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Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
Back in the 1980s, some arcade games utilized LaserDisc players to add pre-rendered video to the action. Pioneer would attempt to use the same technology in a home console with the LaserActive.
Quick Time Events show up in all sorts of games as an attempt to make cutscenes interactive. Press the buttons displayed on-screen before time runs out, or else.
Games that are little more than extensive cinematic sequences in which the player has little interaction with what is happening onscreen. This notion of a cinematic game is epitomized by laserdisc arcade classics such as Astron Belt, Dragon's Lair and Bega's Battle.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
The opposite of open-ended gameplay, linear gameplay uses scripted events, Quick time events, cut scenes, and a restricted path to tell a story exactly how the writer intends, and control elements of the action.
FMVs are pre-rendered videos used in place of real-time graphics. Using FMV was an attempt to make videogames look "more like movies", sometimes with CGI animation and others with live-action actors speaking directly to players. The downside is that FMV requires a lot of disk space, and live-action FMV in particular can look terrible by comparison.
Steam is a digital distribution service owned by Valve. Originally created to distribute its own games, Steam has since expanded to become the de facto standard for digital distribution of PC games, and supports community features, downloadable content and achievements. Starting 2010, Steam now offers Mac games; Linux games were added in 2012.
Digital Distribution is the concept of purchasing digital media via the internet and having it sent to the user directly via the internet. No physical representation of this content is given but the content resides on the users hard drive and is legally owned by them.
This concept is for games in which at least one of the main characters is male.
Hand-drawn or computer-generated animation.
The concept of a helpless female character in desperate need of rescuing by a male protagonist, in most cases from a villain, or from a form of impending doom.
Female video game characters are often designed with impossible figures and proportions, outfits that are unrealistic, or end up in completely over-the-top poses designed to show off their bodies. Famous examples include Ivy from Soul Calibur series, and the entire female cast of Dead or Alive.
A game with fake interactivity will present the player with a choice, but will prevent further progress, such as by repeating the choice, until the player selects a specific answer.
Sometimes you want a challenge, sometimes you wanna coast.
Make sure you respect nature, or else! Note: This only concerns *protagonists*.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
Built in feature of some of the Steam games. Saves players high scores online and allows them to be compared to other players scores.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Winged, usually flying creatures, many of which enjoy perching on branches and defecating on unfortunate victims below.
Games that have been accepted by Valve through Steam's Greenlight service.
The artifical production of "human" speech by computers in games or other software
A point within the game whereby the game saves its current state whether it be for the purpose of a more convenient respawn point or a gameplay design (such as in racing).
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
Equines that go 'neigh' and tend to eat hay. Some are the stars of motion pictures. The truest of companions to many adventurers.
A scripted sequence or even an entire level where the player character is falling from a great height. Gameplay typically includes avoiding debris or battling enemies (or sometimes both).
A feature in select games in which the player can control the goings on in the game using select voice commands spoken into a microphone.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
Referencing a TV show, celebrity, song, trend, historical event, etc. is one of the easiest ways to get a laugh. This can be either a throw-away gag, like the name of an achievement, or the main subject of the game.
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