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    Ratchet & Clank: Going Commando

    Game » consists of 9 releases. Released Nov 11, 2003

    Ratchet & Clank: Going Commando is the sequel to Ratchet & Clank and the second game in the long-running franchise developed by Insomniac Games.

    thai_jedi's Ratchet & Clank: Going Commando (PlayStation 2) review

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    Review: Ratchet and Clank: Going Commando

    Story:The story for Ratchet and Clank Going Commando is pretty good. After defeating drek, Ratchet and Clank are suddenly transported to to the Bogon Galaxy by Abercrombie Fizzwidget. Abercrombie is the founder of Megacorp, a company that makes weapons of all shapes and sizes, along with normal everyday household appliances. Abercrombie asks Ratchet and Clank for help in recovering a stolen biological experiment, called the Protopet. They agree, and after weeks of training, Ratchet flies to a lab in Aranos. At the end of the level, he finds it. But it is gaurded by the main the person who stole it. The thief flies away, and Ratchet is left having no idea where the thief went. Eventually, you find out who the theif is and what the protopet is. You also discover that Abercrombie has betrayed you and want to continue to see the protopet to make money. What happens in the end you ask, well, you'll have to play the game to find out yourself. But it is a pretty good ending.

    Gameplay:The gameplay is pretty much the same as the previous Ratchet and Clank game. You can have normal weapons like a sniper rifle, shotgun, machine gun, and flamethrower. But you also have some unusual weapons, such as the hypnomatic (which can let you hypnotize some of your enemies) and the sheepinator (which turns your enemies into sheep) to name a few. You also have a standard melee weapon which is your wrench. The game is an action platformer which means there will be a lot of fighting, and a lot of jumping and (easy) puzzles to solve. You can also enter vehicle races and space combat. But the space combat feels somewhat cheap and tacked on as a mini game. As you progress through the game, it gets harder and harder, requiring you to upgrade your armor. And if you never upgrade your armor, you WILL have a hard time beating the game.

    Graphics:The graphics in the game were pretty good for when the game came out, and they still are pretty good. They look clean and crisp. There are a large diverse amount of enemies, each look well detailed. The worlds look bright and colorful with big beautiful views in the background. But, here’s another complaint about the space missions. The levels all look and feel the same, black space with some asteroids and a ship or maybe some planets in the background. I know you don’t have much to work with in space, but just a little more detail would be nice.

    Overall this is a great game to just pick up and play. I highly recommend it to anyone who’s bored, hasn’t played an R&C game before, and who likes platformers and/or action games. The ground levels are well created and the story and graphics are well done, but the space missions and racing missions bring this game down a bit (among other things). My overall rating for Ratchet and Clank: Going Commando is 4

    Other reviews for Ratchet & Clank: Going Commando (PlayStation 2)

      One step better in every aspect 0

      Insomniac is a much different developer today than in the time that many would consider to be their prime: the PS2 era. With multiple references and adherence to fellow Sony first-party company Naughty Dog, their set tone and general target audience of the era is varied in comparison to today. Before the series had arguably burned out at the tail end of the PS3, Insomniac's Ratchet & Clank series was renowned for its originality to the platforming genre. Going Commando is the second entry in...

      1 out of 1 found this review helpful.

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