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    Red Faction: Guerrilla

    Game » consists of 22 releases. Released Jun 02, 2009

    After the death of his brother at the hands of a corrupt Earth government, Alec Mason has no choice but to join the Red Faction terrorist cell and fight to free Mars from Earth oppression.

    akonnick's Red Faction: Guerrilla (PlayStation 3) review

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    Blowing Stuff Up Never Loses It's Charm

    Having disliked the first two Red Faction games, I came into this game skeptical. The promise of being able to destroy anything eluded the development team in those games, and the shooting wasn't enough to make the game stand out. In this game, you know the developers are onto something the very first time you take a swing at a building with your hammer. In short, the combination of swinging a hammer, barreling through a building with vehicles, and detonating a symphony of explosive charges is a potent gameplay combination that made me ask why someone hasn't done this sooner. The physics engine allows you to pick apart buildings board by board, brick by brick, which is something I've never seen executed quite so well. Early on, you quickly realize that any semblance of a plot was abandoned by the development team. While it doesn't detract from the game, it does highlight the fact that I rarely cared whether I was advancing the story.

    The mission types become repetitive, but the ones that have you riding on a gun turret and aiding the resistance in a building raid never get old. The hostage rescue and vehicle rescue missions aren't very fun and I quickly began skipping them. My biggest complaint with the game was that the weapons (aside from the hammer and remote charges) didn't feel quite right. The rocket launcher seemed unpredictable, the electricity weapon seemed like a watered down taser, and the rifles didn't pack any punch. While that was the most dissapointing part of the game, it also gives you more incentive to use the hammer, which can hardly be considered a bad thing. In short, I think that anyone owes it to themselves to give the game a shot. Even if you don't finish it, I think that anyone would have some fun spending a couple hours demolishing buildings.

    Other reviews for Red Faction: Guerrilla (PlayStation 3)

      Red Faction: Guerrilla 0

       With the jump to current generation systems, Volition decided to take the Red Faction series in another direction. My only prior experience with the series was some of the second game's multiplayer due to some of my friends loving it for some reason, and maybe just a bit of the single player. When I heard they were making a new game, except it was open world instead of a first person shooter, I was skeptical, although the demo proved to be quite a bit of fun and word of mouth was pretty ...

      7 out of 8 found this review helpful.

      A fantastic concept of repetition and glamour 0

      Red Faction Guerrilla has opened my eyes to the possibilities of gaming, the only remarkable thing being its engaging sense of frustrating destruction. I cannot emphasize how much fun I had driving a large truck into a building only to come out the other side and demolish everything in my path, landing inside my target objective, then blowing it all to bits with the mines armed on that very vehicle. Only to be thwarted by a single piece of tiny sheet metal that somehow managed to hold the buildi...

      2 out of 2 found this review helpful.

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