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Giant Bomb Review

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Catherine Review

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  • X360
  • PS3

You won't find another game on the market that's quite like Catherine, but it fumbles too frequently to work.

The alignment meter pops up to let you know that the story is considering your decisions.
The alignment meter pops up to let you know that the story is considering your decisions.

There aren't a lot of games out there like Catherine, and even fewer of them exist in English-speaking territories. That's probably one of the best things going for Atlus' boys-to-men tale about a love triangle with a supernatural twist. It seems that unfaithful men are dying in their sleep, and you'll quickly find yourself caught among their ranks as you figure out what to do with the two girls in your life by day and climbing a seemingly endless supply of block towers in your sleep. You'll need to be adept at both if you want things to end your way, but Catherine's limited character interaction, shallow characters, and monotonous puzzles combine to form a unique experience that feels frustratingly limited in every respect.

In the game you'll play as Vincent, a weak, wishy-washy sort of guy who's always getting admonished or outright bossed around by his longtime girlfriend, Katherine. Just as he's lamenting that he's not sure he's ready to commit further in this relationship, a younger woman named Catherine stumbles into his life, and before long, he's cheating on his girlfriend with Catherine, who, by comparison, seems completely carefree and indifferent about, well, everything. Being faced with a choice between carefree youth and the increasing responsibilities of adulthood only intensifies as the story proceeds. Before long, things get decidedly supernatural as rumors start of nightmares that are killing traitorous men in their sleep and, sure enough, cheating Vincent finds himself in a nightly fight for survival against endless block-filled towers and his own worst fears.

The interactive parts of Catherine are broken into two separate chunks. When awake, you'll watch a lot of cutscenes and hear a lot of dialogue, but you'll eventually find yourself turned loose in a bar, where your friends gather at the end of every night. In the bar you can walk around and talk to the various patrons, many of whom are also enduring the same nightly ordeals that you are, but no one can really remember their dreams all that clearly. Most of the dialogue has you sitting and listening to their stories, but you'll occasionally get to make a dialogue choice that might just give them the encouragement they need to survive the night's trials. You'll also receive text messages from the two ladies in your life, and how you respond to them--or, in fact, if you respond to them--helps determine how the story unfolds by swinging an alignment meter one way or the other. Generally speaking, it'll shift to the blue side if you're choosing the responsible options that Katherine might agree with or red if your decisions are more in line with something that free-wheeling Catherine might do. The interactions feel incredibly limited, and there isn't that much to do in the bar before heading home and starting the next action stage unless you're interested in playing a retro-styled arcade version of the block puzzles that make up the rest to the game or working over the jukebox, which slowly gives you access to Catherine's soundtrack, as well as select cuts from Persona 4 and other Atlus releases.

Catherine's just kind of annoying.
Catherine's just kind of annoying.

At night, the action begins, as Vincent finds himself surrounded by sheep at the foot of a large tower of blocks. You can push or pull the blocks around, and the goal is to quickly climb the tower. The game starts out slowly to show you the basic logic behind the blocks' properties. For example, blocks will attach at diagonal edges, so you don't always need to have a block directly underneath another block for support. Once you've got the basics, later levels start introducing special blocks, like ones that crumble when you step on them, or trampoline-style blocks that let you jump up and grab onto ledges you wouldn't be able to reach otherwise, or ice blocks that cause you (and the blocks you're pushing) to slip and keep moving. Once you get the logic behind how the blocks move and start to see solutions in the puzzles instead of just a mountain of blocks, it isn't impossibly difficult. Unfortunately, that moment didn't happen for me until I was most of the way through the game. But the difficulty of the individual puzzles isn't what brings Catherine down. It's their repetitive nature. It feels like there are tons of levels in the game, and they're all roughly the same. The special blocks change things up a bit, and you'll have to climb towers while running away from a large boss-style monster during the last puzzle of every night, but the act of pulling and pushing blocks around to form staircases and create paths doesn't hold up for the entire game, and by night three or four (which is a little before the game's halfway point), I found myself not wanting to play anymore.

The big issues with Catherine are that the gameplay of block puzzles gets old fast and the way the characters develop in the story isn't engaging enough to pick up the slack. Despite being able to make choices that sway the alignment meter and alter the outcome of the story, Vincent's behavior usually doesn't line up with the choices you've made. Even if you're very clearly steering him in one direction, the story beats essentially force him to remain mostly indecisive right up until the final set of challenges. In my case, this resulted in a Vincent who was constantly saying that he was looking to remain true to Katherine, yet kept having nervous breakdowns about Catherine and her feelings. Considering how pushy and psycho Catherine acts, it's hard to imagine anyone feeling the need to "let her down gently." With the characters written that way, it's hard to care about the story very much, especially when you consider that most of your choices are made in-between action stages, where a confessional booth acts as some sort of personality test, asking this-or-that questions about how you'd act in specific situations and so on. It feels like the decisions you're making are almost completely detached from the story itself.

Big bosses will try to trip you up as you climb the tower.
Big bosses will try to trip you up as you climb the tower.

That said, the story sequences themselves are pretty well-made. There are a handful of fully animated sequences, but even the in-engine stuff is sharp, colorful, and full of personality. Some of the characters you'll meet around the bar have interesting side stories that are told both in and out of the dream world, and the voice cast is solid enough to make those stories work. It's a shame that most of the game's strongest points are practically crammed into the margins to make room for more block pushing.

It's certainly not awful, but too many aspects of Catherine felt like they were actively trying to push me away. More variety in the gameplay would have helped, as would more meaningful interactions with the game's cast. As it stands, the coolest thing about Catherine is that there really isn't anything else out there like it. If that's enough for you, you'll probably have a better time with the game than I did.

Jeff Gerstmann on Google+

621 Comments

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DostoyevskysShamblingCorpse

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Just finished Catherine. Amazing.

It's just a shame Jeff's family was killed by falling blocks!

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davidh219

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This review actually got me to ignore this game for quite awhile. Well, not just the review. I was interested, then I found out that it's a game about block puzzles, and then Jeff gave it two stars, and I was like, "I'll pass." But me and a buddy picked it up on PSN and took turns playing it over a long weekend and I thought it was pretty awesome. The cutscenes/story are decent, but I already knew they would be. But I was so surprised by how deep and interesting the block puzzle aspect of it actually was. It starts out pretty simple, but when they started adding in ice blocks I was 100% sold. It makes you do counter-intuitive things to get through. You can't walk on ice blocks without sliding off the edge, but you can shimmy along the side, or pull a block along the path instead of just walking. It's one of the best puzzle games I've ever played, and I don't understand how anyone can think different after playing through the first half of the game. To each his own.

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deactivated-5b8316ffae7ad

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I agree with Jeff 95% of the time and Catherine is the other 5%. I had an absolutely amazing time with it from beginning to end, I just never wanted to put down the controller until my body forced me to go to bed.

Seeing as how Jeff liked Persona 4 so much, I don't recognize why he doesn't seem to be into Catherine. They both have a similar appeal - if you like well-written stories in games and making tough decisions that result in multiple endings, this game is for you.

You can find this game now for 20 or so dollars - so there's little excuse to deprive yourself of Catherine. Don't like block puzzles? Well, Catherine's puzzle design is pretty unique and challenging. Catherine starts off quite simple, gets much harder, but eases off later in the game. If you're still intimidated, you can always play it on Easy or even find the secret Very Easy mode to basically skip the puzzle elements.

At its core, I enjoyed Catherine because of the characters, storyline, music, atmosphere, dialogue, and art/style. Although its the subject of much complaint, the puzzle difficulty is justified in the game through story sequences (other characters have a hard time solving them too and fall to their deaths). The game's biggest fault is in its repetitive nature, you go to the same bar and keep seeing the same set pieces again and again.

But as you progress, the animated cutscenes make the challenge well worth it.

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AthleticShark

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Edited By AthleticShark

lol

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miva2

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Edited By miva2

I just got the Stray Sheep Edition. now this is a cool special edition, especially with an extra artbook&soundtrack. I hope the game will be cool. I guess i'll play it in multiple shorter sessions, might get a better experience that way :)

@Sooty said:

@zameer said:

:( Was kinda expecting a 3 star review given what you said on the podcast. Guess I'll wait for this to go on sale then.

Interestingly, KVO gave an 8.5 for this game so I'm pretty sure it should appeal to some people.

The game's great and getting damn good scores everywhere else including user reviews. I'll just ignore this review as I do most these days.

I've seen many bad ones too :(

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TheVideoHustler

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Edited By TheVideoHustler

About 20 minutes into the game, I was looking for a button to let me watch it, instead of play it. After not finding that button, I just gave up and played Deus Ex again.

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MagikGimp

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Edited By MagikGimp

Jeff seems to be the only reviewer not liking Catherine. Perhaps it's his also not so eager opinions of Anime (what with it being for jerks and all?)

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Roger778

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Edited By Roger778

I played the demo for the game, and did not found it interesting at all.  The voice acting for the cutscenes was very dull, and I didn't enjoy the climbing up the tower levels.  It seemed to similar to Q-bert. 
 
Sorry, but I'm going to pass on this one.  I love originality, but a game like this needs to be fun to play, and I didn't find the demo for the game fun at all.
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Little_Socrates

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Edited By Little_Socrates

Sad that the score didn't grab Jeff like it has a lot of people. Just like Persona 4, one of the best things about this game is Shoji Meguro's amazing score.

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Sooty

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Edited By Sooty

Finished it today. Absolutely fantastic game and the game was longer than I expected it to be.
 
Top notch voice acting, especially for Vincent. 
 
My favourite part was Vincent ranting. "What is with those FUCKING shades. You are indoors."
 

@Giantstalker

said:

Thanks for saving me the money Jeff, block puzzles in 2011...

An original game in 2011! Oh god! Somebody call the sequel brigade, this cannot be allowed!
 
What's wrong with block puzzles? RPGs and FPS games are coming up to 20 years of age (RPGs are already past that) yet I don't see people complaining about those in 2011.
 

@VinVoltage

said:

I 100% agree with you Jeff. In the end game what it comes down to is that your spending 60$ on a puzzle game. You could be spending that on something that'll give you more time and fun, but your kind of wasting it on this. You play a douche character, that doesn't deserve either of those girls, and the gameplay is just lacking. The game play is repetitive and honestly there's not much of a learning curve here.  And if you feel like there is a learning curve, going through the level faster doesn't count, or on a hard difficulty.

Sounds like that's coming from someone that hasn't played the game. To say the game doesn't have a learning curve is absurd and yes it's repetitive in the sense that you have the same objective each level but it stays fairly fresh by changing the puzzles with different blocks and of course the bosses. The game is at least 12 hours long and has 8 different endings so I hardly see how that's bad value for money and at least it 's something different. If you're going to complain about something with Catherine don't make it the price because it just makes you look like a cretin. There's plenty of games with <5 hour campaigns at $60, yes some have multiplayer but just as many don't. 
 
I finished Dead Space 2 on hardcore in 5 hours and 25 minutes (exact) and thought the multiplayer was terrible. It was still a good experience though so I didn't mind the $60 price tag, my Catherine playthrough was almost 3 times as long and it was definitely more interesting than Dead Space is. (as good as Dead Space 2 was, it was just another shooter in a way) 
 
Dead Space 2 isn't the best example as I had to complete it once in order to unlock hardcore mode but if I was just playing that game on normal then hot damn I could have finished it even faster I bet. (I was actually taking it quite slow on my hardcore run)
 
Keep at it nuthuggers.
 

@vCOOKIE_MONSTAv

said:

the only reason this game got the attention it did is because it's about sex. you can use other adjectives to describe the sex, or justify the sex. but, when it comes down to it, the game got the attention it did because of sex. and sex sells... or at least appeals.


It's not about sex. There's no sex at all in the game nor is it even referenced. 
 
Try harder next time?
 
Wow that's enough idiocy for me. I think I'll stay clear of big review threads from here on out.
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Puzzled

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Edited By Puzzled

This is a serious critique of the game and most people playing won't notice a lot of the problems this person stated. I played the game and had a lot of fun and enjoyed the story immensely; and I think there are a lot of people who will fall in love with this game if they just play it.
P.S PLAY THE DEMO!

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Tarsier

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Edited By Tarsier

im at chapter 4 right now and so far i disagree with everything jeff has said in this review.. i get the impression that he just didnt get the gameplay and got stuck and frustrated..

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Edited By Wiipete

Completely spot-on review.   I'm glad I bought and experienced the game overall, but I'm also glad that someone out there is calling it out for it's bad points.
 
At the beginning of the game, I loved it and bought into the story, puzzles, etc.  The middle was euphoric.  Toward the end of playing it, though, I experienced every criticism Jeff had for it.  Characters that seemed interesting at first, disappointingly fell into shallow anime tropes by the end.  I also was under the impression that character choices influenced the story; nope, only the very very last cutscene.  If I read this review before buying it, I'd probably have waited until its price was cut in half, since I only enjoyed the first half anyway.  It's comparable to a high-production value DS Layton-esque type game.

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Smersh

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Edited By Smersh

Love that Jeff never loiters in the M.O.R. - your shit is either on the dope-side or the joke-side. Never boring, thanks Jeff

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Edited By Afroman269

Making my way through Catherine and I'm surprised at how much I agree with Jeff's review. I thought he was being harsh but the story and dialogue in this game reminds me of a shit anime. I'm not sure yet if it's 2 star quality but right now I'm feeling a solid 3 stars.

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KennyIsMe93

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Edited By KennyIsMe93

This is the only real negative review I've seen for Catherine. I'll look at some user reviews to see how the GB community likes it. 

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Keeng

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Edited By Keeng

I love the game but I also think this review is fine. Jeff wasn't really digging a lot of it and I was. Difference of opinion.

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W4TSON

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Edited By W4TSON

I just started playing the game and I'm looking forward to it. I like anime and I'm a big puzzle game fan so I'm sure it's right down my alley.

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Edited By VinVoltage

I 100% agree with you Jeff. In the end game what it comes down to is that your spending 60$ on a puzzle game. You could be spending that on something that'll give you more time and fun, but your kind of wasting it on this. You play a douche character, that doesn't deserve either of those girls, and the gameplay is just lacking. The game play is repetitive and honestly there's not much of a learning curve here.  And if you feel like there is a learning curve, going through the level faster doesn't count, or on a hard difficulty.

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Lyssie8590

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Edited By Lyssie8590

I found it pretty hard to believe Vincent was 32. He seemed more like 22.

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GaspoweR

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Edited By GaspoweR

@Gordo789: That's the reason why there are many reviewers and different web sites who review games for the very reason that they have different tastes and interests in certain genres. If Jeff would give this game a higher score just because he is conscious of the Giant Bomb community who watched the ER and loved Persona 4 because of it (I'm just using that as an example) and thought Catherine wasn't that good at all, then how could we trust his review in the first place? It would be wrong for him to give a game higher score if he himself thought he never really had a good time with the game, regardless of production value (i.e. the game being polished, etc.). I remember Patrick (Klepek) in one of the Bombcasts saying that he really liked the game more than Jeff did but he also said that all the points mentioned by Jeff were very valid.

If the review would always be targeted or framed in such a way for an intended audience, why call it a review in the first place? Wouldn't you rather just straight up call that a recommendation?

Well, obviously you do like the game a lot from the looks of your avatar but I hope you or anyone reading this for that matter understands the point I'm trying to make here.

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cstrang

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Edited By cstrang

@papercut said:

I really wanted to enjoy this game but poor story progression, writing, and gameplay made it really hard. I'm pretty much at the end of the game and I don't feel strongly about feeling about it.

Hearing that Jeff didn't care for the game on the podcast made me think he was crazy, but now that I've played it I get it.

This. I was one of those people that wanted to "play for the story". Kids, the story sucks. Seriously. It's not good. A paper-thin premise stretched even thinner, annoying characters, and an epilogue that, for the most part, tastes like a goddamn Saturday morning cartoon. Even the fucking main character is like "Come on, really?" by the end.

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Giantstalker

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Edited By Giantstalker

600 comments, as of this post.

Thanks for saving me the money Jeff, block puzzles in 2011...

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BillyMonks

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Edited By BillyMonks

I get the feeling Jeff got stuck for a considerable amount of time at each puzzle. I was fortunate to be able to grasp the logic of how the blocks move very early on, so I never really got stuck, but I imagine if you get stuck and have to retry levels multiple times it could get frustrating and feel overly time-consuming.

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EverydayOdyssey

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Edited By EverydayOdyssey

I finished Catherine's story last night, on normal, and after about 18 hours of play time. Unlike Jeff, I really enjoyed the story, the characters and the puzzles. But, his criticism is well-founded. Catherine is a well-made game, but is only made from a few parts, the largest being the puzzles. The puzzles are a take it/leave it proposition and Jeff's review score is based, in part, on the fact that he didn't like this major part of the game. Regardless, I respect his opinion and review and can understand if he was turned off by Catherine's antics. Also, at times Vincent's actions and words were incongruous. To me, the block pushing was as strong as the game's story; I really enjoyed the game and would recommend it to others.

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deactivated-58b575d47c632

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the only reason this game got the attention it did is because it's about sex. you can use other adjectives to describe the sex, or justify the sex. but, when it comes down to it, the game got the attention it did because of sex. and sex sells... or at least appeals.

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Elusionar

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Edited By Elusionar

At first i tought that Geff was to hard on the game but, I just played it for 4h and i have to say its kind of boring ... in a big way. Score of 4/10 max. 
 
I realy wanted to love this game. 
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FancySoapsMan

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Edited By FancySoapsMan

I'm going to have to disagree.
 
Catherine is a great game.

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yukoasho

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Edited By yukoasho

Much like eating Reese's, there's no wrong way to review a game, even a game that was pre-ordained as the Messiah by so many.
 
  

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Edited By Peanut
@Nettacki said:
@LordCmdrStryker: I personally think you're overreacting. IMO for every person that complains, there's at least 10 people saying "Shut up" to the complainers, which means this shitstorm is partially fabricated.
This. 9/10 of the comments here are either people telling people to stop complaining, or someone laughing about how the game "sucks".  The sh*tstorm here is pretty much non-existent. 
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Hoffer

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Edited By Hoffer

I finally played the demo and thought it was pretty fun. Not sure how much I'd like the full game. I added it to my Gamefly queue and will find out I guess.

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Nettacki

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Edited By Nettacki
@LordCmdrStryker: I personally think you're overreacting. IMO for every person that complains, there's at least 10 people saying "Shut up" to the complainers, which means this shitstorm is partially fabricated.
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Th3_James

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Edited By Th3_James

Love the 2* review score Jeff face.

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Nettacki

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Edited By Nettacki
@Gordo789 said:
@LordCmdrStryker: You're right, we shouldn't discuss the review in the comments section of the review. THAT'S CRAZY.
OK now you're just putting words in his mouth.
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Gordo789

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Edited By Gordo789
@LordCmdrStryker: You're right, we shouldn't discuss the review in the comments section of the review. THAT'S CRAZY.
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LordCmdrStryker

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Edited By LordCmdrStryker

@Gordo789 said:

I'm wondering if maybe he shouldn't have considered his audience for a second instead of only thinking about how the game made him feel personally.

I'm pretty sure how the game makes you feel personally is the entire point of a review.

I think people should shut the fuck up about reviews they don't agree with and go do something useful - like writing a letter to your Congressman and telling them to get off their fat, overpaid asses and fix our broke-ass government. I swear to God one person on the internet writes something they don't agree with and they lose their fucking minds and cry for hours. Boo hoo, I'm gonna go cut myself now. Lord.

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Gordo789

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Edited By Gordo789

I'm not super surprised that Jeff didn't like this game, especially after hearing his thoughts on the Bombcast. He's definitely entitled to his opinion, but I'm wondering if maybe he shouldn't have considered his audience for a second instead of only thinking about how the game made him feel personally.  What I mean is that it seems like the review reads almost as though it was written as a reminder to himself as to why he didn't like it, when maybe it should have been written more for the intended audience: that is, people who are on the fence about whether or not they want to buy Catherine or not. 
 
 It seems as though Jeff knew he wasn't going to like this one before he even started.  As it is, I think it's somewhat misleading.   Obviously, the reader can look to any of the other countless positive reviews that this game has received to realize that Jeff is in the minority, but should they have to? On the other hand, Is it a reviewer's responsibility to compensate for their own bias in a review?  Hard to say.
 
  I'd expect a 2/5 for a poorly made unpolished game, and not for something as well put together as Catherine is.   
 
Finally, as someone else mentioned earlier in this shitstorm. Jeff has seemed incredibly negative about EVERYTHING lately.  Maybe he needs a break or something.

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Max_Hydrogen

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Edited By Max_Hydrogen

@Catolf: Sorry duder, you're not trying too damn hard enough: your useless comment is weak; try explaining yourself or better yet, don't say anything.

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deactivated-5b079cb81b70c

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Sooooo... No Catherine Endurance Run?

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Catolf

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Edited By Catolf
@Max_Hydrogen: @Vlad_Tiberius: sorry duders, your trying to damn hard.
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SilverPR

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Edited By SilverPR

Sorry Jeff, I have to agree with some people that your review is underwhelming. This game was not for you to review but to someone tolerant of a good challenge. This game delivered a experience that is was deserving of his 60 dollar initial price, and then come back to play it again. I'm having a great time with it, must say that at the beginning I died like a 100 times before i got the techniques down to survived most of the levels, although I don't lied I got frustrated at times, but that motivated me to use more my brain in the puzzle solving. Maybe your score is representation of the thousand times you died in the game and your frustration with it. This game has 8 endings, this is a good replay value game. I mean you guys praised Deadly Premonition for what it was, a bad game. Why not a this, a Japanese game with a concept never done before? Just saying.....

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deactivated-6050ef4074a17

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@Vlad_Tiberius: Yep. We get it. You make inflammatory posts and like responses and attention. Noted.
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Vlad_Tiberius

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Edited By Vlad_Tiberius

Expecting a high score and a review full of praises for a mere block puzzle game covered in all that childish anime story about relationship and commitment is even more more ridiculous than the game itself, especially now, in 2011! What's next: a tetris game surrounded by a crappy anime story about becoming a grandfather and having prostate cancer? Yeah, GOTY material for sure.
 
And some otaku handsexuals got pissed because of an honest, no-bullshit review and, after all, a personal opinion about this piece of crap. Why? Because this game was their only chance of getting some sort of a basic, albeit weird, idea of a relationship  and even the childishly and stupidly presented prospect of being a father. 
 
Yeah, big deal, cry me a fuckin' river about it. 
 
Hell, even the most basic hentai porn flick with tentacles and all that crap would have been more honest and entertaining than this embarrassing piece of garbage!
 
Sorry, but Japan is way better than this!

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Max_Hydrogen

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Edited By Max_Hydrogen

I kneeeeeeeeeeeeew it!

Hahaha! This game sucks!

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Edited By supertom11

Complaining that what is essentially a puzzle game is repeatative is like marrying a porn star and complaining that she's nailing other dudes.  

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Edited By misfittoy

Block pushing aside (haha)... I think the more key point Jeff made is that even when he made a decision to continually keep a relationship in a linear fashion with Katherine that the story didn't match up with Jeff's decisions. THAT is a pretty big deal to me. That feels like it would be a frustrating detractor to what I want the outcome to be. Its like the game saying, "I know what you REALLY want but we have to drag this out for the sake of the story I want."

In that light I can get behind how Jeff feels about the game and his score. Justified.

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Edited By Elusionar

 
The average critic score of Catherine is 8.2/10 (16 reviews including GB, 1up, IGN, Game Informer ...). 
 
I anderstand that GB as its own review metod, but its still a big diferance.  

 
Personaly i never liked Q-bert so i will pass on the block pusle game, but the story still looks cool.

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Edited By Braumeister
@sungahymn said:

@mnzy said:

I love the smell of a shitstorm in the morning.
Took the words right out of my mouth.  Is it me, or has the Giant Bomb community gotten worse overall?  
Sacred cows, man. The community hasn't changed, it's like that everywhere.  Anytime you have a review score that's an outlier on Metacritic you're going to get some blowback from somebody. Jim Sterling over at Dtoid makes a living driving traffic to his site on just this principle. I'd give him credit for courage If only he was right more than 10% of the time.
 
I'm on the record here as not liking this game very much, but the response was more reasonable than I expected, or possibly even deserved. 
 
Funny thing is, I shelled out $60 for Catherine. If I don't like playing it, I'm bound to lose on that deal. So, I wouldn't mind being turned around on the game, if somebody made a convincing argument about its strengths, or pointed out something I might have missed. I might even agree. Maybe not, who knows? But far too many take the easy route instead, they get defensive, think their beliefs are under attack, flame away, and then nobody wins. 
 
Perhaps a little too philosophical. Just a thought I had.
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Edited By lokilaufey

Great review, Jeff. Once again I'm glad to see someone explain in great detail the issues I had with this game. I can just link them to this and not have to keep explaining things to aggressive fanboy friends. It's a pity, cause I REALLY wanted to like this game but it just isn't working for me.

Also, re: the comments;

Oh you guys~ stop taking the review score so goddamn seriously. It's Jeff's opinion, he has completely valid complaints about the game, and he's entitled to score the game however he damn well pleases.

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LordCmdrStryker

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Edited By LordCmdrStryker

You are all taking this way too seriously. I don't even get this worked up about how much I hate Apple. And I hate them a lot.