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Game » consists of 4 releases. Released Sep 15, 1993
Games that feature more than one style of Game Over screen. Alternate Game Over screens are often used when the player loses in specific ways.
Audio logs are short voice recordings that a player comes across within a game that helps inform the player of the game's story and characters.
Bats are small, very social flying mammals. They may frequent caves or haunted houses.
Blindness is an affliction that robs a person of their sight. In games it usually causes physical attacks/projectiles to miss, but magical spells aren't as widely affected.
Cows are four-legged ruminant mammals, bred for milk, meat, or leather.
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
Whether it's a section of a game, a mission prelude or just a scary premonition; dreams are a common occurrence within video games.
Some characters get drunk off of alcohol - often this is portrayed with blurred vision, impaired movement, or slurred speech.
Either through a concealing helmet, keeping the whole game in first person, or using clever camera work, the player character is kept faceless throughout an entire game.
Physical props, clues, or trinkets included within game boxes by Infocom in the 1980s. They were often used to convey in-game information, add value, or as early copy protection.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
The grues are an adventurer-consuming monster from the Zork series and other Infocom games. They appear in the dark areas of the game and are a major threat to adventurers.
Sometimes there are whole worlds lying hidden inside common household items, just waiting to be discovered.
Sometimes, a key just won't cut it. When you really need to get through a locked door or open a sealed chest, you need a certified master of unlocking, complete with a lock-pick.
A weapon that has been forged and/or imbued with mystical energy, magic, or some other supernatural force. It is often required to solve a specific puzzle, or vanquish an impossible foe.
Whether it's taking pictures of things for points or as part of a journal, photography is playing an ever increasing role in many of today's video games.
Point and click is an interface featured in a specific kind of adventure game, where players click on objects and characters to interact with them.
Red Book is a set of specifications for audio CDs. For games it refers to early CD-ROM titles with background music recorded and played back as audio tracks, instead of being generated by the hardware. Its called Redbook Audio because the book that lays out all the specifications has a red cover.
So you made a fighting game, and the direct sequel is a hack 'n' slash action game? Wait, what?
Whether it's to restore your health, save your game, just for the hell of it, or all of the above, sleeping in games has numerous uses.
An eight legged arachnid. Some make webs to catch prey and some are poisonous. None have made a web grand enough to be called a parlor, though.
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
A mechanical system designed to capture or cause harm. Either the player can set traps for their enemies or others set them for the player.
An Unwinnable State occurs either due to a glitch or by designer choice, when the player's actions make it so that the game can no longer be completed. However, the game continues as though it is still possible to finish and win.
Vultures are large scavenging birds. They are not highly regarded by humans.
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