@Brodehouse: The Gears of War games' splitscreen works perfectly fine so I don't see why it has to look like it does in RE5/RE6. And as for the coop, that is more of me still clinging to something that has long been lost from RE. From an action stand-point, sure, coop serves to amplify the amount of guns on screen and team-building bravado, but considering just how extremely capable and powerful Leon was in RE4, to then give you another equally capable ally in the form of Sheva for Chris only made things even easier, pushing it even further away from any sort of 'survival' gameplay and the intense feeling of isolation.
I'm not completely against the idea of characters working together, though, and just because there are multiple characters doesn't mean cooperative gameplay is a necessity. RE0 is a good example where having two characters, but single-player gameplay, worked. It didn't make any sense whatsoever as to why Billy couldn't mix herbs, but it was a comprise I could understand to finally indulge the idea of pairing up two characters who are smart enough not to split-up, while giving each character a speciality. Even with another character at your side, you're still struggling to conserve ammunition and share supplies with one another, and it still felt like Resident Evil. If anything because of Rebecca's frailty, it only piled on more micro-management and was more kin to an escort mission - with one such escort that you could take control of. And maaan, when you're playing alone just as Rebecca? Fucking incredible. I loved that part because of how you were clearly used to playing as Billy, who was intentionally a bit of tank, so it was like capcom pulled the safety-blanket from under your arms right then and there forcing you to play as the infinitely less durable Rebecca.
And then you bump into Enrico amidst the game's RE2 fanfair portion, who disappears completely without any talk about the fucking zombies and shit, and the fact that most of his team is most likely dead. Rebecca didn't even bring up Edward Dewey's death or having to then kill him when he reanimated as a zombie! That was all pretty stupid, but otherwise I loved that segment.
More to the point, I quite frankly wouldn't have minded if that's how Resident Evil was always like, but because of the era and experimentation and all that, they decided to keep it strictly solo. For the most part. I mean Leon & Ada temporarily working together in RE2 was pretty cool from a story stand-point, and the motherly instincts of Claire protecting Sherry was a nice touch, too. I especially liked how she'd hold your hand when she was close enough--kinda cold how Claire instantly lets go once you start walking again, though--or she'd kneel down onto the ground if you got too far away (and fortunately when there are no enemies around), kinda like an actual kid. But judging by the majority of your posts I've seen about Resident Evil, you and I clearly have radically different reasons for enjoying the series. It's why the first Outbreak game stands as one of my favourite of the entire series (without online I may add) and why I'm sure you probably couldn't stand it. And again, for this sort of context, cooperative gameplay fits, but my stubbornness to the series and my desire for it to somehow resemble certain aspects of what it used to be about means that I can't help but still play them on my own.
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