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Bats are small, very social flying mammals. They may frequent caves or haunted houses.
Deadly Gas is used in many games as an obstacle and usually causes the player's health to degenerate over time.
Magical creatures made of stone, resembling the grotesque statues commonly part of Gothic architecture such as the Notre Dame cathedral in Paris.
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
A lich is a powerful sorcerer who became undead through a magical ritual they cast on themselves. Usually lichdom is achieved to extend their "lives" or give themselves more power. They can control vast hordes of undead.
Nightmares are foul horses from the netherworld that terrorize people in their dreams. Nightmares as creatures derrive from Germanic folklore (mare=spirit) and have since become popularized by the Dungeons & Dragons tabletop game (mare=female horse).
The skeleton is the framework of the human body.
The Undead is an umbrella term describing creatures that do not exhibit the key fundamental attributes that are associated with life, such as respiration, and blood circulation. They are divided into two main categories: Ethereal and Corporeal, depending on whether or not they have a body.
Wraith are apparitions clad in dark robes. They are often in possession of scythes, making them somewhat akin to Reapers. Some have magical abilities.
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