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Giant Bomb Review

320 Comments

BioShock Infinite Review

5
  • PC

Infinite keeps the soul of BioShock at its core, but it isn't afraid to strike out in some very exciting new directions.

No Caption Provided

How do you surprise someone that's expecting a surprise? I went into BioShock Infinite wondering if Irrational was content to simply fall back on formula, swapping out city beneath the sea for a city above the clouds, the Big Daddy for Songbird, and so on. Instead, Infinite cleverly preys on those expectations right out of the gate. It feeds you just enough familiar material and gameplay to make it all fit into what you think the word "BioShock" implies, but it strikes out in some really exciting directions, too. The combat is nicely varied and the story moves along at a pace that gives you plenty of things to piece together on your own as you get closer and closer to discover what's really going on in Columbia.

Columbia is a floating city ruled by a man named Comstock, more commonly known as "the Prophet," and its intended inhabitants worship America's founding fathers as if they were gods themselves. The game opens in 1912 with the player controlling a man named Booker DeWitt--a man with debts and regrets who agrees to hunt down a girl who happens to live in this mysterious city. One rough ride in the sky later and DeWitt is loose in Comstock's decaying utopia on the hunt for Elizabeth.

Though you're not certain why you're trying to find her, it quickly becomes clear that she's a central figure in many of the strange things happening around Columbia. These things take the form of tears in reality, small openings to... something, sometime, or somewhere else. Most of the more meaningful tears are utilized to further the game's linear story in some fairly mindbending ways. This is one of the ways that Infinite distinguished itself from its predecessor. Rather than waiting for one big moment to twist and pull the rug out from underneath you, this game starts showing you things that make you immediately start to question what you're seeing, how it is being shown to you, and what it all means. A mysterious male-female duo shows up along the way, seemingly to help you connect a few of the dots, but they also provide an effective bit of comic relief. They ended up being my favorite characters in a game filled with interesting, properly-motivated individuals and a world that draws you in until you're practically begging to know more about it.

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Alongside your extraction mission, Columbia is falling into utter chaos and is on the brink of a full-on race and/or class war. Some factions of the city preach in favor of maintaining racial purity, and one of the game's most powerful sequences is an early scene depicting a mixed-race relationship--something the powers in control of the city most definitely frown upon. But this doesn't boil down to the typical good guys/bad guys scenario. Due to the nature of the world and the way it changes over time, you'll also see that Vox Populi's rebel forces are capable of just as much cruelty as the forces they seek to overthrow. The changing relationships between factions and the way the main characters fit into that puzzle make Infinite far more complex than the average video game story, and it's exciting to see heavier themes like these on display.

I really could go on and on about how absorbing the world, story, and characters of BioShock Infinite are, but at some point it'd start to get into subjects and concepts that are best left until you're experiencing them for yourself. It was an impactful 12 hours that answered nearly all of the questions I had about the universe, but left one or two glaring ones that I wish I knew more about. And it wraps up with a striking sequence that adds a lot of context to everything leading up to it without simply repeating the same sort of tricks found in BioShock.

There is a proper game pinning this thought-provoking story together, and like the story, Infinite's gameplay pulls together just enough of the original BioShock's concepts and combat to make it feel familiar while also maintaining its individuality. Like BioShock, Infinite is a first-person shooter with spell-casting, though you'll use "vigors" and work with a "salt" meter instead of firing off "plasmids" and keeping an eye on your "eve" reserves. You can hold two weapons in your inventory and easily swap between them. Similarly, you can equip two different vigors and toggle between them by tapping a button. Weapons include a pistol, a rocket launcher, a shotgun, a machine gun, a carbine, a sniper rifle, and other fairly basic fare, though a variety of weapon upgrades can be purchased to expand their usefulness a bit. Vigors let you do things like shoot electricity, lob fire grenades, pull enemies in towards you, charge in for a pumped-up melee attack, launch a murder of crows that distract and damage enemies, and so on. There are also trap versions of most abilities that you can place by holding down, rather than simply tapping the vigor button. I never much cared for the trap abilities in BioShock and they're not my thing here, either, but the abilities are about as useful as they were in the original BioShock.

No Caption Provided

Though there are optional treasures and audio logs to find in various corners and hallways, Infinite is a linear game, and you can tap up on the D pad at any time to make an arrow appear and guide you in the right direction. The game's great about pacing its combat sequences and spreading things out, giving you plenty of time to explore your well-detailed surroundings between gunfights. I found myself mostly relying on the electricity power to stun a chain of enemies long enough to shoot them all in the head with a carbine or machine gun.

Elizabeth is with you for much of the game, but an on-screen bit of text makes it pretty clear that Infinite isn't one big escort mission and that she can "take care of herself." That's only partially true, really. She'll still run into trouble, but only when the story demands it. The rest of the time, enemies just seem to ignore her completely. During combat, she'll occasionally shout out to let you know that she's found some salts, health, or ammo. You can tap a button to get her to toss the goods over. Out of combat, she'll occasionally find and toss you some money. The way the AI appears to be blind to Elizabeth's presence is one of the game's few disconnects, though at least you don't have to constantly rescue her from trouble.

Infinite's audio is outstanding. The voice cast has turned in a remarkable set of performances, and the dialogue they're reading is well-written and believable. The music is also a top-notch collection of material performed in a period-appropriate way. Hearing a barbershop quartet performance of the Beach Boys' "God Only Knows" also served as one of the early clues that Columbia is a strange place, indeed. There's a lot to like about the way Infinite looks, especially on the PC, but I'll sum it up by saying that the emotional points of this story would fall completely flat if Elizabeth's face hadn't been as animated as it is. Those animations do more to sell the story than anything else.

You'll see a lot of BioShock in Infinite, but even if you try to make direct comparisons between the two, it's clear that Infinite is a far better game than its predecessor. It moves at a better pace, with more meaningful and more playable big encounters than BioShock. But it still carries that sense of exploration and the feeling of dread that comes with knowing that everything is just continuing to unravel before your very eyes. Watching Columbia fall while attempting to take Elizabeth away from the floating city is a fantastic way to spend a few days.

Jeff Gerstmann on Google+

320 Comments

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ItCouldBeRobots

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Edited By ItCouldBeRobots

A. GREAT. GAME. The combat is fun as hell. All other aspects are exceptional.

Happy anniversary, Infinite.

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GabrielZyx

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I just loved that Bird!

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nerdork

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I am still playing this game as well. I have fallen in love.

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JakeMoore1106

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Still play this game! So good!

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janulispro

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Edited By janulispro
Loading Video...

Hey guys here is a good video review for the game, check it out

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Kevitivity

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Good review.

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Katkillad

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This is the most overrated game in a long time.

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Zevvion

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@jackg100 said:

It's not that the combat is hard or bad, the problem with it is that it isn't good. And there is way too much of it, and all the combatscenarios play the same. There was just one vigor in the whole game that made me feel like I could change the way I played.

Basically too many things about this game that are "gamey" and don't play well with the overarching story, which in my opinion wasn't as amazing or mindblowing as people seem to think. I think 5/5 is way too much to give the game, but reviews are supposed to hold personal bias and I suppose Jeff really enjoys it so good for him!

Bioshock was a step back from System Shock 2, and Infinite is a step back from Bioshock imo. Both being decent games, but way overrated.

I don't know, I just finished it a second time in 1999 mode and that forces you to experiment more with weapons and vigors. There definitely are multiple ways to deal with situations. On this second run through, it made me change my mind that the combat is actually pretty good, although I still do not care even one tiny bit for some of the ton-o-health (sub)bosses. That is pretty bad.

I actually did find the story mind blowing, but I guess that's different for everyone. I found the storytelling just really good on it's own, but I also have never seen something as good in a game before it.

I think Infinite is a big step forward from the original BioShock. I didn't think that game had such a good story as this one. The combat was at the very least allot less enjoyable for me.

I did think BioShock was overrated, I do not think Infinite is overrated. But games resonate differently with everyone. There are allot of highly regarded games that I think are way overrated, like GTAIV. Some stuff just doesn't hit you as much as it hits others.

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JackG100

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It's not that the combat is hard or bad, the problem with it is that it isn't good. And there is way too much of it, and all the combatscenarios play the same. There was just one vigor in the whole game that made me feel like I could change the way I played.

Basically too many things about this game that are "gamey" and don't play well with the overarching story, which in my opinion wasn't as amazing or mindblowing as people seem to think. I think 5/5 is way too much to give the game, but reviews are supposed to hold personal bias and I suppose Jeff really enjoys it so good for him!

Bioshock was a step back from System Shock 2, and Infinite is a step back from Bioshock imo. Both being decent games, but way overrated.

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Osaladin

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Edited By Osaladin

@scarabus said:

The story was really interesting, but come on, this game is not a 5/5. I had to turn it down to easy so I could "skip" the combat. Or in the words of @JhonenV:

The shooting in Infinite was like pedaling an exercise bike to power a really cool story along with legs that could really use a break.

Credit @JhonenV

I'm honestly surprised so many people had trouble with the combat. I didn't die until very late in the game. The combat wasn't perfect, but it definitely wasn't that bad. I thought how Elizabeth was handled in combat was pretty damn awesome too.

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vigorousjammer

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What exactly does "strike out" mean in this context?
Is it a Californian thing?

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Scarabus

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Edited By Scarabus

The story was really interesting, but come on, this game is not a 5/5. I had to turn it down to easy so I could "skip" the combat. Or in the words of @JhonenV:

The shooting in Infinite was like pedaling an exercise bike to power a really cool story along with legs that could really use a break.

Credit @JhonenV
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Artso

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I liked the game but to me it is not a 5/5 game and not anywhere near the first Bioshock game. The characters are interesting (Letuce) but not fleshed out and the ones in Bioshock 1 are so much better. I feel like you don't really get to know any of the characters that well. The game does so much stuff right, the tears are cool and it is a very unique game. Physics!

I wish they would have used the tears to give you more different locations, I wish the enemies didn't repeat so much but most of all I wish that they developed the characters more. There is so much that they don't explain or just show you and then don't talk about it.

How come Jeff doesn't mention anything about the stuff that was cut? I was expecting more events where you decide the outcome, Levine talking about you helping someone that shows up later etc. All that and more seems to be cut from the game. Just look at the E3 demo 2011.

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Nation764

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I didn't notice this when I played through this section, but when Elizabeth opens that tear to Paris the marque of the movie theater says "Revenge of the Jedi" in French. Trippy on several levels.

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arimajinn

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Great review

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microshock

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This game was great. It was beautiful, the combat was a lot of fun (how the hell do you guys not have fun riding the skyrails and attacking enemies?), and the story was pretty crazy.

Of course there's going to be the people going like THIS GAME WAS OVERHYPED AND OVERRATED, I DIDN'T FIND IT SPECIAL AT ALL, BLAH BLAH BLAH. It's a great game and my jaw was agape a good chunk of the time especially near the end.

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cicatrix1

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Edited By cicatrix1

I wonder if everyone saying the combat was boring, or the game was short, were playing it on easy or medium? I found I really had to work at things and had plenty of panicky moments on hard, and I'm sure the difficulty also padded out the game length a bit because I had to take my time at points and run away.

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deactivated-590b7522e5236

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the most visually impressive game i have ever seen, for 2 hours (seriously amazing art design) . then oh yeah im playing an FPS, shoot shoot bang bang more amazing architecture, the end.

this game is great but bioshock was better. maybe im just stupid/ slow but i like to understand the ending to a game without help from gaming forums, it helps me to feel things.

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HerbieBug

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Game is quite an achievement in interactive story telling and visual design. I do think the back half of the game suffers from brute force approach to difficulty ramping: Bullet sponge enemies instead of new, more difficult enemy types. Long drawn out combat sequences that felt out of place to me, as if they were put there because hey this is videogames and hey games are supposed to get more challenging towards the end or... something?

I kinda want to play an Irrational game that breaks free of this expectation of gameyness and focuses on the story alone. I think I'm saying I kinda want Irrational to make an adventure game... I think? Hmm. Well whatever. Kudos to Irrational.

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GasparNolasco

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Edited By GasparNolasco

@shotgunlincoln: Well, with over 100 million dollars spent on marketing alone a bit of hype would be expected.

Having just finished it I agree the story, art direction and scenery are great. But the gameplay is really nothing to write home about. The combat is easy, tedious and one note -- the way the fights break also looks artificial and out of place, like if they wanted to make a great game but midway through noticed it had to be a First Person Shooter.

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@sonicboyster: I find the mechanics much more polished, and maybe in some ways it is not as deep (no research camera or hacking) it all felt like everything. Instead of having one-note plasmids, like the Cyclone Trap, the Vigors have multiple uses and I found their upgrades more meaningful, and the game overall felt more balanced and because there were less one-note things, the combat flowed much better. Not to mention you didn't have to buy slots to equip things in anymore, which I really didn't like in the first game. The gear was a cool change of pace to me, and provided a lot of fun ways to build a character, and it always facilitated what the game set up. There weren't a bunch of hacking buffs because there wasn't hacking in the game. It still have you four slots to buff and tweak your character, and you could combine a bunch of different things to get some wild results.

On the point of auidologs, I think BioShock 1's usually detail the environment a lot more than Infinite's, which to me are more character driven. The first game had so many on the creation of or some kind of stand-out tale of a certain place, where as I felt leaned more on the characters and their lives themselves, not something wild about the part of town they were in. Though they have both. For instance, Diane McClintock has one (the first in the game I think, the one on the table in the pool where Atlas tells you Electro-Bolt the splicers and you get an achievement) that is quite personal/about her circumstance if I remember correctly.

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Retromancy

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Edited By Retromancy

I enjoyed the game and recognize that it's really well done but am I the ONLY person who thinks it has and continues to be incredibly over hyped?

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SonicBoyster

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It really does feel like they took Bioshock 1, watered down some of the mechanics, and put it into a new settings. Instead of equippable tonics we have somewhat crappy randomized gear we pick up throughout the game, we've got random recordings all over the world with even less context than Bioshock's, and we got crows instead of bees. Why would you ever not want to use bees? Fuck crows. The story is solid and entertaining, however, and it's as atmospheric as Bioshock ever was.

Also nobody attacks Elizabeth because she isn't supposed to die. You're supposed to die, she's supposed to stay alive. That's a huge story beat.

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TwoLines

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I liked the combat. It's not incredible or anything, but I do find it rewarding, and I'm on my second playthrough. Yeah, combat is its gameplay and what you do most of the time, but let's be honest here, the universe, the story and the characters are 3/4 of that game.

That's why it's an amazing game. It has a great story with an actual arc and characters that feel REAL. And exploring Columbia, gathering audio logs, looking at propaganda, the architecture, the people living their lives in a floating city... That's where the game shines. That's why games exist goddammit, you feel like you're a part of the story. It resonates with you much more, in a way movies can't.

I think that this game could've been even better if shooting guns wasn't the only mainstreem gameplay mechanic, cause Bioshock doesn't really need it... It needs more exploration, conversation, action (of a different kind), character drama and mythology. Alas, maybe in the future. For now, the gunplay's okay. It's alright.

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For what it's worth, my first playthrough I started on 1999 mode by using the code, I had a blast and just finished, Steam clock says I've been in there for 22 hours, so your mileage may vary depending on difficulty setting.

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@sooty: c complaining about $60 bucks for 8 hour game completely destroyed your entire point. There is not a formula for money = time. I've put 9 hours into this game on hard and enjoyed the entire time. The combat is fine, it's not ground breaking. But it's not bad or boring. The combat is what you make of it, they give you enough vigors to play around with. I would Brunco guys into the air and then skeet shoot them with my hand cannon. If i got bored of that, I would undertow enemies to me and shotgun their heads off.

I tried a lot of different things, I still couldn't like the combat enough over the 8 or so hours it took me to finish it. The weapons are the worst thing about it, it's a shame.

I don't see how that destroyed my point, I don't think $60 for an 8 hour game with little to no replayability is really worth it. I may play it again at some point but I doubt it after how much the combat dragged the first time around.

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Edited By Dan_CiTi

@fminus: That sucks, I thought it was much more balanced and way more well put together than BioShock, which you could game the system from the beginning of the game, and by the time you go to Farmer's Market, there was no challenge. The only problem I had with this game was the restriction to two weapons, but that ultimately didn't hamper much outside of when I wanted a machine gun, sniper, and shotgun in the same encounter and did not feel like juggling. The thing I liked most about the fights was the skylines and your movement abilities where as in the original you stop around in corridors fighting mostly the same enemies, besides the Big Daddies, Houndini, and Spider splicers, who again were never a challenge outside of the PS3 exclusive difficulty modes. The electro bolt was just so powerful, and pretty much the answer to everything, where as here stuff like Posession and Shock Jockey aren't perfect. Though I do miss rolling with my flying sentry buddy.

And yeah I like the way the Songbird was handled, the idea you bring up is really corny. The way they handled it was simple. I sort of understand the ending and the title of the game makes a lot of sense, in the whole Chrono Trigger-Inception-Link to the Past-Beach-Boys-ian and all that shit way. But I was left saying "but, why?". Though the ending was better than BioShock's, which just sort of...happened (was obviously and admittedly rushed). And in general I found it much less formulatic than the original, which had this thing of "go to this place in Rapture, a crazy guy runs it, he has his brand of splicers, do a fetch quest for him, and then shoot him in the face and go on to the next one", which happens with Steinman, Julie, Peach, and Cohen, and hell even with Ryan and Atlus really. Though it sort of happens in Infinite, it isn't as repetitive.

While I think some aspects of the original are done better, for instance Andrew Ryan is still a much more interesting character than Zach Comstock, but overall Infinite just is wrapped up much more nicely in the vision it sets out to do. Even if possibly what the original BioShock had some potential for may be greater. And as far as the gameplay side, I found the original game to have more nooks & crannies to discover, but then again I have played it many times, and from what I gather Infinite has a decent amount of exploration, and I ran into a couple side quests. In a lot of ways both games don't line up, in ways they do, and the expectations of Infinite to be a greater BioShock in every aspect is not really the vision for it. It just doesn't have more crazier weapons and Super Big Daddies. It is more of a brother or sister to the game, not an ultimate successor, but at least a more well-rounded or wiser sibling. To me at least.

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GardenStateApologist

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@anarchyzombie9: Yeah, this. And way more than a paragraph, honestly. And I'm not just talkin the ancillary, world building stuff like, via diaries, gleaning the inception and evolution of big daddy's and little sisters in bioshock. To effectively spoil the how and why of the main narrative, you'd kinda have to read an essay.

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@masterverhoffin: I think Jeff simply means that unlike the first Bioshock, a game about which someone could explain everything about the main narrative in a single sentence to someone ten minutes into the game, here you could give away the biggest twist, as it were, and while that might diminish the allure for someone, it still leaves the question of, "Ok, but how?" Even after finishing the game (and having been reasonably sure I had determined said twist around 2/3 of the way through when various voxophones and other snippets suddenly coalesced and pointed in that direction. It's a question that left me sitting there putting the pieces together for a solid half hour, and the best part is, they all fit snugly. It's a question that revolves around a confluence of so many different narrative threads, some of them seemingly completely disparate, that when I attempted to explain it all to someone on a forum, I wound up with about 1,000 words, and barring some shitty writing and wordiness on my part, it was all essential to understanding how everything revolved around that core twist.

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MrCandleguy

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@sooty: c complaining about $60 bucks for 8 hour game completely destroyed your entire point. There is not a formula for money = time. I've put 9 hours into this game on hard and enjoyed the entire time. The combat is fine, it's not ground breaking. But it's not bad or boring. The combat is what you make of it, they give you enough vigors to play around with. I would Brunco guys into the air and then skeet shoot them with my hand cannon. If i got bored of that, I would undertow enemies to me and shotgun their heads off.

it's how YOU want to play.

Bioshock Infinite even if you consider short is amazing throughout it's entirety. Right after I clocked it, I went online to see what people were discussing about the ending. which in itself is one of the best game endings ever.

I'm almost tempted to jump right back in on 1999 mode just to experience this incredible world with the knowledge I know about. And I know there will be winks and nods to the ending far in advance.

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anarchyzombie9

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@masterverhoffin: i think what they meant is that there isn't just like one specific thing that the whole story hitches on. like sure you could maybe kill someone's fun with the story in one sentence but there would still be a lot of surprise unless they read like a paragraph of spoilers.

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Sooty

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Edited By Sooty

@geteveryone said:

@sooty:

This just in: people display varying opinions on same subject! We'll have more at 9.

I can get differing opinions, but for the amount of hype this game is getting I am left extremely disappointed. So much boring combat, lackluster weapons and powers, tons of wave combat and extreme amounts of bullet sponging. It's the bullet sponging that really started to piss me off, even with upgraded weapons some enemies were just mind numbing. Like 5 rockets to kill one guy with a bit of armour, really?

The first few hours when it's all colourful are really nice on the eyes, towards the mid-end though it's much less impressive, the tech they are using doesn't hold up as well when it's dark and gloomy.

edit: and my Steam says 8.4 hours spent on the game, I know at least an hour of that can be attributed to messing around with graphical settings and leaving it on the menu, so that's pretty damn short for $60

I won't complain too much as I got BioShock and XCOM for free, pretty sweet deal.

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deactivated-57beb9d651361

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@sooty:

This just in: people display varying opinions on same subject! We'll have more at 9.

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Sooty

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Finished it today. No idea where all the hype is coming from. Yes the world is good and the intro is great, yeah the ending is pretty good, but the middle is kind of padded and the combat is extremely boring.

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toowalrus

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Edited By toowalrus

Finished it last night.

...and it doesn't surprise me that it's the highest rated PC game ever. Bioshock Infinite earns it.

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StormHarbinger

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Edited By StormHarbinger

Good review of an absolutely AMAZING game. Seriously, I made the mistake of reading some of the other comments, and geez guys, I don't know what you want from life if Bioshock Infinite isn't one of the best creative achievements you've ever seen. From art and sound design to pacing and plotting, Bioshock Infinite is a BEAST of a game, and I think will well deserve all of the accolades it receives.

My only concern is that the DLC will fall into the ME3 trap of trying to do more with the story. I could see some peripheral stuff with the Songbird origin being super cool and additive to the impact of the main game, but I hope the other DLC focuses on telling an interesting story within Columbia and the world they've created there.

Anyway, my two cents. I almost never post, so hopefully that tells you something about how impressed I was with the game that I wanted to come here and sing its praises.

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Stimpack

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Edited By Stimpack

@fminus: The songbird thing was pretty interesting. They stated multiple times that the bird had some sort of connection to Elizabeth, but never actually got into it. I wondered if maybe that was something they've saved as DLC? I have my suspicions on that as well.

The alternate dimension stuff wasn't blowing my mind, but it was a very nice touch and I don't know if I've ever seen it this well-done in a game. At least not in these terms. I thought the ending was pretty great. Compared to what we usually get out of storylines nowadays, I feel it was quite impressive.

They probably could have done a better job of reminding you that you're on a flying city, but I can't say that I ever forgot. The backgrounds were awesome, the airship scenes and Battleship Bay did me well enough. I've heard they had issues with the sky rails. They wanted it to be more than what it was, but it just wasn't working out.

The gameplay was pretty standard in the sense that you kill things, move, and kill more things. I think that basically describes 90% of video games out there. I won't dispute that, but I personally had fun with the weapons and abilities. The look, the feel, and the sound was solid. I felt they could have done more with Vigor enemies such as the Fireman, but that's about it. (as in there needed to be more)

I feel the complete opposite way. The way you're describing Infinite here is the way I felt about the original Bioshock. Honestly Bioshock really just made me want to play Fallout again. Real Fallout, not 3+.

I remember not caring much for the combat in Bioshock, but I'll have to go back and play it again. It has been a while.

*edit* Also, one part that bothered me was when you first travel to another dimension and there are two dead/alive soldiers. She mentions that because they died, they're all messed up and comatose now. That proceeds to be the trend with the Chinese weapons manufacturer and a couple of other scenes. Anyway, what bothers me is that RIGHT after seeing those two soldiers you end up getting into a fight with a group of guards. After the battle Elizabeth comments that the lead guard you just fought was the guy strung up in the front of the building when you walked in. Why the hell was that guy not comatose like the others?

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FMinus

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@stimpack said:

This game is absolutely wonderful in every respect. I just finished it, and wow. What a ride. I feel like I can't even begin to describe. I don't get this excited about game nowadays. This game has served to remind me of why I became a gamer in the first place. Excellent, excellent stuff.

I really don't see that.

At least in the old games you had those big daddies and little sisters building part of the story, here you don't have anything of that. The songbird feels like a tack-on, so you have some "weapon" in the "final battle" rest it doesn't serve anything - at first I though maybe the Songbird is Elizabeths "mother" as in when she died they put her mind in that thing - and she protects her, but that flew out the window like after 5 seconds - so the Songbird doesn't make any sense aside from being the girls guardian, but the game could work even without it showing like 2 times and at the end.

The ending was pretty much on the hand when you first saw a tear with the music from the 60s/Vietnam era coming through it and later Cyndi Lauper - from when I first heard that, I knew time-travel or different dimension - I am the actual bad guy and I am pretty much the girls father.

Also where in Bioshock you are constantly reminded that you are in an underwater metropolis, here in Infinity the floating City of Columbia could easily be just another city on the ground, there is nothing what so ever reminding you, hey you float somewhere, they sky hooks and what not I rarely used cause I didn't have to, and there is no peril in falling of and similar stuff.

As for gameplay, move 5m spawn 10 enemeies, kill them, move 5m spawn 10 enemies. The most annoying part was fighting Elizabeths mother, as I always ran out of ammo, but the rest of the game pretty easy on medium difficulty and super repetitive - the ending was also pretty straight forward to a point where I believed it not to be the end - but alas it was.

Bioshock was a way better game in all respect, this isn't bad, but it's nothing special, and really in my opinion it doesn't deserve the high scores it is receiving, as it has nothing other shooters don't have except for a story and nice artistic design. Mediocre gaming experience for me, but that's just my opinion.

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Stimpack

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Edited By Stimpack

This game is absolutely wonderful in every respect. I just finished it, and wow. What a ride. I feel like I can't even begin to describe. I don't get this excited about games nowadays. This game has served to remind me of why I became a gamer in the first place. Excellent, excellent stuff.

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masterverhoffin

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Edited By masterverhoffin

I agree with most of what Jeff/Ryan said here except: "There is no big twist, no one sentence that unravels the entire game".

Of course there is! It's not as shocktwisty as the original BioShock was but it's absolutely there.

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cant wait to play this, ill get it when it goes $20 off :)

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Edited By Sooty

@murlocky4 said:

@sooty said:
@squidraid said:

@sooty said:

I quite like the game from an art and design perspective but the actual gameplay is starting to bore me. A lot of effort went into designing the world.

The combat in the BioShock games wasn't that great and this hasn't really improved in any noticeable way.

The implementation of the skyhook was pretty amazing.

Makes me wish I had an Oculus Rift so damn much.

@bell_end said:
@sooty said:

I quite like the game from an art and design perspective but the actual gameplay is starting to bore me. A lot of effort went into designing the world.

The combat in the BioShock games wasn't that great and this hasn't really improved in any noticeable way.

yeah, there's a whole thread about how 'bored' you are about it.

It's not helping that the PC version is shitty.

the pc version is perfect

Nope

http://forums.2kgames.com/showthread.php?222176-Stuttering-Hitching-Pauses-even-on-high-end-PC-hardware

http://n4g.com/news/1217987/fix-bioshock-infinites-stuttering-on-pc

Many more articles and accounts of this issue out there, including on here in the PC thread.

Same machine that can run Arkham City, BF3, Witcher 3, etc, on ultra, but on Infinite I get the weirdest stuttering. It's super smooth for a while and then it just starts to stutter like crazy, for some reason looking at doors causes extreme slowdown sometimes too, then when they are open it goes away...the worst is when it happens in combat because that can make it almost unplayable.

It isn't my PC as graphical settings don't make the stuttering go away, and clearly many others are having the same issue.

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Murlocky4

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Edited By Murlocky4

@sooty said:
@squidraid said:

@sooty said:

I quite like the game from an art and design perspective but the actual gameplay is starting to bore me. A lot of effort went into designing the world.

The combat in the BioShock games wasn't that great and this hasn't really improved in any noticeable way.

The implementation of the skyhook was pretty amazing.

Makes me wish I had an Oculus Rift so damn much.

@bell_end said:
@sooty said:

I quite like the game from an art and design perspective but the actual gameplay is starting to bore me. A lot of effort went into designing the world.

The combat in the BioShock games wasn't that great and this hasn't really improved in any noticeable way.

yeah, there's a whole thread about how 'bored' you are about it.

It's not helping that the PC version is shitty.

the pc version is perfect

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So I bought this as a carrot to finish up a website/inventory system I'm working on..

I loved the original BioShock, but don't do horror that well, and parts of that game just became too much (with the tension re: Big Daddies, overall creepiness of splicers, etc). Is there still that creepy factor in Infinite?

In little bits here and there but not nearly as much as the first Bioshock.