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    Red Orchestra 2: Heroes of Stalingrad

    Game » consists of 2 releases. Released Sep 13, 2011

    Heroes of Stalingrad is Tripwire's new sequel to Red Orchestra. This time around the sequel takes full advantage of the Unreal 3 engine.

    Red Orchestra 2: Performance tweak and game breaking bug.

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    DonPixel

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    #1  Edited By DonPixel

    For you guys with good systems having performance issues, I have notice that lowering the shadow quality from Ultra to High improves performance (fps) almost  twice.  

    Talking about shadows I don't know what in hell tripwire did with their shadows because it seems to be pretty fuck up:  CHECK THIS OUT Aparently they have a total noob working on character render and lighthing. I tried myself and Indeed if you go lower than medium in Shadow Setting all soldiers start glowing like radioactive zoombies.
     
    I'm loving this game now (18 hours in the beta so far), I really hope they fix this issues, I would hate to see it flop because of a broken launch. 

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    scarace360

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    #2  Edited By scarace360

    omg this game and people who are gonna play in the GB runs for this game dont fucking do this ill get really mad.

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    cryptic_code

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    #3  Edited By cryptic_code
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    scarace360

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    #4  Edited By scarace360
    @cryptic_code said:
    Don't worry they stated that they fixed it for the next beta release.
    thank fucking god.
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    TheMustacheHero

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    #5  Edited By TheMustacheHero

    That's pretty funny actually. It's like Eagle vision or something.

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    DonPixel

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    #6  Edited By DonPixel

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

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