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    Resident Evil: Operation Raccoon City

    Game » consists of 7 releases. Released Mar 20, 2012

    In this multiplayer-focused shooter, the evil Umbrella Corporation and the U.S. Government clash in the hellish zombie-infested remains of Raccoon City in a battle for survival and control of the truth.

    Racoon City Operations is my most hated games of all time...

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    kmg90

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    Edited By kmg90

    Up until a few weeks ago I had no idea Resident Evil: Operation Raccoon City existed, until I saw the exclusive nemesis trailer for the 360 version of the game...

    I was slightly interested in the game from what I found in terms of game play demos and overall description.

    Cut to first weekend after release. Having played just over 5 hours and still not have completed the campaign, I have little to no ambition to complete this bug infested mess of game...

    My findings starts here

    Lets go over what I have enjoyed so far from this game

    • Third person action co-op zombie shooter, that's a very specific category that has yet to have game set the bar for.
    • 4 person/bot story mode is something I really enjoy leading to team based survival, with class specific perks that can be upgraded and weapons that can be acquired through experience

    Now lets go over the stuff that makes me want shove the controller into face because it would more enjoyable than playing this game

    1. The games friendly A.I. or lack there. You see when you don't have any human players that tag along as teammates you get stuck with possibly THE worst ally AI I've ever experienced this generation. They don't revive other teammates nor do they preserve there own life (running into wall mines, running out in the open just to get smoked by dozens of enemies). I've stopped caring about friendlies running into walls and getting stuck trying to make it through doors since its guaranteed to happen every single time you play with AI.
    2. Trying to revive fallen teammates is like performing surgery with a toothpick, you see when your clueless AI buddies fall for whatever stupidity they manage to do. Players have to revive other players, the AI won't do it.
      But just the act of reviving others isatrocious. Not only can you revive other teammates but you can pick up there weapons so when you do try to revive someone you have to FIGHT with the game itself to start the revival process. The developers decided to map the revival button to the same button that allows to pick up weapons so don't be surprised you pick up your teammates weapon a few times before starting the revival process...
    3. I've seen on a dozen occasions where downed teammates FALL THROUGH THE GROUND making it impossible to revive them even though the game's downed player icon is in the spot where the clipping corpse was.
    4. The boss battles are laughable at best, without spoiling anything at one point in the game your progress through a level is blocked when a boss battle literally lands in front of the door to the next area, "blocking" access to "progress" until said boss is dead. Upon half way through this same boss battle another "boss" literally just comes out of nowhere without any explanation or alert, padding this boring and frustrating boss battle more than it should.
    5. The game has no suspense other than the fact that it could freeze or glitch at any time preventing advancing of the story...

    I have more complaints but its well documented on forums around the internet on what's so terribly wrong with this "game"

    Avatar image for kmg90
    kmg90

    514

    Forum Posts

    2705

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 8

    #1  Edited By kmg90

    Up until a few weeks ago I had no idea Resident Evil: Operation Raccoon City existed, until I saw the exclusive nemesis trailer for the 360 version of the game...

    I was slightly interested in the game from what I found in terms of game play demos and overall description.

    Cut to first weekend after release. Having played just over 5 hours and still not have completed the campaign, I have little to no ambition to complete this bug infested mess of game...

    My findings starts here

    Lets go over what I have enjoyed so far from this game

    • Third person action co-op zombie shooter, that's a very specific category that has yet to have game set the bar for.
    • 4 person/bot story mode is something I really enjoy leading to team based survival, with class specific perks that can be upgraded and weapons that can be acquired through experience

    Now lets go over the stuff that makes me want shove the controller into face because it would more enjoyable than playing this game

    1. The games friendly A.I. or lack there. You see when you don't have any human players that tag along as teammates you get stuck with possibly THE worst ally AI I've ever experienced this generation. They don't revive other teammates nor do they preserve there own life (running into wall mines, running out in the open just to get smoked by dozens of enemies). I've stopped caring about friendlies running into walls and getting stuck trying to make it through doors since its guaranteed to happen every single time you play with AI.
    2. Trying to revive fallen teammates is like performing surgery with a toothpick, you see when your clueless AI buddies fall for whatever stupidity they manage to do. Players have to revive other players, the AI won't do it.
      But just the act of reviving others isatrocious. Not only can you revive other teammates but you can pick up there weapons so when you do try to revive someone you have to FIGHT with the game itself to start the revival process. The developers decided to map the revival button to the same button that allows to pick up weapons so don't be surprised you pick up your teammates weapon a few times before starting the revival process...
    3. I've seen on a dozen occasions where downed teammates FALL THROUGH THE GROUND making it impossible to revive them even though the game's downed player icon is in the spot where the clipping corpse was.
    4. The boss battles are laughable at best, without spoiling anything at one point in the game your progress through a level is blocked when a boss battle literally lands in front of the door to the next area, "blocking" access to "progress" until said boss is dead. Upon half way through this same boss battle another "boss" literally just comes out of nowhere without any explanation or alert, padding this boring and frustrating boss battle more than it should.
    5. The game has no suspense other than the fact that it could freeze or glitch at any time preventing advancing of the story...

    I have more complaints but its well documented on forums around the internet on what's so terribly wrong with this "game"

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