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Game » consists of 36 releases. Released Oct 09, 2012
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Anaglyph 3D is a form of stereoscopic 3D that uses filters (usually opposing colors) to display images to each eye separately.
Vehicles that can talk, think and feel.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
A protagonist who lacks some or all of the qualities traditionally seen as heroic.
A mode in which a game will play a gameplay demonstration video as a means to entice players into playing the game.
Auto-aiming (or Auto-targeting) allows for a character to attack or interact with an object or enemy that's very near to the player or within their field of vision.
Many males, and some females, experience pattern baldness, a gradual loss of hair.
A banker is the owner, operator, and/or teller at a bank.
Winged, usually flying creatures, many of which enjoy perching on branches and defecating on unfortunate victims below.
Body armor in games acts as additional protection. In most cases, when a player takes damage that would completely affect their health, their body armor reduces the damage taken or takes the damage instead.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A highly acrobatic hip-hop inspired dance style.
In video games, breaking the fourth wall occurs when a game becomes aware of its nature as a game, or when a character directly acknowledges the player.
Broken English is English with improper spelling, grammar, or syntax, and is most commonly found within older video games as a result of poor English localization.
A concept in which a person or object is on fire and taking continuous damage. It often takes fast movement, water, or an item to heal.
When a character from an existing media franchise makes a brief appearance in a video game, sometimes without even openly acknowledging their origins.
Often used as a catch-all term for any game's main story-driven mode of play, campaign mode usually refers to a linear sequence of levels with a continuous story and a definite conclusion, playable single-player and sometimes co-operatively.
Some game characters just cannot swim. This usually means automatic death as soon as they hit the water.
Jacking is the act of taking control of a vehicle that is not under the player's rightful or original possession, and may or may not have been taken out of another player's or NPC's possession.
Games that can be played with a CGA monitor and graphics card. CGA, Color Graphics Adapter was the first generation of color graphics for the IBM PC.
A common fighting game mechanic that allows you to link normal attacks into a combo. Also known as a Dial-A-Combo.
Special codes or button combinations used to gain powers or advantages in a game. Generally hidden.
Chiptunes are musical compositions that are synthesized by a computer or console sound chip.
Circle-strafing is strafing around a target while facing it. This is useful for disorienting the target's aim, making for an easier kill.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
Typically found in fighting games, combos are a series of strung-together moves.
Games that numerically track the player's progress towards completion of a specific goal, single level, or the entire game.
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