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Red Harlow
Red Harlow

Red Dead Revolver is a third-person shooter developed by Rockstar San Diego and originally published by Rockstar Games (by Capcom in Japan) in 2004. Set in the American Wild West during the 1880s, players initially assume the role of a stoic bounty hunter named Red Harlow as he dispenses frontier justice to wanted criminals while also seeking vengeance for the murders of both of his parents many years prior.

Rockstar San Diego's 2010 open world title Red Dead Redemption is considered the spiritual successor to Red Dead Revolver. Though Redemption softens both the arcade-style action and over-the-top themes prevalent in Revolver, both games share many similarities such as the "Dead Eye" targeting mechanic. Eight characters from Red Dead Revolver, including Red himself, reappear in Redemption as multiplayer skins available as paid downloadable content.


The game takes a level structure, comprising of around 24 levels. For the most part, the player takes control of Red Harlow, out to get revenge for his parents' murder, only the player also takes control of Annie Stoakes, Jack Swift, Shadow Wolf, a Buffalo Soldier and General Diego for certain levels.

Whilst most of the game takes place on foot, there are instances where Red is on horseback. The player controls these segments in much the same way as when Red is on foot.

In addition to the single player campaign, which lasts roughly 8 or 9 hours, there are a few multiplayer modes;

  • Bounty Hunter - Standard death match with card game-influenced titles.
  • Sundown - Similar to Bounty Hunter, but with a time limit rather than a stock of lives.
  • High Noon

This last game mode is unique to Red Dead Revolver. It is the archetypal gun "duel" in which 1-4 players must quickly draw and kill all the remaining characters before they are killed themselves. Duels consist of pulling the character's hand down to the holster using the Right Stick and then bringing it back up once the gun has been drawn. If the player draws the hand back too early, they will not have grasped the revolver and therefore cannot shoot.

There is a large amount of characters to play as who can be unlocked by competing challenges in the story mode. Each character has unique abilities which are particularly evident in High Noon. It features two players in a slow-motion quick-draw where a targeting reticule runs across their body and goes from green to yellow and red. Yellow means a powerful shot, red is near-fatal, and green is a miss. While drawing and shooting first gives a distinct advantage, patience and accuracy are key to winning.


Throughout the game you can buy or acquire many different weapons, all dating back to the old west. Here are all of the weapons in the game.

Side Arms

  • Old Pistol
  • Six Shooter
  • Twin Revolvers
  • Revolver
  • Inquisitor
  • Widowmaker
  • Scorpion Revolver
  • Pacificador

Long Arms

  • Halcon Rifle
  • Owl Rifle
  • Repeater Rifle
  • High Caliber Rifle
  • Bayonet Rifle
  • The Oppressor
  • 12 Gauge Shotgun
  • Sawn-Off Shotgun
  • Escopeta (Spanish for shotgun)
  • Zwei Fasser (German for two barrels)
  • The Lion
  • Breech Loader


  • Knife
  • Fire Bottle
  • Dynamite
  • Bow and Arrow
  • Snake Oil


The game originally began development at Capcom as an arcade-style third-person action title heavily influenced by Capcom's own 1985 arcade release Gun.Smoke. An early preview trailer for Revolver depicts certain supernatural gameplay elements and themes typical of the "Weird West" sub-genre; however, Capcom ceased all production on the title in 2002.

Rockstar subsequently purchased the rights to the unfinished game and handed production over to their recently-acquired San Diego studio. This change in developers eventually led to a significant departure from Capcom's original concept for Revolver; Rockstar re-tooled its mechanics and overall tone to be more realistic, giving the finished game a grittier and more "Spaghetti Western"-influenced presentation in the process.


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