Red Faction: Guerilla
I love blowing shit up. I have a pro blowing shit up agenda. If stuff starts exploding, count me in. Red Faction: Guerrilla is great because it encourages destruction and provides satisfying options for demolition.
This game wants you to wreak havoc. You can use various explosives, crash through buildings in vehicles, and swing your sledgehammer. All structures can collapse, and when you cause them to, it feels great. Chip away slowly at the frame of a building or blast that sucker in one massive explosion. Your call, and all calls in this open world result in a sense of accomplishment. When you reduce a building to rubble, it leaves behind salvage which you can collect and use to buy more tools of destruction.
There are several types of weapons to use, but if a weapon didn't create a fiery ball of death, I didn't want to use it. Thankfully, I had a handful of options in this regard. My weapons of choice were remote charges, a rocket launcher and a stronger rocket launcher.
Explosions happen on your own terms. You have main missions and side missions to complete, which all supply variations on the theme of blowing shit up. It all makes sense in the context of the world, too: you’re on Mars trying to gain support of the rebels and reduce control of the oppressive Earth Defense Force. Blowing shit up accomplishes both goals, naturally. You can change things up and blow up dudes controlled by real people in the online multiplayer (where you can grab backpacks that grant superhuman abilities).
In Red Faction: Guerrilla you solve problems with explosions. You set those explosions off at your own pace and in whatever way you like. These aspects, which specifically cater to fans of explosions, make a great game.