@atheistpreacher: I also spent way more time in the first biome than any of the others, but I can pretty easily chalk that up to being terrible at the game for weeks. By the time I was on the second cycle of the game I cleared 1 and 2 on my first go. I also agree that the third boss is the easiest of the initial trio (and would argue that the bosses in general progress from hardest to easiest) but since I'm an antsy player, one of my best talents is dashing into damage or off of surfaces which is the primary hurdle of that fight so it still wasn't an easy clear for me. It can also be a real endurance test if you go in with a suboptimal weapon for a long range encounter.
@noboners: The thing with the third biome is that you're really not meant to spend a ton of time in it unless you're really, really good at the game because of its aggressive nature. There are multiple enemies whose primary function is closing range and instantly exploding, multiple enemies with lock-on attacks and mini-bosses that can basically one-shot you unless you've had insane luck with health upgrades.
But more than anything, it's the only level in the game with an optional secondary area full of loot that can be extremely tempting when you're on a smooth run...except it's when you choose to enter that area that the level reinforces the bridge to the tower you're actually trying to get to and it can take many attempts to realize this is what's happening, not simple RNG. And that squad is always the heat-seeking divebomber drones you and I hate like hell, meaning that unless you're - again - super good at the game you're going to lose a ton of health on your way across the bridge instead of a leisurely walk.
And then like I said, after this the game becomes much more streamlined and the weapons get a lot more variety and more perks. The amount of weapon variety once you're in proficiency level 20 and above is a trip and can almost feel like a totally different game than the rigid stakes of the first half. On the opposite side, the levels become way more predictable, in particular the fifth area which is always the exact same test of strength essentially.
I never did collect all the artifacts to get the final ending and I don't think I have anybody to play co-op with but I'm excited to have another excuse to dink around in this game for a while, if I'd gotten to it sooner and finished it before the end of 2021 I would've really struggled to not call it my game of the year, and I still think way more people would fall in love with this game if they were able to make it to the second act which is why I like to try and push people who are struggling with the third level to think of it as more of a speedrun challenge than a combat test. It has a lot of valuable rewards scattered throughout it but the enemies can be so oppressive I'd argue that the best reward is simply being done with it, especially since the game kind of resets your character afterward anyway.
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