@matiaz_tapia said:
Just going to throw this out there because I have not seen it in anyone's mini-manifestos, but I hope people realize that 100 hour week crunches exist to meet your expectations.
They don't though. 100 hour crunch weeks exist because of poor planning and leadership. It's like saying someone staying up to 4am to finish some essay in high school happened because they were expected to deliver the next day. It didn't, it happened because they kept putting off until later. For a game that's been years and years and years in the making there's no reason why there needs to be a massive crunch at the end. This is an industry culture thing, nothing else.
That is not how it works, sadly. The reductive answer is never really accurate.
A final build is a lot more complicated than homework. It is truly a monumental task to bring it to the finish line and people, like for most things in this industry, don't appreciate it.
Many people in the industry would blame it on periodic milestone demands from publishers, but the problems are myriad and change from studio to studio. Sometimes, yes, a producer fucked up the schedule. Tho in all honesty I'm not a programmer, I'm a concept artist and we don't crunch at the end of a project, we crunch between publisher milestones, so In part my perspective is second hand.
If I had to describe it tho, it would be a kin to making a puzzle, where different departments build the pieces on the own, testing them periodically and then assembling it all together at the end.
The biggest reason it is so it's because it's not one linear task, its a ton of multidirectional tasks that have to come together into something that functions. If you where to keep it to your homework analogy, it would be like trying to get everyone's homework, from different schools and make a book out of it. In order for that to work, you do need to wait for everyone to finish their assignments...that's why there's such a rush at the end.
Disclaimer, nothing I'm saying justifies abuse. But it helps the discourse to not underestimate or simplify a complicated problem. it's definitely not homework and it's definitely not something you can sum up to a single word.
Log in to comment