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    Resident Evil: Revelations 2

    Game » consists of 11 releases. Released Feb 24, 2015

    Revelations 2 sees the return of Claire Redfield, who along with the daughter of Barry Burton, Moira Burton, must try to escape from a monster-infested island. Meanwhile, Barry Burton himself makes his belated return as well in his attempts to save his daughter with the assistance of a little girl called Natalia Korda.

    It just doesn't feel like a real game

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    N7

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    #1  Edited By N7

    The first Revelations took about 3 or 4 hours before I really fell in love with it. Until that point, I was really, really uninterested in it. But then it opened up and the flower that it was began to bloom into a mess of not not taking itself too seriously and then cheesy over the top characters that felt so good after the try-hard mess that RE6 turned out to be.

    Fear you can't... remember... Hmm..
    Fear you can't... remember... Hmm..

    With Revelations 2 and the episodes turning out to be so short, I don't think that it can really afford to keep me waiting that long because that's like 2 or 3 episodes in.

    46 minutes as Claire to dick around and not do much(This was with me exploring as much as I could and looking for shit everywhere, and even dying and stuff)
    46 minutes as Claire to dick around and not do much(This was with me exploring as much as I could and looking for shit everywhere, and even dying and stuff)
    This was Barry's section. It took a little longer because I tried to use Natalia to see enemies and plan around them, but really, it doesn't matter. Just use guns.
    This was Barry's section. It took a little longer because I tried to use Natalia to see enemies and plan around them, but really, it doesn't matter. Just use guns.

    I don't know. It just doesn't feel like a real game. It's really hard to explain. it feels like something is wrong... or missing or something.

    The levels are pretty much 100% linear, and the places you can explore end up being routes you have to take somewhere else. So that's a big change from the first Revelations that featured so much exploration you could end up like 20 minutes away from where you needed to go. Not to mention all of the side rooms with guns and collectibles. Nope, not here. Capcom played The Last of Us and that changed everything. Well, not really, but that's what they'll tell you.

    The gunplay is weird because the reticle is massive and it never feels like you're going to hit where you are aiming, even though once you figure it out it becomes very simple. It just looks worse than it is. Also there's this weird time delay between firing the last round in the gun and being able to reload. There's like a 3 second period where you just aren't allowed to reload. It's feels like a design choice rather than a bug, for whatever reason.

    You also get Bonus Points for doing things like finding secrets and shooting emblems and at the end of an episode you can buy special skills, like increased damage, increased health or brief invincibility when you crouch.

    That's right, you have to have unlock a skill before Claire or Barry will use their guns while you control Natalia or Moira. HOW FUCKED UP IS THAT.
    That's right, you have to have unlock a skill before Claire or Barry will use their guns while you control Natalia or Moira. HOW FUCKED UP IS THAT.

    The A.I. is soooooooo dumb.

    Like, super dumb

    So far, all of my complaints of the story itself come from how I kind of wish Claire wasn't there. Not only because Moira is easily the worst part of the game(All she does is stand in front of enemies and can't do anything because it takes two hands to hold a flashlight. Also she never fucking stuns enemies for me so she was literally useless for the entire Claire section). She tries to be super edgy because she says "fuck" like 30 times a second but it feels super forced and thus falls flat.

    I feel like, with all of the connections to The Last of Us that this game so desperately tries to make, someone looked up a list for how many times Ellie says "Fuck" and said "We can top that!!".

    With Claire's chapter out of the way, we move onto Big Bad Barry Burton and the game is immediately better. Not that it's that great to begin with, but it takes an interesting turn when you add Natalia into the mix.

    Natalia is a little girl that Barry befriends immediately and, since there's not anyone else in the area, Barry decides to look after her. Whereas Moria does absofuckinglutely nothing, Natalia is interesting because she can sense enemies in the area. When you switch to her, you can see silhouettes of enemies through the walls, as well as hidden items you point out for Barry(Or yourself) to pick up. If you crouch, the distance at which you can sense things is increased(Maybe doubled, I can't remember).

    One, it's more interesting right away because BARRY. BURTON. Two, Natalia adds an interesting perspective with her powers. Also she can pick up bricks and throw them or slam them on enemies' head because that's what Ellie can do in The Last of Us so it must be good game design. She can also crawl into small spaces because she's a tiny little girl and open up locked doors or retrieve items for Barry.

    A dining room... Wait, uh, wrong game.
    A dining room... Wait, uh, wrong game.

    So really, if you get down to it, Claire's section of the chapter feels more like business as usual while Barry's section at least makes an attempt.

    The issue here is the game is still stupid simple. You go to the waypoint on the map, passing a bunch of locked doors along the way. You hit a button, get power, get a key that opens a door, get another key that opens another door, and go along your merry way. You fight a bunch of enemies, Moria stands around doing jack all, and it ends up being like Resident Revelations, except Barry is in it, and it's also kind of dumb.

    I don't know, I hope more people can understand what I'm trying to say. It just makes sense to me to say it doesn't feel like a real game. Something is missing and I can feel it.

    Raid mode feels like a much improved Raid mode. Except for the 200% increase in microtransactions.

    You do missions, level up your character. Except now you can choose which skills you want to get and level up independently instead of choosing a skin with predetermined skills. It adds a lot more depth into the game and it's turned something that was just kind of fun and also incredible tedious to just kind of fun.

    1337 strats, fat stats. umad brooooo
    1337 strats, fat stats. umad brooooo

    Each character has their own levels and skills, but once you max out a skill(At level 20), you can "inherit" it, which unlocks it for all characters while also resetting the level of that particular skill back to zero.

    You have a lot of stuff to put things in, like a space for your mods and guns, but the number of items you are allowed to store is suspiciously low. Suspicious when you realize how many DLC's there are to increase the storage amounts. Hey, I'm all for microtransactions when it makes sense, but it feels a little underhanded here. Just a little.

    Final verdict!

    I don't know if the next episode(or episodes) will get better, but as the first episode stands, it's mega weak. I want to see more Barry and less Moira "Fuck Fuck Fuckity" Burton.

    I put on my robe and FUCK FUCK FUCKITY HAT
    I put on my robe and FUCK FUCK FUCKITY HAT

    This is not survival horror, there is no fear.

    Barry and Natalia have a nice contrast going on as Barry is looking for his own daughter, and must protect Natalia as well as himself in this nightmarish world(For the characters. The world is pretty standard Resident Evil to us).

    The level design is linear to the point that I can feel the director's hand guiding me through the level. "This is the part where you stealth kill dudes, this is the epic action sequence where you shoot a bunch, and then you walk around for 10 minutes and HOLY SHIT THIS IS ONLY LIKE AN HOUR AND A HALF. EVEN TELLTALE GAMES HAVE MORE THAN THIS SHIT."

    If you're asking if you should buy it, I say two things: One, the price is cheap enough that it shouldn't hurt you too bad if you end up disliking or even hating it. Two, you can buy the season pass at any time, so just go ahead and wait and see if people warm up more to the next episodes. I feel like the ground work laid out here could get really cool, as even the first Revelations was a little understated in its game design. Maybe the first chapter was just to set it up and the rest will execute on some grand design. Probably not, but time will tell... but probably not.

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    csl316

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    Forced fucks are always a bummer.

    I really don't know what to make of this game. It looks interesting and different, but I might just wait for the retail version. I know I'll play the first episode, stop for a month because the week of waiting will make me lose interest, and then it'll turn into a disjointed experience.

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    NTM

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    #3  Edited By NTM

    I can't disagree with the complaints, but they don't bother me as much. I liked it well enough and am excited to see where it's going. As for it not feeling like a real game, I think I understand what you mean, but for me, it only goes so far as the obvious, which is that it's episodic, so you only get an hour or three at most of play until the rest comes along. I feel like the way everything else is set up, is pretty standard for recent Resident Evil games, aside from a few instances, like different mechanics.

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    konig_kei

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    Is there an ingame currency to buy more inventory slots for raid mode or is it just real money? If it is, that's pretty fucked.

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    Crembaw

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    Your criticisms all seem very valid and well fleshed-out, and I certainly empathize with the pain of sequels that fail to deliver, but they don't really seem to fall in line with such a vaguely dire title as 'It doesn't feel like a real video game.' Generally that kind of terminology is best reserved for something like Super Smash Brothers for WiiU, which is more a Dadaist Statement than it is a video game.

    That and the pictures are huge. Scaling, brother.

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    Nardak

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    #7  Edited By Nardak

    The first episode took me 3 hours on survivor level.

    I dont think that you can really have an effective horror game when you have weapons at your disposal. Alien isolation kinda made the bullets a rare resource and you couldnt really kill the alien with any of the weapons which you were carrying. This gave the game a nice atmosphere of tension. In Resident Evil games you start usually with a melee weapon and a pistol but pretty soon you are carrying a whole bunch of other weapons. Also putting those custom parts into weapons tends to make them very effective in the long run against the enemies.

    This all leads to a game that is more about managing resources and shooting stuff than a game of pure horror.

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    DarthOrange

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    But Resident Evil 6 was fucking amazing. You don't know what the fuck you are talking about. Now how the fuck am I supposed to know if I should trust your fucking opinion? Anyway, I was interested in playing the fucking game locally with another fucking person. Did you get the fucking chance to try out the fucking coop? Maybe that is the fucking secret to making this fucking game super fucking rad.

    @crembaw said:

    That and the pictures are huge. Scaling, brother.

    Don't listen to this guy. Big pictures are better. Having to click on a little picture to make it bigger sucks because it opens up that horrible glitchy pop-up.

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    evilrazer

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    Revelations was one of the gems that I played a year after it's initial release and I enjoyed it quite a lot, unlike Resident Evil 6. My hopes were high regarding the second part, although I was quite confused that Capcom took an episodic approach to this chapter, since I was out of the loop for quite a while. Kind of a shame to read this negative review, but knowing Capcom, this is just the shit they might pull on their audience once in a while.

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    MightyDuck

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    I feel like this just solidifies my feeling that I wish Capcom would go forward with some sort of RE2 and RE3 remake in the vain of the RE Remaster. I know that might turn people off since it would be a "retread" in source material...but I would love to dive back into those games with some updated concepts.

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    N7

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    @ntm said:

    I can't disagree with the complaints, but they don't bother me as much. I liked it well enough and am excited to see where it's going. As for it not feeling like a real game, I think I understand what you mean, but for me, it only goes so far as the obvious, which is that it's episodic, so you only get an hour or three at most of play until the rest comes along. I feel like the way everything else is set up, is pretty standard for recent Resident Evil games, aside from a few instances, like different mechanics.

    It doesn't feel like a real game to me because you don't really do anything. It's like playing a Telltale game but without choice or options. You're going through the typical linear gaming experience, but the episodes are so short that nothing happens and you're told to wait for the episode next week.

    It feels like I was playing a prologue for an hour and a half but the game itself never began.

    Is there an ingame currency to buy more inventory slots for raid mode or is it just real money? If it is, that's pretty fucked.

    I don't think there is. It seems pretty much just DLC.

    @crembaw said:

    Your criticisms all seem very valid and well fleshed-out, and I certainly empathize with the pain of sequels that fail to deliver, but they don't really seem to fall in line with such a vaguely dire title as 'It doesn't feel like a real video game.' Generally that kind of terminology is best reserved for something like Super Smash Brothers for WiiU, which is more a Dadaist Statement than it is a video game.

    That and the pictures are huge. Scaling, brother.

    As I explain earlier in the reply, it doesn't feel like a real game because nothing really happens. It's linear to the point that you are just going through levels and all you get to do is shoot zombies while your companion A.I. stands around getting hit a bunch. You could argue that the first Revelations did the same thing, but the levels were huge to the point you really felt like you were exploring. Not here. You've got a couple of hallways and immediately a giant outdoorsy area that feels like it's going to open the game up, but nope, that's super linear too.

    @nardak said:

    The first episode took me 3 hours on survivor level.

    I dont think that you can really have an effective horror game when you have weapons at your disposal. Alien isolation kinda made the bullets a rare resource and you couldnt really kill the alien with any of the weapons which you were carrying. This gave the game a nice atmosphere of tension. In Resident Evil games you start usually with a melee weapon and a pistol but pretty soon you are carrying a whole bunch of other weapons. Also putting those custom parts into weapons tends to make them very effective in the long run against the enemies.

    This all leads to a game that is more about managing resources and shooting stuff than a game of pure horror.

    That was the thing that surprised me. When you begin as Barry, you have THREE guns! I mean, at least Claire had one. The first Revelations spread guns out across the entire ship. In fact, I don't think I ever found the sniper rifle because of this. The ship was so big I didn't even know I missed it.

    This game has more in common with RE6 than it does Revelations.

    But Resident Evil 6 was fucking amazing. You don't know what the fuck you are talking about. Now how the fuck am I supposed to know if I should trust your fucking opinion? Anyway, I was interested in playing the fucking game locally with another fucking person. Did you get the fucking chance to try out the fucking coop? Maybe that is the fucking secret to making this fucking game super fucking rad.

    @crembaw said:

    That and the pictures are huge. Scaling, brother.

    Don't listen to this guy. Big pictures are better. Having to click on a little picture to make it bigger sucks because it opens up that horrible glitchy pop-up.

    Well the fucking online co-op is fucking locked for now because fucking Capcom wants to be Rockstar by fucking locking their fucking multiplayer for a couple of fucking weeks because they can't fucking figure their fucking shit out. But I did play some fucking split-screen Raid mode through fucking share play and it was pretty fucking great actually. I really fucking liked doing that shit.

    Also yeah the picture sort of bug out when I do that so I just full-size them.

    Revelations was one of the gems that I played a year after it's initial release and I enjoyed it quite a lot, unlike Resident Evil 6. My hopes were high regarding the second part, although I was quite confused that Capcom took an episodic approach to this chapter, since I was out of the loop for quite a while. Kind of a shame to read this negative review, but knowing Capcom, this is just the shit they might pull on their audience once in a while.

    I think the first episode is poor(Or as I said, megaweak) but I'm really hoping they get it together. The next episode looks bigger but I'm not sure if that means better. I'm ready to be surprised. Revelations 1 came out of nowhere and ended up being a really charming little thing.

    I feel like this just solidifies my feeling that I wish Capcom would go forward with some sort of RE2 and RE3 remake in the vain of the RE Remaster. I know that might turn people off since it would be a "retread" in source material...but I would love to dive back into those games with some updated concepts.

    Even if they just released the old remake, and even if that remake is selling gangbusters, some small part of me thinks they'd just fuck up a RE2 or RE3 remake. They'd just make it into the fast paced survival horror action game Capcom thinks we all wants.

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    Rafaelfc

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    To me, it feels like a direct to video version of Resident Evil.

    The lack of budget is strong with this one.

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    Sackmanjones

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    Man, i think with this write up and the people generally agree with it solidifies this as a purchase once it gets down in price. I love resident evil but honestly if I'm gonna play another one of those games it's gonna me the HD remaster yet again.

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    N7

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    Man, i think with this write up and the people generally agree with it solidifies this as a purchase once it gets down in price. I love resident evil but honestly if I'm gonna play another one of those games it's gonna me the HD remaster yet again.

    If it makes you feel any better, I think that they got Barry perfect. He sounds like you'd expect him to sound and his voice actor actually does a great job. Whereas the voice actress for Moira sounds super forced at times, Barry and Natalia sound great. I actually expected Natalia to be awful, but she ended up being pretty cool too.

    @rafaelfc said:

    To me, it feels like a direct to video version of Resident Evil.

    The lack of budget is strong with this one.

    That's actually the best way of putting it. I didn't try to sound melodramatic with "It doesn't feel like a real game", it just made sense to me. There's something missing... or something wrong, something doesn't feel right.

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    Maajin

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    RE6 is probably my favorite action-y Resident Evil of them all, it always baffles me when people that enjoyed RE5, 4 and/or Revelations say they hate it.

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    Mortuss_Zero

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    In the end, all I care about is finally having Barry as Protag. I can't resist that.

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    JesusHammer

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    @nardak said:

    The first episode took me 3 hours on survivor level.

    I dont think that you can really have an effective horror game when you have weapons at your disposal. Alien isolation kinda made the bullets a rare resource and you couldnt really kill the alien with any of the weapons which you were carrying. This gave the game a nice atmosphere of tension. In Resident Evil games you start usually with a melee weapon and a pistol but pretty soon you are carrying a whole bunch of other weapons. Also putting those custom parts into weapons tends to make them very effective in the long run against the enemies.

    This all leads to a game that is more about managing resources and shooting stuff than a game of pure horror.

    At a certain point in Isolation I just started wasting Working Joe's and people left and right. The Alien also becomes a non-issue near the end because it's flamethrower at all times. This is not to say Isolation is bad, but I wouldn't say that because Resident Evil games have more weapons it isn't survival horror. The first one has such limited ammo and the bosses are pretty brutal your first go. I'll agree RE2 is pretty much just a shooter though, but RE3 does the same shit Isolation does with the "unkillable instant death monster". Saying games with weapons can't be good horror games basically means the only "real" horror games are Amnesia, Outlast, and a bunch of real shitty Steam games. I don't want to live in that world no matter how much I liked Amnesia.

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    Danteveli

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    Took me 15 minutes to beat Claires part and something similar for Barry. Still I enjoy the Raid mode and think 6 bucks is a fair price.

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    DarkbeatDK

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    Moira's a lovely girl.

    Loading Video...

    The microtransactions thing really only apply if you choose to buy the game piecemeal.

    The full thing is right there for 30 or 40 moneys and then the microtransactions are just the rare guns you can find in the game or the mission revives that you also find in the game.

    It doesn't feel like it was balanced in a way for you to spend real money on it really.

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    GunstarRed

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    #20  Edited By GunstarRed
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    MuttersomeTaxicab

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    Yo, this videogame is videogame as fuck, even if it's linear and there's not a lot to do.

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    Fredchuckdave

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    #22  Edited By Fredchuckdave

    Resident Evil 6 was like 12 bucks or something (3 months after it came out) when I bought it and I played it for something like 85 hours, this whole 6 bucks for ~5 hours thing isn't too great.

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    Ghostiet

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    - Follow me!
    - Maybe later.

    Fan. Fucking. Tastic.

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    Vonocourt

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    @fredchuckdave said:

    Resident Evil 6 was like 12 bucks or something (3 months after it came out) when I bought it and I played it for something like 85 hours, this whole 6 bucks for ~5 hours thing isn't too great.

    So you're saying the value proposition of a game that's heavily discounted from it's original asking price is better than a game at its release day price...aight.

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    PrivodOtmenit

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    @fredchuckdave said:

    Resident Evil 6 was like 12 bucks or something (3 months after it came out) when I bought it and I played it for something like 85 hours, this whole 6 bucks for ~5 hours thing isn't too great.

    So you're saying the value proposition of a game that's heavily discounted from it's original asking price is better than a game at its release day price...aight.

    Even more dumb when you consider people have paid $0 for Dota 2 and put over 2000 hours into it.

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    Rafaelfc

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    Having beaten the first Episode and playing a little bit of raid mode, I really like this game.

    I stand by my previous statement that it feels like a direct to video spin off, but it's one of the better ones at that.

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    evilrazer

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    #27  Edited By evilrazer

    @privodotmenit: I have no clue how can someone put 2k hours into Dota 2 and not spend a ton of cash on it. Show me this person!

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    N7

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    @rafaelfc said:

    Having beaten the first Episode and playing a little bit of raid mode, I really like this game.

    I stand by my previous statement that it feels like a direct to video spin off, but it's one of the better ones at that.

    I agree. I do like it, but man doesn't it have some issues. And Raid mode is great. Really into Raid mode. You can't play online yet but you can split-screen via share play so you can get a leg up on tackling the challenging missions.

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    handlas

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    #29  Edited By handlas

    Wait... you like it or not? Or just Raid mode?

    I just beat the first episode after struggling a bit to get through it. It feels bland in every single way possible. I would say if it didn't have Resident Evil in its name then no one would give this game the time of day but I'd think RE's name is already tarnished enough these days.

    The gun play feels bland, the enemies are generic, the level design and art direction could not be more bland, graphics-wise it looks worse than a PS3 game (I'll not go as far as to say it looks like a PS2 game but maybe), the story (thus far) seems to be straight up we watched Saw and decided to make something like that. The jokes are self referential in the worst way possible... poking fun at its cheesy past without being original or funny at all. And there is Moira of course. I gave Raid mode a chance as well. I only played one level but I was bored to tears that I couldn't give it another go.

    I'd, personally, take RE 6 over this any day. I guess that's why I'm kind of surprised how well this game is being received by comparison (yes I know one is 60 dollar game vs a 30 dollar episodic thing but still). I even went and played a little RE Revelations 1 on PS3 (I never beat it) and that game looks better and plays better.

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    GunstarRed

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    #30  Edited By GunstarRed

    @handlas: I don't agree that this plays worse than the last Revelations. Guns have some real weight and power to them, and the overall movement and aiming is far superior, it's probably the best it has been since RE5. There are a bunch of Zenobia stages in Raid and they have pretty significantly upped the quality of the visuals. There's a lot of fancy lighting going on. Some of those RE6 stages, like the one in the dining hall look really sharp.

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    HH

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    #31  Edited By HH

    i payed six bucks for the first episode, and i'm into it enough to pay for the next one.

    one thing which really got on my nerves was the low health state, something which can last quite a while in RE, i've always hated the way games take away your audio when you're low on health, and cover up your screen with red, and it seemed like we've been moving slowly but surely away from that. alas not this time. i played the RE remaster last month, which handles the issue so much better, just through gimped character movement.

    i could say the same about the save system, the auto-save before the difficulty spike at the end of Barry's chapter hit before i was adequately prepared, so each time i ran it i had to do my preparations all over again, highlighting the sorely missed responsibility for saves given to me by the original game.

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    N7

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    @handlas said:

    Wait... you like it or not? Or just Raid mode?

    I just beat the first episode after struggling a bit to get through it. It feels bland in every single way possible. I would say if it didn't have Resident Evil in its name then no one would give this game the time of day but I'd think RE's name is already tarnished enough these days.

    The gun play feels bland, the enemies are generic, the level design and art direction could not be more bland, graphics-wise it looks worse than a PS3 game (I'll not go as far as to say it looks like a PS2 game but maybe), the story (thus far) seems to be straight up we watched Saw and decided to make something like that. The jokes are self referential in the worst way possible... poking fun at its cheesy past without being original or funny at all. And there is Moira of course. I gave Raid mode a chance as well. I only played one level but I was bored to tears that I couldn't give it another go.

    I'd, personally, take RE 6 over this any day. I guess that's why I'm kind of surprised how well this game is being received by comparison (yes I know one is 60 dollar game vs a 30 dollar episodic thing but still). I even went and played a little RE Revelations 1 on PS3 (I never beat it) and that game looks better and plays better.

    I do like it but it's, uhhhh, troubled. The entire first episode feels like a tutorial that doesn't end. Like it's just waiting for the game to begin, but by the time it picks up any amount of stream(No matter how short it is) it's over.

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    bcooper21

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    Short? The first episode is 3 hours and i played on normal and its 6$... 6$ for 3 hours of gameplay already half of what the order gives you for 60$.

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    bkbroiler

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    My only complaint is my obsessive need to find all the hidden stuff (and, at least with how I was playing Claire/Moira, somewhat necessary need) makes playing this somewhat tedious. I didn't really enjoy constantly switching back and forth to spot out enemies and hidden items that enjoyable. Otherwise, I feel like this will feel more like a complete game when, you know, it's over.

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