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Aetheryte first appears in Final Fantasy XIV and is used to teleport players around the world. Aetheryte can also be used as a respawn point for players.
Assault Rifle refers to a basic design of a weapon that combines the abilities of older long-range rifles and the rapid fire of sub-machine guns. Common designs include the M-16, M-4, AK47 (and 74), and the L85A1.
A stationary gun that automatically shoots at targets.
The beam sword is a melee weapon found in a multitude of games, shows, and movies. Is typically found in sci-fi and fantasy settings.
The Chainsaw Bayonet is the standard attachment to the Lancer Assault Rifle and is the only type of melee attack that will instantly kill enemies. The chainsaw itself can be used to cut enemies in half with its sharp tipped razor blades.
A Covenant energy-based melee weapon found in the Halo universe.
Considered one of the most frequent and controversial implements of destruction in video games and real life, guns are devices that fire projectiles with explosive force.
One of the best-known trademarks of Gears of War, the infamous "gun with a chainsaw on it" will tear opponents apart with absolutely no mercy.
The M312 Elephant HRV or 'Elephant" is a UNSC mobile assault, support and recovery vehicle, manufactured by Jotun industries. It is known for its large size, high durability and slow speed. Is it essentially a drivable fortress.
Machine guns, generally, are heavier weapons with a rapid rate of fire. To quote the Quake manual, they "eat ammo like popcorn."
A pistol is a very basic hand-held side arm, usually used in case of low ammo or tricky situations. They have appeared in many types of games.
A weapon that launches rockets.
The weapon of choice for accuracy at long distances. The sniper rifle's slow rate of fire makes it ineffective for close range combat, but its high calibre round ensures that it inflicts maximum damage against the target.
A high-powered energy weapon mainly utilized against both airborne and ground-based vehicles. It made its debut in Halo 3.
The chambers in the Bioshock games which allow for the revival of the protagonists when they die. They essentially function as respawn points.
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