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Giant Bomb Review

48 Comments

Assassin's Creed Syndicate Review

4
  • PS4

It doesn't offer many surprises, but Syndicate represents a return to form for Assassin's Creed.

The refrain you most often hear when talking about Ubisoft's Assassin's Creed series is that it's due for a break. That's not surprising when you consider that we are now nine (10, if you count Liberation) games into this series, only eight years after its debut. Quality concerns are certainly at the root of that argument--with last year's Assassin's Creed Unity offering a crash course in just about everything that can go wrong in one of these games--though the homogeneity of the open world action genre has played its part as well. If it's not Assassin's Creed directly turning players off with spotty entries, it's the overwhelming sensation that most publishers of games like these are working from the same basic playbook, riffing on the same towers, vantage points, and collectibles while swapping out assets and perspectives where appropriate.

Assassin's Creed Syndicate takes the story to Victorian London, and introduces sibling assassins Jacob and Evie Frye.
Assassin's Creed Syndicate takes the story to Victorian London, and introduces sibling assassins Jacob and Evie Frye.

This is what makes Assassin's Creed Syndicate such a peculiar thing. On paper, Syndicate doesn't appear to offer up much beyond what every other Assassin's Creed game does. It's the same stab-happy open world design plopped into another noteworthy point in history--in this case, Victorian era London--with only a new pair of switchable protagonists and horse drawn carriages to set itself apart.

But here's the thing: Syndicate is good. Very good. Yes, it's running an overly familiar playbook, but those plays are among the very best this series has ever offered. In Syndicate, Assassin's Creed is reconstructed into something resembling its former glory--not a particularly new or inventive game, but a sturdily built, enjoyably written, generally well-paced refabrication of what this franchise was once best at delivering. And where it does tinker with the formula, it makes small, but meaningful improvements that turn Victorian London into one of the most exciting and exquisite worlds this series has ever put together.

That is maybe an odd description for the often gloomy, coal-stained architecture of London, circa 1868, but Ubisoft Quebec (and the roughly seven other teams who all had a part in creating Syndicate) did a tremendous job turning the city into a viable playground. A playground, of course, infested with templars, who have turned the city into a haven of corruption, gang warfare, and abuses of the working class. As such, it is up to twin protagonists Jacob and Evie Frye to rescue the city, even though the assassins guild would seemingly rather they didn't. When we first meet the pair, they're working small time assassinations in the English countryside, eager to take their talents into the capital. The templars have tapped into every vein of commerce running through the city, and despite the pleas of London's resident assassin--the helpful, but inexperienced Henry Green--the council refuses to assist his efforts to beat back the templars' influence. After offing a pair of templar middle men, Jacob and Evie take it upon themselves to hop a train to London to help clear the city.

Their adversary is Crawford Starrick, a curl-mustached overlord hellbent on uncovering another first civilization artifact, which Evie very much wants to intercept. Jacob, on the other hand, would much rather focus on establishing his own gang to rival the templars' Blighters, who dominate every neighborhood in the city.

This creates something of a split narrative. Evie's hunt for the artifact and Jacob's templar murders are separated in the game's core story missions, though for any other events on the map, you can choose to play either one. There's little meaningful benefit to choosing one or another; Jacob is a touch better at combat, while Evie's marginally better in stealth situations, but outside of a few specific skill upgrades for each, the differences are negligible. Each of their motivations are similarly surface-level. Neither character gets much backstory; they're almost exclusively defined by their approach to ridding the city of the templars, and occasionally their squabbles with each other. Evie is the more level-headed of the two, and she often finds herself cleaning up after her chucklehead brother, who often kills without thinking of the larger consequences. Then again, that's been true of any number of other, better-defined Assassin's Creed heroes over the years. Despite appearances to the contrary, this series is practically founded on the notion of killing first, and sorting out the messes later.

Jacob and Evie offer slight differences in combat and stealth skills, but they're so minor that there's not much advantage to picking one or the other in non-story missions.
Jacob and Evie offer slight differences in combat and stealth skills, but they're so minor that there's not much advantage to picking one or the other in non-story missions.

More interesting than the Frye twins are Syndicate's villains. Yes, they're all violent cartoons of industrial capitalist excess, including an orphan abusing factory owner, a phrenologically obsessed doctor, and a gang leader that operates like a 19th century precursor to the Joker. They're all varying degrees of ridiculous--with Starrick in particular presenting as so over-the-top evil that he literally shoots an underling for disturbing him as he sings a sad piano ballad--but that ridiculousness is wholly welcome.

Despite featuring all manner of terrible things happening to the people of London, Syndicte never wallows in its own misery, never assigns too much self-seriousness to its story. I'm not saying that Assassin's Creed can't ever take itself seriously, but I'd argue it's often best when it doesn't. These games have always hovered somewhere around The Da Vinci Code in terms of how much grave importance they assign to their very silly conspiracies and historical revisionism. Syndicate drifts closer to the tone of something like National Treasure, and I don't mean that as an insult. This is, after all, a game in which you are hunting for a magical healing cloak left behind by an ancient Earth civilization; in which you command an army of orphan scamps who offer up cash and crafting materials on command; in which you and Florence Nightengale GTA a horse-drawn carriage so you can rescue a kidnapped Charles Darwin. At a certain point you either have to embrace the ridiculousness of such premises, or try to wallpaper it over with hefty helpings of grimness. Syndicate, thankfully, embraces its inherent silliness, while still making it feel like its story matters in the larger context of the series. It's a trifle, but an endearing one.

Syndicate also has some of the best-designed assassination missions anywhere in the series. These are the meat of Syndicate's campaign. Each target is a rung on the ladder to Starrick, and before you can tackle them, you'll have to perform a couple of set-up missions with each character. These set-up missions are rarely highlights--you mostly find yourself running errands and tracking targets--but they provide necessary context for why you're about to go kill whoever you're about to go kill. When it does finally come time to eliminate your target, you now have an added variety of ways to go about it. Each assassination comes with stealth, assistance, and unique kill opportunities. These are highlighted icons that appear within the environment, usually over some random NPC or hiding spot that you can engage with to more dramatically achieve your goal. These tasks aren't terribly hard to achieve in most cases, but they do require a bit more effort than the old ceiling drop of doom. It's essentially a light dusting of Hitman onto the existing assassination framework, but it's enough to make these tasks feel fresh.

As good as the assassinations are, they're but a fraction of what you'll spend your time doing in Syndicate. London is littered with objectives, hidden chests, sync points and side ventures for historical figures. It's a loaded map, but it doesn't feel quite as daunting as it did in Unity. Outside of the historical missions, which tend to run a bit longer, most of the non-story ventures are shorter, more focused tasks, which tie into the game's gang elements. Every neighborhood is broken up into districts, which each have a templar gang stronghold, factory, or sub-boss occupying it. Taking over a stronghold, clearing a factory (and rescuing the orphans trapped within), and either kidnapping or killing a templar target clears that territory of Blighter influence. This means fewer templar bad guys walking around, and more of your own crew in their place, which is handy as you can recruit your own gang members to fight for you, or just cause a distraction while you enter an area discreetly.

The gang stuff is, admittedly, weird. Once you've cleared a territory of all the relevant objectives, you unlock a gang brawl. Winning this brawl (which isn't especially difficult) earns you a goofy cutscene where Jacob or Evie announce to a group of rival gang members that they work for them now, which the gangsters seem instantly cool with. It's kind of an anticlimactic way to conclude the side objectives you've been pushing through prior to that point, but those objectives are generally fun enough that it's not a huge deal. Each templar hunt is essentially a mini-assassination mission with its own suggested way of taking down the target, and the bounty hunts present a solid little challenge as you try to figure out how to take your target alive while navigating around groups of enemies.

Charles Darwin, Karl Marx, and Queen Victoria herself are among the many cartoon versions of historical figures you'll encounter in Syndicate.
Charles Darwin, Karl Marx, and Queen Victoria herself are among the many cartoon versions of historical figures you'll encounter in Syndicate.

The kidnapping mechanic is one of the few new gameplay wrinkles Syndicate offers, and it is occasionally a frustrating addition. Kidnapping requires you to sneak up on a target, then punch/grab them into an armbar, which lets you guide them wherever you want. Early on they'll struggle or try to escape, but once you unlock a related perk in Jacob and Evie's skill trees, they'll cut that out entirely. That doesn't remove the challenge from the bounty hunt missions, however. You still have to guide them around the environment without enemies noticing you, and when you screw up, the AI will often try to bolt away from you.

Often, but not always. Sometimes the AI just stands there while you fight off random thugs, seemingly too petrified to try to escape. Either that, or the AI just gets borked up. That will happen occasionally in Syndicate. Though it suffers from nowhere near the litany of technical issues that Unity did, Syndicate can be a little rough in places. Usually, it's the kind of open world jank you see in just about any game like this. Characters getting hung up on things, clipping awkwardly, or physics going nuts and launching enemies to ludicrous heights. A couple of side missions bugged out on me too, mostly in the Karl Marx quest line. In both cases, the bugs resulted in me succeeding despite not meeting the objectives as described, which was a bummer, but I suppose not as bad as failing me despite having met all the required objectives. That only happened once.

Other changes to Syndicate mostly factor into how you traverse the city of London. The best of the two is the new grappling hook, a device that lets you quickly scale buildings, and build zip lines between them. London is a much wider city than most Assassin's Creed locations. The distance between blocks is often much more than either character can easily jump, so the zipline is a huge help when you want to jump from place to place quickly. It's still fun to climb buildings the old fashioned way, of course. Syndicate's traversal mechanics are the strongest in the series, only occasionally guessing wrong or getting you hung up on a piece of scenery as you hop around.

Decidedly less great are the horse drawn carriages. Look, this was the mode of transportation of the era, so it would have been silly for the developers not to include them. That said, they're a mess. They're no bother when they're just trotting around the city, but the second you get behind the wheel--er, harness--they're a huge pain. They are, perhaps unsurprisingly, unwieldy to control, and extremely difficult to maneuver with any precision. That's probably true to life, but it doesn't make the missions where you're required to drive them any more enjoyable. Thankfully, most of these are optional hijacking and race missions you never have to touch, but there are a number of story and larger side missions that have you driving these awful horse boxes around, often engaging in awkward gunplay and carriage hopping in the process.

Carriages aside, I had a blast with Syndicate's rendition of London. It's every bit as detailed and lively as Unity's vision of Paris, but more technically sound and with more space to move around in. The city isn't nearly as separated from Jacob and Evie as Paris was from Arno. People are more reactive to the pair, freaking out and bolting when you kill an enemy in plain view--well, most of the time, anyway. Some of the more scripted sequences sometimes struggle with this. If guards spot you, you can often kill them off without mission-specific bystanders reacting at all. This does create a few uncanny moments throughout the experience, but those aren't the norm. More often, London feels alive, or at least more alive than any other city depicted in this series.

It doesn't reinvent the Assassin's Creed formula, but Syndicate is the most fun I've had with Assassin's Creed since Black Flag.
It doesn't reinvent the Assassin's Creed formula, but Syndicate is the most fun I've had with Assassin's Creed since Black Flag.

The easy conclusion to this review is the age old "fans of the series will love it" chestnut. But Syndicate isn't such an easy thing to brush off that way. Yes, fans of Assassin's Creed will definitely get what they want out of this sequel, especially if you're the sort that's invested in the larger metaplot, which this game advances ever so slightly for the first time in years. But that familiar refrain, about over familiarity and franchise fatigue, still echoes in the background. This is, after all, not the first time Assassin's Creed has rebounded from a lousy entry. There are only so many times you can be reminded of why you liked a series before you also start realizing why you had to be reminded in the first place.

Still, Syndicate represents the most fun I've had with an Assassin's Creed game since Black Flag. It's proof that there's still life in this franchise, even when it goes badly astray. Now, what say we give it a short rest, so that maybe it won't have to be defibrillated back from the brink yet again?

Alex Navarro on Google+

48 Comments

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ominousbedroom

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Blizzcon on the stream AND an AC review? WHAT A NIGHT!

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hassun

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It's still just so formulaic and boring. I think Black Flag only slightly covered up the stale formula by giving people some seafaring distractions. I think the only thing that can bring me back to Asscreed at this point are very drastic, fundamental changes to the gameplay and structure of these games.

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Sterling

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Edited By Sterling

This game is pretty good, for the most part. But it is still pretty much the same broken stuff over and over. But now they need to take a year off and not release a game next year.

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ArbitraryWater

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Hearing that this game is better than Unity doesn't really inspire me with much confidence, sadly. I just think I'm sort of done with this series in general.

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RE_Player1

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Bought it day 1 and have no regrets. Best Assassin's Creed in years.

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MadBootsy

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Most fun I've had with an Assassin's Creed game in forever!

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sushisteve

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Good to see that the gangs in this game follow the 'Rumble in the Bronx' model of instantly joining the good guys when their boss gets beaten.

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kasaioni

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I played Black Flag. I would consider getting this if not for FO4.

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AMyggen

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Great review! Still not interested in this game because of serious AC fatigue. Maybe the next game.

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TheMainTank

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Been playing it this week, will probably finish it tonight. It's lots of fun. Ubisoft needs to think long and hard about their release schedule for these games though. Unity was just so bad, there's no way it didn't impact this game's sales in a big way.

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zorak

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Really enjoyable review alex, thanks!

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FLStyle

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Loading Video...

Not for me thanks, never again. Good video by @dannyodwyer!

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l4wd0g

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Still, Syndicate represents the most fun I've had with an Assassin's Creed game since Black Flag.

Wasn't Unity the only game to really come out between then and now?

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peffy

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Edited By peffy

I'm so glad to hear this game is "fun". Well, I play every major AC no matter what, anyway. I even enjoyed 3 & Unity to some extent. Mostly because I'm shamelessly addicted to the climb/sync/leap-into-convenient-stack-of-hay process, and I love murdering people with the hidden blade. I'm definitely going to buy this as soon as the price is $60 or less in Canada. I REFUSE TO PAY $80.

edit: I totally agree that they should stop releasing an AC annually.

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alex

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Senate4242

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@alex said:

@l4wd0g: Rogue came out too.

And Assassin's Creed Chronicles: China. Although a very different type of game.

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T1000v2

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Edited By T1000v2

I swore I wouldn't buy another AC game after being stung by Unity, but the reviews convinced me to give the series another go. Having played around 10 hours of it, it is clear that this is a much better game than Unity, but for me the thing that is running against it is the game engine itself.

1. The frame rate is awful. Sure, at night with minimal people about it maintains (mostly) 30fps, but in daylight in semi-populated areas the frame rate is so poor it makes the game harder to play than it should be.

2. Even though the detail level in some areas is exceptional, in others it is quite poor, blocky textures on one object, and immense detail on an object next to it

3. The characters feel like they are living underwater - the movement of the character feels like there is 100ms of lag behind your controller to screen.

Yes it is a highly populated and detailed world, and it does its best to offer up small details - but it's all window dressing. Take this as a prime example - I'm running around an area and spot some clergy playing a game of cricket at the back of a church. Awesome I thought... I'll go watch this and revel in the detail. So I wander down and watch the cricket. One guy stands at the crease, a bowler prepares to deliver the ball, a few fielders get ready and adopt a stance to catch the ball. The ball is bowled, the batter hits it to a fielder who catches the ball and tosses it back to the bowler. This took 15 seconds.. then the whole thing was just on an endless loop, same animations.. same bowl, same hit, same result.

What is the point of trying to build a detailed creation like this, going to all the trouble of replicating a cricket match only to find it's a 10 second loop ?

I just came off playing Metal Gear 5 and Arkham Knight. After playing those, this game fells broken. Without considering much better games such as those, Syndicate is average at best. And until it has a new game engine, from this point I'm out.

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Bobby_The_Great

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I love this and I loved Unity. I know, I'm crazy.

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saddlebrown

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Edited By saddlebrown

@bobby_the_great said:

I love this and I loved Unity. I know, I'm crazy.

You're not crazy. Unity had a ton of inexcusable technical problems, absolutely, but after getting burned by the flaming car wreck of AC3, I learned to wait for at least four patches before playing an AC game.

Unity was in many ways the overhaul people had been asking for: it refined the controls (finally, a "going up" and "going down" button split), it narrowed the focus, it delivered on the original promise of hiding in plain sight in a way the series hadn't even bothered to attempt since AC2, it ditched a lot of the bloat of past games. There were still problems, like all the French people talking in British English (remedied beautifully by switching to French audio with English subtitles) and the overall endgame, but personally I think it's the best game in the series since Brotherhood.

That said, even though I enjoyed Unity, I have zero interest in Syndicate. It looks so tired to me. I can't do AC annually.

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redwing42

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@flstyle said:
Loading Video...

Not for me thanks, never again. Good video by @dannyodwyer!

Wow, that ending! Thanks for posting this.

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danielheard

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I am actually glad I haven't played the last 4 games. I've been waiting for them to do Victorian London so it's nice to hear they didn't fuck it up.

Now if they do Prohibition era Chicago I will be over the moon.

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GERALTITUDE

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Edited By GERALTITUDE

Great review Alex!

The guns of Navarro have been firing on all cylinders lately.

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Edited By noah_duncanson

I wonder how the success of this game will shape ubi's plans for the future. While it's more of the same AC, yadda yadda it's a pretty radical departure from where the series, and AAA games from many studios were headed with shoehorned in multiplayer and various companion app bullshit.

I think it was bobby kotick that proudly claimed to have not shipped a game without multiplayer in years, and while he's running activision that mentality was definitly seeping in to the AC games with their extensive but mediocre vs modes and Unity going as far as having the "social clubs" and all the co-op missions. Syndicate dropped all that (other than the leaderboards) is better for it, and probably cheaper to make because of it.

I wonder if this game is successful as they'd hoped they'll maybe dial back on the social "future of games" big publishers have been trying on for the past few years.

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chalkcharmer

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Edited By chalkcharmer

Great review. Game very much deserves the four stars it gets here. It is a REALLY fun sandbox to play in, but it's still a sandbox.

Glad I bought it. I'll probably Platinum it - I feel like a goddamn Victorian-era Batgirl as Evie.

EDIT: And as someone who has played every Assassin's Creed game (and completed 1, 2, Brotherhood, Black Flag, Rogue, and soon Syndicate) this game is up there with Brotherhood for me in fun factor. Waving five of your "gang" to follow and assist is like the next-level version of what they introduced in Brotherhood. Seriously. If you are playing this game, USE THIS FEATURE MORE.

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fatalbanana

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I am a fan of using GTA as an adverb. Great review Alex! I'll probably wait for a steam sale but I will end up playing this at some point.

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sparky_buzzsaw

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@alex, your mailbags were a large part of what made me fond of Gamespot's written content way back in the day, and you still continue to impress with the quality of your writing. Hope you do more written reviews and articles in the future, because damn.

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WrathOfGod

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Alex is low-key one of the best games writers out there, period.

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AV_Gamer

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My prediction was right, this AC game is quality. And to keep with the prediction about the cycle of AC games, the next one in the series will be a bad one.

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I just recently got into Assassin's Creed. Seeing Syndicate made me want to try the series again after having not liked AC1 and 2. I started with AC3 and despite what people say I think it playes better than AC2. Not sure about the story yet.

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iceman228433

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I love this years game, but I was also in the mood for an Assassins game so it worked out.

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CrippWox

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@flstyle said:
Loading Video...

Not for me thanks, never again. Good video by @dannyodwyer!

I agree with this video. I think they really should work on having more options being stealth. Recently games you feel like you ignore the stealth and just go and kill that person because the stealth aspect is crap.

I haven't bought unity or rouge or syndicate. I guess I'm getting tired of assassin's creed and the story seems crap after Desmond died.

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EatAllGames

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If you liked the assassination missions in this, go back and play the ones in unity. They've largely fixed the small trifling issues the press wouldn't shut up about and it had the best assassinations since brotherhood. And they were better than the ones in syndicate, even if syndicate is he superior game.

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DostoyevskysShamblingCorpse

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I've been crapping on the AC series since 3 but Syndicate is legit. Really like the mystery solving quests and late 1800's London is rad.

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@flstyle: I think that the part of that video that he touches on but really doesn't focus on, and which is my main reason for giving up on AC, is how none of the checkboxes in AC are at all challenging or involved enough to seem like an actual accomplishment. Tedious, occasionally, but there are generally never more than one or two mission types that I actually enjoy playing. And conversely, I agree with him completely that the best parts of the early games were climbing the landmarks.

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D00mM4r1n3

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How long is the opening tutorial and is it skippable?

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gbrading

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I'm glad to hear it. I'd love to wander around Victorian London and hearing the game isn't half bad is a plus. Will pick this up in a year or so when the price drops.

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Edited By Honkalot

@d00mm4r1n3 said:

How long is the opening tutorial and is it skippable?

It's essentially two missions, three depending on how you count it. It depends on how you play them, they're pretty linear and took me maybe 40 minutes. Not skippable.

Edit: Run through them in half that time if you just book it.

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Honkalot

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Not having played any AC games since the third numbered one I think the fighting is pretty difficult in this. In AC3 you I could fight 20 guys at once no problem, in this game it starts to get very difficult with 5 at once.

- I'd say it's less of 1v1:ing in a gang of 10 people, other enemies than the one you engaged will come in and attack frequently.

- Unforgiving counter windows, you need to be pretty quick or you will get hit.

- All enemies will block.

- Enemies like two levels above you will take something like 30 times more damage before they go down. Stood beating on a single guy for about 30 seconds before he went down, pretty boring way to gate the game. He was one level above enemies I had just taken down several of in a fight but he took comical amounts more damage.

- I find it super hard to straight up fight gangs of more than 5 or 6 people, need to use items a lot to make it through. 3 - 4 good hits and you are out. The grappling hook makes it extremely easy to make a tactical retread.

- Cheesing fights. If you are on a rooftop enemies will have noooo fucking idea on how to deal with you. Dodging shots is a prompt that is easy to handle if you aren't in melee.

I'm maybe halfway through the level progression and a lot of the skills make fighting easier, so it's not impossible that it'll end up being super easy by the end.

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SymbolliC

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I find this game to be pretty enjoyable after not caring for many ACs after 2.

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xshinobi

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This is easily the best AC game since AC2. I can't put it down. It maybe my GOTY.

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justicejanitor

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Edited By justicejanitor

I'm a sucker for anything set in Victorian London, I'm in the mood for a new Assassin's Creed and some friends of mine worked on this. I'm crossing my fingers for the PC version being good.

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khetix

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Excellent review, Alex. I'm torn on this now. Where as originally I had no interest at all. ;-)

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RiotControl

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Edited By RiotControl

I'm more or less "done" with Assassin's Creed, but since I use Redbox, I always end up playing the big AAA games regardless. Sadly, the biggest disappointment is the same disappointment I had in the last one in that the setting is so poorly realized aside of visuals. Why can't we get an Assassin's Creed that makes you really feel like you're transported in time as with AC 1 & 2? Even the later games managed to somewhat capture that feeling at times. The French Revolution was just a boring, meaningless backdrop to AC:U. It doesn't have to be THE main plot point because the Crusades weren't the driving narrative of the original either, but the story also wouldn't have existed without the Crusades making it vital to the world at the time.

That's why even as the gameplay itself has become stale and each new "innovation" made it worse in each iteration aside from ship content, I still kept coming back to travel back in time. Now, I've pretty much lost the only interesting thing about the series. Yet... for about $6 I can plow through the whole game in a rental, so I'll still probably play each one.

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Bobby_The_Great

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If you liked the assassination missions in this, go back and play the ones in unity. They've largely fixed the small trifling issues the press wouldn't shut up about and it had the best assassinations since brotherhood. And they were better than the ones in syndicate, even if syndicate is he superior game.

I agree with this, Unity is legit good after the fixes. I had a blast playing it.

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Substance_D

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I hope this is good. I didn't get very far into Black Flag, liked Brotherhood, thought 2 was okay. I got Syndicate for free by purchasing an SSD on Newegg. I guess I could have just sold the key but I was sleep deprived and not thinking straight. Oh well, I will give Ubisoft's mutant horrors they call games another chance.

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radioactivez0r

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I was pretty on board with picking this up until Danny's comment in that video of "If you enjoyed Mad Max, you'll probably like this". I played Mad Max, and ultimately I did not enjoy it, probably for a lot of the reasons he talks about for Syndicate. So now I'm torn.