@liquiddragon: In regards to how far into the game you are - and bare with me, I'm far more familiar with the original game than I am with REmake - I would say you're probably about 2/3rds of the way through? You should 100% let me know where you got the second emblem you're talking about so I can confirm whether or not I'm giving you incorrect information, and I don't want to potentially spoil something you haven't seen yet even via spoiler tags. <3
That being said, I'm a huuuuuuuuuuge Resident Evil fan and have been playing the games since I was very young, and it all originated during a car ride to Reno from the Bay Area in which my cousin and I played through a good chunk of RE2 in the car on the way there (hooray cigarette lighter converters and the old PSOne with the screen you could bolt on!) and to this day, I still get the most ominous, unsafe feeling listening to the RPD main hall music. Long story short, we were at a truck stop with some Silent Hill levels of fog in the middle of the mountains, and I refused to move forward with the game until my cousin returned from the bathroom, so guess who got to listen to that wonderfully creepy track on loop in the car alone while the rest of the family was out stretching their legs?
RE4 is my favorite game ever and is why I didn't give up on the medium when I felt like "video games were for dumb kids". But this is about the fixed camera angle games! Spoiler tags were added to obscure specific names of things or details and can be entirely avoided. On with the list!
1.) Resident Evil 1 (Directors Cut/DS port/REmake) - I've beaten every version I listed, but by far spent most of my time with the DS port. If you want to fuck with the original game in any capacity, I would recommend that version. The "Rebirth" mode adds some cool touch screen minigames, but if you pick classic it's the original game with one caveat - they added in a quick knife option a la Resident Evil 4. You just hold down L and you auto-equip the knife, plus it doesn't take up an inventory slot! In my eyes this game is immaculate and a necessary cornerstone when talking about good level design, atmosphere and world building.
2.) Code: Veronica - Admittedly this is the one of the fixed camera games I played the least (save for 0, but we'll get there), but between the sweeping camera angles, enemy designs and their willingness to do weird-ass stuff with the structure of the game (the whole playing as Chris for chunks of the game, and the Nosferatu fight was very different in terms of RE bosses), it holds a very special place in my heart. Game isn't without its faults, though, as there are definitely some brick walls you can run up against that would make progression a wall-punching affair. But people can beat all of these games with just a knife and no healing items, so it can't be that bad, right?
3.) Resident Evil 2 - I had a tough time picking between 2 and 3 in this spot, but a few things edged 2 over for me, most important being more structural weirdness. RE2 is probably the only game I can think of off the top of my head to do multiple campaigns right. Each character you can play as has two campaigns, an A-campaign and a B-campaign. Now when you beat, say, Claire-A, you would unlock Leon-B, and vice versa (That's also the canonical way to play them if you're into that sort of thing, but hey, you do you). Effectively what this does is show you how the B-campaign character contributed to the story, and it has its own share of new enemies, puzzles and at least a couple of boss fights. Don't worry about playing both A-campaigns and B-campaigns as they're effectively the same with a character swap, although at least one small chunk of the game will be fundamentally different. RE2 also has what I would say is the most terrifying video game enemy/boss ever with Mr. X, who is a B-campaign exclusive, and by far my favorite boss music in any game ever (see: below). With all of that being said, I feel that this game is criminally overrated despite loving it to death myself. It's a fantastic game that does a lot of things right, but it doesn't have the same lasting effect on me as, say, the first game, whose mansion I can probably navigate entirely with my eyes closed at this point.
4.) Resident Evil 3 - More structural weirdness, an interesting set-up, and what I would probably say is the most fun to play due to the pseudo-dynamic nature of elements of the game.
5.) Resident Evil 0 - The only mainline game I haven't beaten. I find this game to be an absolute chore to play, and it completely loses me after the initial sequence of events on the train. I've tried multiple times to get into this one on both the Gamecube and modern releases, but it's never gotten its hooks in me in a way literally every other game I've played in the in the series has, spin-off or otherwise.
I have had a limited exposure to the Outbreak games, but they seemed solid enough from what I had played. Though I do recall the AI making Sheva from 5 look like a rocket scientist, I could very well be completely misremembering that so take it with a grain of salt.
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