action, but those who are looking for a mindless platformer might find a pair of Clank's puzzles to be a little too much.

    The graphics and sound of Crack in time are up to the usual high standards, perhaps a little higher as you can switch through a handful of radio stations while flying around in your ship. Dialog is well spoken, cutscenes are both interesting and funny. The entire presentation package is right up there with the excellence of rest of the Rachet and Clank series.

    It seems hard to believe that there'd be many people looking to get Crank in Time that haven't already experienced a game in the series but if you haven't then I'd suggest you pick up the first in the trilogy. For those who love the series then you may find that Crack in Time is the best Rachet and Clank game that there's been. For anyone who's never enjoyed a Ratchet and Clank game, you'll find nothing new here.

    Originally posted to CitizenGame.co.uk on November 14, 2009    

    Other reviews for Ratchet & Clank Future: A Crack in Time (PlayStation 3)

      Ratchet and Clank Future: A Crack in Time 0

       I feel like I'm in a somewhat awkward position in regard to this game's place in the series. I think in some ways, it's an improvement on the last full release, Tools of Destruction. But that's true of almost every sequel they've done, and this is now the fourth console game to use pretty much the exact same formula, which was created in Going Commando six years ago. I still had a ton of fun with it, but it doesn't feel as fresh anymore.  It's not exactly a knock on the game, because it's not...

      12 out of 12 found this review helpful.

      Cracking over time 0

        Back in the 2002 action platformer Ratchet and Clank, it was revealed that the lovable dorkbot Clank was created in a robot war machine factory. Clank got ejected from that place and wound up becoming BFFs with the furry toughguy Ratchet, and later thwarted Clank’s robot mechanical brothers to neatly wrap up that story arc. But developers Insomniac were jonesing to create an origin story that could span three games, where Clank has some kind of important fate within the grand scheme of the uni...

      27 out of 31 found this review helpful.

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