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    Resident Evil 4

    Game » consists of 39 releases. Released Jan 11, 2005

    Special agent Leon S. Kennedy travels to rural Spain to rescue the U.S. President's kidnapped daughter in Resident Evil's sixth canonical installment. It is notable for a lengthy development cycle which involved a complete overhaul of the series' established gameplay mechanics.

    The people behind the port are bad and they should feel bad.

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    AdequatelyPrepared

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    In the recent patch notes

    "Fixed an eggsploit where hens lay eggs at twice the rate when frame rate is set to 60fps."

    ಠ_ಠ

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    crithon

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    #2  Edited By crithon

    whhaaaaaaaa?

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    morningstar

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    Haha what??

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    HeyGuys

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    I love it.

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    edsone

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    Come on, it happens. Legacy code is a pain.

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    hollitz

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    #6  Edited By hollitz

    My favorite thing about reading patch notes is getting to see how--in minute detail--the game was broken. I find it endlessly fascinating.

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    bigjeffrey

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    FUUUUUUUUUUUU

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    AdequatelyPrepared

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    @hollitz:

    Agreed, that's still pretty fun. At a rough guess I'd say that having the game at 60fps screwed with whatever internal timer determined egg-laying rates.

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    darkvare

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    was this patch note attatched to a ba dum tssh sound clip?

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    toowalrus

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    Heh.

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    crithon

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    lets take a look see

    Changes:

    • Removed mouse acceleration on/off toggle from the Keyboard & Mouse controller setup screen. “AIMING MODE” option is now present instead, and mouse sensitivity settings have been re-tuned to accommodate the new setting.
    • Users can now choose between "CLASSIC" and "MODERN" mouse controls under AIMING MODE. "MODERN" setting makes the aiming utilize native mouse functionality giving it a more neutral feel while "CLASSIC" retains the previous calibration from the original game.
    • "GAME RESET" under "RETRY OR RELOAD" has been relabeled to "RETURN TO MAIN MENU"
    • Relabeled “POST PROCESS” in graphics option to ‘COLOR FILTER’
    • Master volume level increased.

    Bug fixes:

    • Fixed ready-knife delay when using mouse and keyboard.
    • Calibrated animation speed at which pottery, lamps, boxes, barrels etc. fall apart when frame rate is set to 60fps. Set pieces getting destroyed during cutscenes such as the castle gate and gazebo have also been recalibrated.
    • Fixed an issue with the character performing quick turns when pressing aim while turning.
    • Reduced possible audio desynchronization during cutscenes.
    • Fixed texture on Ada's Blacktail (Bottle cap)
    • Fixed flickering or prolonged black screen during active gameplay on the Water level in Mercenaries Mode.
    • Fixed problem with Krauser's bow in Mercenaries Mode Castle level.
    • Fixed problem with enemies not spawning (Garrador, Leader Cultist etc.) in Mercenaries Mode Castle Level.
    • Fixed an eggsploit where hens lay eggs at twice the rate when frame rate is set to 60fps.
    • Removed green flashing screen that appeared after pre-rendered cutscenes.
    • Fixed Leon’s distorted voice when he lands a roundhouse kick on Verdugo while he’s still frozen.
    • Fixed flickering in the first custscene of chapter 5-1.
    • Mine cart QTE difficulty reduced for PRO level difficulty.
    • Restored the blue light bloom effect from the merchant’s torch.
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    audioBusting

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    #12  Edited By audioBusting

    @edsone said:

    Come on, it happens. Leggacy code is a pain.

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    CaLe

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    #13  Edited By CaLe

    Steam's update last night contained something about increasing the bandwidth for in home streaming to 100Mbit 'for those who like to live on the edge'. I guffawed.

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    AdequatelyPrepared

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    @cale:

    It is kind of nice to be reminded that behind massive companies such as Valve and Capcom that there are actual human beings working there. Human beings who probably spent the last 8 hours working on patches and just feel the need to slide in a dumb pun into the notes just to break the tedium.

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    chaser324

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    #15 chaser324  Moderator

    This is the top-notch pun quality that I'm demanding in all patch notes and source code comments from this point forward.

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    GalacticPunt

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    #16  Edited By GalacticPunt

    Resident Evil 4 is still an eggcellent game.

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    mike

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    #17  Edited By mike

    This is eggsactly why we can't have nice things. What a bunch of shell outs.

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    groin

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    This is not as bad as WIll Smith's "eggzecutable".

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    deactivated-62f93c42ce57b

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    i wanted to buy this but does anyone know how many meggz of disk space it requires?

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    mike

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    i wanted to buy this but does anyone know how many meggz of disk space it requires?

    ehhh you're reaching there.

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    BBAlpert

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    @edsone said:

    Come on, it happens. Legacy code is a pain.

    Resident Evil 4 is still an eggcellent game.

    @mb said:

    This is eggsactly why we can't have nice things. What a bunch of shell outs.

    You motherfuckers.

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    ch3burashka

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    Egg physics locked to frame rate.

    I came here expecting actual complaints about legitimate issues with the port. I was disappointed.

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    Justin258

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    No, these people are great.

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    Marcsman

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    This post is eggregious

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    deactivated-62f93c42ce57b

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    @mb said:

    @billymagnum said:

    i wanted to buy this but does anyone know how many meggz of disk space it requires?

    ehhh you're reaching there.

    youve got to be kidding me. this whole thread is reaching.

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    Fear_the_Booboo

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    @mb said:

    @billymagnum said:

    i wanted to buy this but does anyone know how many meggz of disk space it requires?

    ehhh you're reaching there.

    youve got to be kidding me. this whole thread is reaching.

    Fortune favors the bold.

    (For what it's worth, the more a pun's reaching, the more I like it).

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    Ezekiel

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    No, these people are great.

    I agree. That long list of improvements is nice to see. Better than FromSoftware who release a PC game and then don't patch it at all.

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    AdequatelyPrepared

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    I actually hate you all. This is eggzactly the type of atti...

    Fuck.

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    MooseyMcMan

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    BEST PATCH NOTES EVER.

    I think that's great.

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    audioBusting

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    Good job, everyone. You guys really cracked this patch note wide open.

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    Hailinel

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    #31  Edited By Hailinel

    EGGCELSIOR!

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    xaLieNxGrEyx

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    #32  Edited By xaLieNxGrEyx

    @hailinel said:

    EGGCELSIOR!

    You just won the internet, everyone else can go home now.

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    nightriff

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    @heyguys said:

    I love it.

    @hailinel said:

    EGGCELSIOR!

    I actually hate you all. This is eggzactly the type of atti...

    Fuck.

    Needed a good laugh just now, thank you all

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    Corvak

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    This thread is eggsactly what I needed to brighten up my lunch break.

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    The_Nubster

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    #35  Edited By The_Nubster

    On a more serious note, anything about slowdown fixes for desktops? I can't play the game with any of the new features without the game literally going into slow-motion and the cutscenes becoming de-synced with the audio. 60FPS is sometimes okay, but only if I bust the textures down to the original ones. I bought this game eggspecting everything to be in working order, but I guess that's what I get for counting my chickens before they've hatched.

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    ripelivejam

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    games are over, people.

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    Do_The_Manta_Ray

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    Ah, this website remains as eggregiously charming as ever.

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    Justin258

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    @ezekiel said:

    @believer258 said:

    No, these people are great.

    I agree. That long list of improvements is nice to see. Better than FromSoftware who release a PC game and then don't patch it at all.

    I meant the puns. What better way to relieve the heavy, tedious yolk that is patching ports of old video games?

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

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