837: R1 to Brood
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Game » consists of 14 releases. Released May 26, 2000
A form of maneuverability that allows the player character to swiftly turn 180 degrees, now facing the opposite direction.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Auto-aiming (or Auto-targeting) allows for a character to attack or interact with an object or enemy that's very near to the player or within their field of vision.
This concept is for when the blood type of characters is included in the game, often to allude to personality traits in Japanese games.
A rare case were a spin-off takes place during the series' timeline.
Water that has been exposed to electricity. Often functions as a puzzle the player must solve to proceed.
The boss is always on the top floor.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a woman.
This concept is for games where at least one of the main characters is female.
The fixed camera was made famous by games such as the Resident Evil and Metal Gear Solid franchises. Depending on the camera set, up could be down and left could be right. Even in the later generation of consoles, games like the God of War franchise still use this technique.
At E3 2013, Microsoft announced their Games with Gold campaign. The campaign offered two downloadable games a month for free for Xbox Live Gold subscribers for a limited number of months. On October 18, 2013, Microsoft stated they were extending the promotion indefinitely.
Games that feature characters whose hair movement is governed by a physics engine.
When a character or group of characters does something extremely brave on behalf of another character or group of characters, knowing that they will get killed or seriously injured in the process.
A plot device where innocent characters are killed. Sometimes players forced to watch it happen and can do nothing to prevent it.
The ability of a player to interact with items or geometry in the game world, whether for story or gameplay reasons or simply for immersion.
Placing the player in an environment and making them feel alone. Games often use this for atmospheric effect.
Lock On is a game mechanic that allows the player to automatically center the character's aim on a target, usually done with a toggle or a press of a button.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a man.
This concept is for games in which at least one of the main characters is male.
Mercenaries, Soldiers for Hire, have been found fighting in conflicts since the dawn of human warfare. These hired guns show a desire to turn their talent in the art of death to a more profitable profession.
Sometimes one playable character just isn't enough.
Re-rated and taken off the "index" in Germany in 2014.
Digital re-releases of PlayStation 2 games for later Sony-branded game systems.
An upgrade, in video games, is a practice in which a new release of a game built on the same engine with the same mechanics is produced, but does not completely qualify for a sequel. However, the content difference is significant enough that it is not considered a re-release, either.
Sometimes a game is so great that the developer has to go back after the game's release to add achievements.
A rich snob is a character who thinks he/she is better then everyone else because he/she is rich.
The inability to walk in any direction whilst shooting a weapon of any sort. The player usually still has the ability to pivot.
Tank controls refers to a movement style in third person games where the character, not the camera, is used as the point of reference when choosing which control moves them in a given direction.
Games set in, or focused primarily around, the years between 1990 and 1999.
A recurring type of B.O.W. (Bio-Organic Weapon) that is fought throughout the Resident Evil franchise.
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