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    Resident Evil: The Darkside Chronicles

    Game » consists of 10 releases. Released Nov 17, 2009

    Resident Evil: The Darkside Chronicles is an on-rails shooter for the Wii and a follow-up to Resident Evil: The Umbrella Chronicles. The story of Resident Evil 2, Resident Evil Code: Veronica, as well as a prequel to Resident Evil 4, make up the games three scenarios.

    Darkside Chronicles Media

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    Al3xand3r

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    #1  Edited By Al3xand3r

    New thread for the new stuff. Alongside that special trailer came these things:

    Alternate Costumes trailer:

     
    Tofu trailer:
     
    Screenshots.

    I'll probably be getting this, Tofu mode looks like so much fun since it also changes how the enemies are killed, getting pieces blasted off.

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    Linkyshinks

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    #2  Edited By Linkyshinks

    Haha, I like Tofu mode.

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    Al3xand3r

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    #3  Edited By Al3xand3r

    Boob physics in that Claire outfit...

    Do look at those screens, pretty impressive for Wii, even for a rail shooter :-)

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    Al3xand3r

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    #4  Edited By Al3xand3r

    IGN video ( and text) review, with some pretty weird comparisons and quibbles (not much more than a rail shooter? it is one):

    The text review mentions from start to finish it's 12 hours! That's a lot for a lightgun shooter. Yay for getting your money's worth.
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    Meowayne

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    #5  Edited By Meowayne

    How awesome is that Tofu survival mode?!
     
    Anyway, I am so glad Dead Space: Extraction actually had a slider for how much you want the camera to shake? Too bad this game doesn't have it. 
     
    Very weird that he downscored a Resident Evil game for its "confusing" and "ridiculous" story. Thats like downscoring a Dragonball game for unrealistic physics.

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    Al3xand3r

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    #6  Edited By Al3xand3r

    Hm, I think it does have an option for it (or maybe I read it for Extraction and forget) but probably not to completely eliminate it. I thought some complaints about Extraction were silly, like how you only get a glimpse of weapons and items and miss them if you blink. Meh, that's really the only way a lightgun shooter adds challenge, all it requires is a fast and accurate trigger finger. If it loses that then what's the point? I understand the frustration but what about the joy of getting the shots right then, I think that counts a lot too. Tofu mode could have been its own game, it looks so fun!

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