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Concept »
Also referred to as block damage, chipping takes place when characters take damage even when blocking. Most commonly associated with fighting games.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Regenerating health is a gameplay mechanic which automatically refills the players health bar after successfully escaping damage for a set amount of time. It is typically seen in RPGs and modern first/third-person shooters.
Multiple fighters/people ganging up to fight another fight/group of fighter.
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