throughout the course of Game Pass' brief existence i've been entertained by the occasional resurgence of long-released games and the consequent 'yo, this game is GOOD gang!' threads that pop up.
i suppose this is my version of that.
back in june i decided to give that Extra a shot (it was a $17 differential on my current PS+ sub so i figured what the hell) and my first foray was Returnal- and maaaaaaaan this game was a pleasant surprise! i'm not huge on the rogue-like/light construction for games (i got credits in Dead Cells and Hades 1x each- tremendous gameplay and fun, but i was there for the art and found the narratives personally lackluster).
but no one told me Returnal is A N N I H I L A T I O N: The Game. that's a joke- but as a fan of abstract storytelling and sci fi as a vehicle for exploring personal trauma- i fuggin loved this thing. i found everything from the cutscene editing to the boss art- even the lack of formal title screen- all fully supported the overarching concept of this thing. i'm not sure i've ever played a big-budget game that trusted the player with such a fractured story (and while a positive for me, i know there are those in equal measure that legitimately think Returnal's storytelling is poorly done).
but holy shit that Hyperion fight...THE OTHER THING NO ONE TOLD ME- HAXAN CLOAK DID THE SOUNDTRACK. tremendous sound design, top to bottom.
...you might note- i've said nothing of gameplay, and if that is your first focus you had better tolerate bullet hell and multiple deaths. but it does seem fair, and the movement feels great.
also- for those that were invested but haven't played since the spring update- i'd say 100% go for it. i found the additional narrative content compelling, and the tower itself is a decent distillation of the best parts of the combat (feels frenetic in an almost Doom 2016 kinda way).
i haven't played any other Housemarque games- but this has me stoked on future output!
anyone else dived in on Returnal since the PS+ revamp?
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