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Giant Bomb Review

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Control (PC) Review

5
  • PC
  • XONE
  • PS4
  • NSW
  • STAD
  • PS5
  • XSX
  • LUNA

Control feels like Remedy firing on all cylinders, resulting in a smart and sensational action-adventure.

No Caption Provided

Control is a great game for a lot of reasons, both big and small. It tells an exciting and interesting story in an extremely fascinating setting. It weaves in the episodic framework of a television show without requiring you to put down the controller for long periods of time. The action weaves together traditional shooting and supernatural abilities in a way that feels very natural, letting you flow from one move to the next in a way that feels pretty cool. Control also trusts its players by creating a large, shifting space to explore without feeling the need to paint a ton of UI over the action in an effort to keep you on track. The signs on the walls work in Control, helping to ground it and make the Oldest House feel like a real space. Well... right up until all the astral projection starts happening, anyway.

The story, setting, and world of Control was easily my favorite part of the game. From the opening moments, when Jesse Faden finds her way to the front door of the Federal Bureau of Control's headquarters only to find the front desk completely unmanned, inspiring her to step in and dig deeper, I was hooked. There's something about the game's mix of Twin Peaks, X-Files, and SCP Foundation that just spoke to me from the get-go. From there, you begin exploring the Oldest House on a search for your brother, who's been missing since the men in black showed up and took him when you were kids. The hows and whys of all that are fascinating, and I think the game's main plot is really solid, even if the ending wasn't quite as explicitly revelatory as some might want. But it's all the parts around the edges that do the heavy lifting in Control. Finding a "weird" artifact down a side path or reading some of the game's well-written collectibles ends up feeling rewarding on its own, and chasing down some of those side missions ended up being my favorite stuff in the game. It has a few memorable characters that you'll meet along the way, but for the most part it's Jesse, alone, exploring an amazing space full of intensely weird supernatural objects and blasting possessed humans with a cool-looking gun that morphs into different styles of weapon.

The combat feels fine in Control, and it fleshes out more and more as you progress and unlock new powers. You'll eventually be able to levitate, for example, and this opens up some interesting new concepts for combat. Control isn't necessarily a cover-shooter, though putting some geometry between you and the incoming attacks certainly helps. The action flows pretty well, letting you slide from one move to the next, over to the gun for a bit, and back without feeling like you're plodding or planting your feet after every move, which was something that pushed me away from Quantum Break. There were a couple of tough, if not mildly frustrating boss fights to be found here, but nothing that felt wildly unfair or broken.

No Caption Provided

Control also nods towards Remedy's long-running interest in tying its games to episodic television or radio. After finishing a main mission, you'll hear about your next task, and then get a quick montage of future events. It isn't explicit, but it sets up a real "next time on Control" vibe that kept me pushing forward to learn all the context behind the moments in the clips. I was rarely disappointed by what I found.

This is an open-world adventure game of sorts, one you could sort of compare to a Metroid-style game. You'll gain traversal moves here and there that open up access to new parts of the facility. But that isn't necessarily a huge part of the game. I found it really interesting that Control trusts players to navigate the facility without the benefit of an on-screen minimap. You can pull up a map of the facility at any time and get a sense of where you're at, but most of your reconnoitering comes from actually looking at your surroundings and reading signs. Like a real person might actually do. This probably isn't the first time a game has done this, and some people will probably come away from Control wishing that the map was more functional and modern, but this is the first time I can say this felt like a benefit to the game instead of just a game with bad mapping options. This helps the Oldest House feel "real," even when its warping, twisting walls reconfigure on the fly, leaving you wondering what just happened and where you might be now.

This is probably a good a time as any to say that this review applies to the PC version of the game. I found Control to run quite well there on a few different configurations, and this was also the first game I've seen that made all the fancy and extremely expensive ray-tracing stuff that Nvidia has been banking on lately feel like a cool, useful feature. The reflections and lighting with all those bells and whistles turned on just look fantastic. But the game still looks solid without the (extremely) expensive graphics card. Much has been said about the graphical fidelity and frame rate issues found in the console versions of the games, especially when running on the old base model boxes. That stuff sounds like a real shame and like a significant knock against Control if you own the original PS4 or Xbox One, but that's beyond the scope of this review.

Great performances, strong action, and a solid sense of design all come together to make Control one of my favorite games so far in 2019. Control feels like Remedy finally making all of its different interests play well together, better than they've ever done it before.

Jeff Gerstmann on Google+

100 Comments

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juantopo89

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Sound design usually overlooked its also amazing, both the track and diegetic. Its all build towards immersion and world building. And let me be clear this is not an easy game some bosses like Sekiro are there to teach you skills that if you haven't mastered can easily become frustrating. Nothing is spoon fed to you, the map is only secondary to world exploration and there are no insta checkpoints, but like many i dont think this gimps the game its all part of the tension and danger of the setting.

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Baal_Sagoth

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Very nice. I think I'm up for another strange as fuck Remedy game. Glad this'll come to PC now.

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LeraA

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Great article, thanks for this. I'll read anything you all write up.

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BearPawB

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@instinct666: they write reviews when they want to. It's that simple

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qnnplmr

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A written review! In 2019!

I love Jeff's reviews more than any other - it always feels like there isn't a single word wasted. I'm over the moon about this great review of a great game.

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roytheone

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Control is mostly great, but the checkpoint system ruins parts of it. I ended up using cheatengine to cheat my way past certain sections just because the checkpoint puts you way to far back.

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Sojak

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Thanks for the review Jeff! This game is definitely in my top ten for the year.

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Suits

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A review.. what's that?

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aperfecttool72

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The rubber duck is still a threat!

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TheRealTurk

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<What are these words/posts/primitive communication?>

<A review is always podcast/video/moving pictures.>

<Congratulations to Jeff for this review/throwback/unfamiliar item.>

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dirtytea

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Just ordered a new beast PC w/ RTX support. This review got me so hype for this!!!

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Do_The_Manta_Ray

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@instinct666: They can't ever be "done" with reviews, as that would mean they wouldn't be on metacritic, and a lot of producing studios would stop sending them "review" copies.

So every once in a while, they crank out a review. They're been experimenting with the format of said reviews.

Personally, I really miss the written reviews of a number of the staff here as they're very talented writers.

Even this seems woefully short.

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trucksimulator

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:O

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Yosus89

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Edited By Yosus89

Someone is gearing up for goty podcasts.

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RockinRedBeard

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Sweet review for a pretty sweet game. It may have the best game world this year.

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KillEm_Dafoe

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I really need to play this before GOTY time. Everything about it sounds right up my alley but I just haven't played many games this year.

Also, really nice to see a review this year. I miss em.

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sirdesmond

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My second favorite game of the year so far. Just a great, great thing - excited for all the DLC!

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hassun

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Edited By hassun
@yosus89 said:

Someone is gearing up for goty podcasts.

Yeah I expect Jeff's going to push for Control as GOTY really hard. That and Apex Legends would be my guess.

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metalgeo

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Definitely a game of the year contender. Even if only for its modern Lovecraftian lore and levels of weirdness. One of the games I wish I could re-experience for the first time all over again. Don't think I've ever been this intrigued by a product of the "new weird" genre.

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Random_Dave_

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For me the easy damage/death, 20+ second load time and poor checkpointing killed me from giving this above a 3.

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bybeach

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Thank you for the review. I played Control with a 1080, so I did not get the ray tracing and all. I was considering the 2080, but at the time(not too long ago) it seemed a little boutique for my needs. I mildly regret it now, but game still looked very decent.

Control is a game I love/near hated/ love. I did find a few of the bosses (not the regular combat) frustrating. To the point I was allotting extra time in the day when I should be doing something else to deal with them. The last guy I absolutely was cursing, and yet when it was over, I wanted to do it all over again. Contradictory to the sentiment I expressed before that I absolutely did notwant to do. Things change...

Control is well put together. Like others I used the in (old) house signs and such to orient where I was. Also mostly convenient fast travel points that also served as points to sometimes tediously run/fight to a boss encounter. Well for me, since I sucked at some of those encounters.

This is not a shill, but I am in so much agreement with this review that I have already looked up when the dlc is coming out. Nothing with video game mechanics has grabbed my broad interest like this for a good while.

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Apathetic_One

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Goty

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Jam13

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Was really surprised to see a written review on the site for a change (it's been a while), particularly as Control's been out nearly two months at this point. That said, the "fuck it, we do what we feel like" aspect of GB is kind of what I love about the site.

Personally, I'm kind of torn on Control. I don't necessarily feel the urge to boot it up in the same way I have with other games this year, but when I do I'm in it for a couple of hours at least. Setting is great and all the little videos, notes etc. you find are interesting and build out the world, but I think my opinion of the gameplay perhaps echoes something Vinny said on the Beastcast a few weeks back - once you've got all the abilities the combat gets repetitive.

Looking forward to GOTY and the debate around it though.

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lebdrift

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@instinct666: Why do you need everything so defined? They write when they want to and make a review podcast when they want to. That's kinda been the site's M.O. since the beginning...

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illmaticxking

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Edited By illmaticxking

I have a really nice PC with a 1080ti. In the future, let's say 3-12 months, I was planning on selling my 1080ti and getting a 2080ti (or a newer GPU if one is out by then).

Should I wait to play this game with ray-tracing? (Technically I can turn RTX on with my 1080ti but it destroys my performance.

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cikame

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@instinct666: The man wanted to write a review, let him write a review.

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cornbredx

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Cant wait until it comes out next year =)

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garwalk

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Whenever I see people criticize Control's combat as being boring or repetitive (this includes staff on both coasts) I have to wonder how far that person is in the game and what their upgrades currently look like. Because there's a certain point where the synergy of weapons and powers becomes super fun. Especially since levitate doesn't use your energy meter.. there's some late-game battle set pieces where I'm literally flying all around the arena, alternating throwing boulders, dodging rockets, turning foes into zombie allies, sniping, and blowing holes in dudes with the shotgun. It was definitely a challenge, sometimes a frustrating one, with so much stuff going on, and sometimes you might take what feels like a cheap hit, but it always felt interesting and forced me to constantly think on my feet. And with the exception of maybe the gatling gun, I recall frequently making use of my entire arsenal. Though maybe I should've used the shield more...

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Undeadpool

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Loved reading this, and it basically spoke to how I felt about the game.

Even the lack of a 'grand revelation' at the core of the plot felt intentional, there's no "big twist" or "grand reveal," but that just means everything feels earned, and like you're getting more intimate, small moments. Talking with Dylan after he was discovered, hearing how his mind now works and about all his dreams and cryptic hints actually felt MORE satisfying than some big "It was ME all along!" reveal.

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amiga1200

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@ravelle: Me too. Wanted to love it so much but this stuff really soured me on it come the end.

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eccentrix

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@s5n8k3 said:

Great article Jeff!

My only complaint is that I got lost a lot and, couldn't use the map that well.

I haven't finished the game, but I thought that was a design decision, like the building is supposed to feel like a changing space where it's impossible to remember where anything is.

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OpethRockr55

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Edited By OpethRockr55

I can't disagree more with the combat feeling 'fine' because of the later unlocks and powers. Shatter is completely useless at most ranges the game forces combat at, Spin is also too wildly inaccurate and ammo-hungry to be effective without end-game mods, Grip does pathetic damage without mods, and Launch destroys literally everything better than any gun. Only Charge and Pierce felt like they were worth using, doing good damage right out of the gate. No one's levitating and shooting shit because you're too exposed in the air and just screams for you to get gunned down in an instant. And who the hell ever used Shield?

This game would be a 5 for me if they removed combat entirely and focused on the actual good bits they created.

Instead, they've got a sub-par story with padding combat that has stuff happen of zero consequence in front of a far more captivating world. Nearly every side-quest is more interesting than the main plot. The Former, the Altered Items, etc. introduced or teased so much more of what I wanted to see in the world than the main story did.

.... All that said, Ashtray Maze is probably my moment of the year. That was pretty damn cool.

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Busto1299

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Always awesome to read a new review. I'm hoping this will run nicely on my laptop, I'm in the mood for a new game to sink my teeth in to.

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Zerocloned

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Woah, Giantbomb.com does reviews?!

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PraiseDaSun

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Wow, I was quite intrigued by this game, yet I had my doubts after watching the QL with Alex who didn't seem too thrilled by it and kind of forgot about it.

May reconsider giving it a chance now. Thanks for the review Jeff!

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deactivated-64b8656eaf424

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One weirdly fascinating thing about Control is to hear how you American folks pronounce the name Ahti.

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Relkin

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Thanks for taking the time to write a review, Jeff! Looking forward to playing Control...eventually.

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Askherserenity

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Man, it's always a real fucking treat whenever a written review pops up.

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WeFightForever

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A lot of thing in my life have changed in the last tenish years. I've finished high school, then college. Found love, moved in with her, gotten my first real job, moved halfway across the country, then back. But one thing that's remained constant is this: when Jeff gives 5 stars,I play the game

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CyrusRaven

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Great review for a great game thanks for putting your thoughts up Jeff.

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xxDrAiNxx

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Love the game
Love the Review

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KgKris

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TOP 10 GOTY HYPE

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garwalk

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@opethrockr55 said:

No one's levitating and shooting shit because you're too exposed in the air and just screams for you to get gunned down in an instant.

Except... I was. All the time. It was fun as hell. You just need to basically be dodging all the time, which you can do more and more of after upgrading the energy meter (which I didn't start doing until maybe 2/3rd through, but it was still doable early on). This is also how you get in close and circle enemies to hit with the shotgun. I probably used it more than the pistol by the end of the game.

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quasiconundrum

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I could listen to Ahti all day long. Something about his voice & accent was just entrancing to me.

Also, Control is a fantastic game.

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Igrac

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Seeing as @jeff can be seen as having a brutally open and honest take on games, when I heard him glowing about "Control" I knew that I had to experience it myself. I do not regret it. I played it on a PS4 Pro and the only real sluggish-ness that I recall experiencing was immediately upon loading into an area after, say, fast travelling.

That being said, he is currently espousing the same level of fervor over "The Outer Worlds", which has me reaching for my wallet...

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WickedCobra03

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Nice review! You had me at a mix of Twin Peaks and X-Files, haha. Really like that weird eerie tone. Still definitely like written reviews. Give a little more solid, focused and reflective overview of the game rather than trying to do the whole video thing where topics meander (which isn't a bad thing either). Plan to check this one out!

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Onemanarmyy

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There have been some fine games out there, but outside of this one none of them have 5 stars hanging above their head!

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Winternet

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yay reviews!

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bakedpony

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The end dragged for me. Should've ended in the awesome Ashtray Maze