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Giant Bomb Review

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Dark Souls III Review

4
  • XONE
  • PC
  • PS4

Though a handful of major bugs hold back the PC release a bit, Dark Souls III is a satisfying finale to the monumental series.

Dark Souls III offers a return to the interconnected world that was such a distinctive element of the first Dark Souls.
Dark Souls III offers a return to the interconnected world that was such a distinctive element of the first Dark Souls.

In 2009, when From Software’s Demon’s Souls first arrived, it introduced a new formula of action RPG that challenged fans with its punishing structure as much as it intrigued them with its obscurant style of storytelling. Now, seven years later, the Souls series is among the most popular franchises around, and many of its major innovations have spread across the landscape of gaming. With Dark Souls III, From smartly seems to recognize that the series is ready for its final act. Unfortunately, while DS3 is narratively and mechanically a solid conclusion to the series, some major bugs dramatically hurt the overall experience on PC.

When Dark Souls II launched, there was some question as to whether it was a direct, narrative sequel to its numerical predecessor. Any doubt of canonical connection is immediately dispensed with in Dark Souls III, as it quickly sets stakes that long term fans of the series will understand: The first fire that keeps humanity from fading into an abyssal darkness is fading yet again, and the Lords of Cinder--those who had previously done the job of keeping the flame lit--are shirking their duties. As “the Unkindled,” you must bring them into line by doing what you do in every Souls game: Exploring the treacherous ruins of fallen kingdoms, taking down monstrous bosses, and feverishly reading item descriptions to piece together the Whos, Whats, and Whys of everything that’s happening.

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Though the Souls games have a reputation for challenge, the truth is that they’ve always been pretty clever about subtly introducing complexity to the player. In some ways, though, Dark Souls 3 feels like it starts at Act 2, tossing you into the deep end much faster than previous Souls games. Within the first half hour, you’ll face a challenging first boss, start planning your character build, and maybe even dig into the weapon upgrading system. It’s a smart decision, since many veteran players are familiar with the basics by now.

This also allows players to concentrate immediately on the new stuff, especially the FP (Focus Points) mechanic. Shoved between the usual health and stamina meters is a new blue bar that is drained whenever players use spells or one of the special abilities attached to every weapon in the game. To keep that blue bar filled, players will have to dedicate part of their stack of healing Estus Flasks to a new type of potion (Ashen Estus Flasks) which can be used to recover that FP. The attacks fueled by FP range from powerful, guard crushing uppercuts to special movement techniques to strategy-shifting combat buffs, and testing out every FP ability I found contributed to the feeling of discovery that I always love in Dark Souls games. These special abilities also open the combat up even further, rewarding tactical consideration and mastery of your chosen weapon.

Hollowing returns in DS3, but it arrives in a totally new, deeply intriguing way.
Hollowing returns in DS3, but it arrives in a totally new, deeply intriguing way.

There are, on the other hand, a number of ways in which Dark Souls 3 represents a less open, more constrained experience than its predecessors--or at least something that feels more constrained. While there’s a huge range of armor, weapons, and spells (including a number of fan favorites from past games), the stat system in DS3 really discourages wild, experimental builds (at least for the first playthrough). Heavy armor users will get knocked around a bit more than in the past, while enemies seem to bounce out of a staggered state more often. Sorceries, pyromancies, and miracles all feel weaker than ever, though as in Bloodborne, magic seems to have a bit more bite in New Game+. The result is that balanced, hybrid melee builds do the best throughout the first playthrough--which is great if, like me, that’s what you were planning on playing anyway. Otherwise, though, it could be rough.

It isn’t only the stat builds that can seem constrained, though. While the world has the same geometrically-connected design that so many loved in the first Dark Souls, the opening areas seem more linear than previous games in the series. In actuality, each of the opening zones does have a number of ways through (and out), but it’s not something that is readily apparent in those early hours. Where Dark Souls 1 felt like an intricately designed vertical diorama and Dark Souls 2 was spread out on an impossibly broad plane, Dark Souls 3 gives the impression that it is a line, pulling you from one boss to another, towards finality.

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I can’t help but think that this is intentional. It’s no secret that Dark Souls 3 is being positioned as a finale to the series, and throughout the 35 or so hours I put into my first playthrough, there was a constant sense of impending resolution. Though it still primarily delivers its story through its sometimes-obscure use of environmental storytelling and item descriptions, Dark Souls 3 is also perhaps the most straightforward game in the series. You’ll find out what’s happened to some major players in the series’ lore, get confirmation (or denial) of long running fan theories, and even have some pretty metaphysical facts about the world established once and, maybe, for all.

In some ways, this is a disappointment: At its best, Dark Souls has been an unanswered question. I mean this narratively (Whatever happened to Gwyn’s third child, anyway?), but mechanically, too, as each game offers new combat, exploration, and stat-building challenges to solve. But it’s been seven years since Demon’s Souls first confused and intrigued. I’ve gotten better not only at the particular obstacles presented in each game, but also at the process of quickly adapting and learning how to solve this whole subgenre of action RPG.

Ah, um, I... My sword seems to be, ah... You know what, nevermind. This is fine. Everything is fine.
Ah, um, I... My sword seems to be, ah... You know what, nevermind. This is fine. Everything is fine.

But there’s another way in which Dark Souls 3 represents an incredible success for From. Like Metal Gear Solid 4, DS3 had the difficult job of addressing lingering questions without becoming a simple interactive epilogue. And it had to do this in the middle of a Dark Souls overdose. Between a strangely over-hyped release of a Dark Souls 3 t-shirt, an Eli Roth-directed cartoon ad for the game, and the endless spread of the "Dark Souls of X” linguistic infection, it might be the case that Dark Souls has finally gotten a little too popular for its own good.

But it does it. It sticks the landing. Dark Souls 3 is able to reference its expansive history to build environments, boss fights, and narrative turns that leverage the last seven years of games, making both thematic allusion and direct, canonical reference to each Souls game and perhaps (if my headcanon is right (and it is)), even to Bloodborne.

Despite the #brand #overdose, DS3 is a reminder of why the familiar elements of Dark Souls have always worked so well: Poison areas still shake up your usual strategy of attacking and spacing because of the constant health loss; processions of enemy groups walk through the winding streets of a splendored city, demanding you to carefully pull one at a time else risk a running battle against an overwhelming force in an unfamiliar place. And there’s more, too. The clanking of sinister mechanisms; the resigned laugh of a coward; the peculiar side quest that seems to suddenly stop… only for you to find the grisly conclusion hours later while revisiting an already cleared location.

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Dark Souls has always been a series interested in the blurry memory of history, and now it has its own massive history to allude to. There was a moment towards the end of the game that made stop in place and just soak in a particular arrangement of fortifications in front of me. Was that.... I’d been there, I think, once, a long time ago. Or had the curse finally taken me, too? It was one of the most magical moments of the series for me, but in the way that in Dark Souls, “magical” means an uncanny blend of beautiful and disorienting.

Less beautiful (but still disorienting) are the crashes, at least on the game’s PC build as of launch. As a lot of folks have reported already (and as you can see in our pre-launch stream from a couple of weeks ago), Dark Souls 3 has been an unstable experience for many players. Approaching a new bonfire or loading into one and then quickly running away form it can cause a sudden hard crash, even for those who meet the game's system requirements. And it's worth noting that I also had crashes far away from bonfires during my playthrough.

This error is especially frustrating when you know that you did nothing to cause it.
This error is especially frustrating when you know that you did nothing to cause it.

Some of these were reproducible--I couldn’t use an early game magical sword with a special aura without crashing, for instance. Other times, though, the game would crash without any clear cause. Though the number of crashes reduced over the course of my play time (and, strangely, my NG+ character no longer crashes in areas that he did 40 hours ago), it was the fear of crashing that I could never shake. Dark Souls 3 is already an incredibly tense game--”will I be killed by whatever that is?”, “Is my build right for this boss?”, “Where the hell am I going in the dark and muck?” But that tension slides from “fun” to “frustrating” when I also have to ask “Will I randomly crash in the middle of this boss fight?” And the answer, at least twice, was “Yes, I will.”

Early reports indicate that setting the lighting to low seems to hold at least some of the instability at bay, but it’s especially frustrating because the game otherwise runs well for me on my Nvidia GTX 760 with High settings. I can go hours and hours with only the occasional hiccup, and then suddenly I'm looking at my desktop wallpaper and left to wonder about where DS3 will decide to put me when I load back in. That said, it doesn't seem like this is a fundamental problem with the game's engine, and hopefully we'll see a fix issued sooner than later.

Thankfully, the console versions fare much better in terms of stability. On PS4, it runs at least as smooth as Bloodborne did and with much faster load times (with the trade-off of occasionally slow-loading textures.) On Xbox One, Dark Souls III runs at a noticeably choppier frame rate and a slightly lower resolution than the PS4 build, but it's still very a playable and stable and solid port of the game.

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It’s easy to recommend Dark Souls 3 on consoles with a single caveat: Much of what makes it work so well is the way that it does justice to the series’ own past, which just won't mean much for folks hopping onto the Souls train for the first time. My recommendation for the PC build has to come with a firmer qualification. Yes, I still really enjoyed my time with Dark Souls 3 on PC. Yes, I’ll probably play through at least one run of NG+. But my enjoyment was seriously impacted by the unpredictable performance and crashing.

If you’ve stuck it out this far (and especially if you actually care about the world and lore of Dark Souls), Dark Souls 3 will prove to be a satisfying coda to your time with the series. I can’t wait until the community goes into full lore-speculation and secret-finding modes. If Dark Souls needed to end--and all signs point to "Yes, it did"--I’m glad it was able to do so with such singular focus and form.

219 Comments

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MeAuntieNora

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I can't wait to start playing. Hope the bugs are ironed out on the PC soon.

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hassun

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"Dark Souls III offers a return to the interconnected world that was such a distinctive element of the first Dark Souls."

Does it really though?

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austin_walker

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@hassun: Yes? I can upload a screenshot from which you can see like 80% of the places you go in the game, but boy would that be spoilery because of the armor I'm wearing in it.

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TruthTellah

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@hassun said:

"Dark Souls III offers a return to the interconnected world that was such a distinctive element of the first Dark Souls."

Does it really though?

It does. It starts more distant but things get connected, especially as the game goes on.

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mrbubbles

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I haven't had any issues playing Dark Souls 3 on the PC.

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DF-1

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my resolution doesn't work on PC, 3440x1440 21:9, although it does show up in the options...

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hassun

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Edited By hassun

@truthtellah: @austin_walker:

That's great to hear!

To be clear, I didn't say that to imply that you were wrong or lying, it's just that I've now heard that it both does and doesn't do this from multiple sources which have all finished the game and I don't know who to believe anymore.

This means a lot to me because the way the levels intertwine in the Dark Souls is one of my favourite things about that game and a feature I sorely missed in DSII (and, retroactively, DeS).

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Boss_Kowbel

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Edited By Boss_Kowbel

Nice review, Austin. I'm surprised at other critics, though, who felt no remorse when including spoilers in their Dark Souls III reviews. Jim Sterling's and Eurogamer's come to mind. Granted, fans had three weeks of coverage they needed to avoid because of the staggered release...

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JazzyJeff

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Enjoyed reading the review. I wonder what From will do next. I don't see them walking away from this style of game.

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bigdirtyphil

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Great review Austin!

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beefyface

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@hassun: The people saying it isn't interconnected are probably thinking that because it's a bit more linear than Dark Souls 1. So while the world is all realistically connected and you can see places you will go and have been all along the path, it feels like a bit of a straight line sometimes.

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damnboxes

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Great review, Austin.

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OnionKnight14

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Great review, thanks Austin!

I can't wait to play this on PC. Hopefully Bamco has some new patches addressing the issues soon.

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SaltyCatfish

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I'm so tempted to buy this but...I still need to finish DS1. And DS2. But I loved Bloodborne so much that I might just jump right in...

Great review!

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afrokola

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Been playing it on Xbox One and haven't had any problems, so there's that! After this game I wonder if From will take it into the future as it's been rumored before. "Alien Souls," or whatever they end up calling it, I'm ready for you.

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Jinoru

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Played a solid hour without a crash on PC.

I better keep a tally.

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thetrin

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Edited By thetrin

@hassun said:

@truthtellah: @austin_walker:

That's great to hear!

To be clear, I didn't say that to imply that you were wrong or lying, it's just that I've now heard that it both does and doesn't do this from multiple sources which have all finished the game and I don't know who to believe anymore.

This means a lot to me because the way the levels intertwine in the Dark Souls is one of my favourite things about that game and a feature I sorely missed in DSII (and, retroactively, DeS).

It starts out not being intertwined, but quickly gets intertwined as you get farther into the game. Things begin collapsing in on themselves the way it did in Bloodborne and Dark Souls 1.

I almost feel like they purposely made it a little disjointed in the beginning to eschew expectations, just so they could surprise people all over again.

It took me about 59 hours to get through Dark Souls 3, and that was beating every boss, getting every estus/bonfire upgrade, and I loved every damn second of it. If that's not a glowing enough review, I don't know what is!

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TheHT

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Despite my disappointment with Dark Souls 2, and my trepidation towards Dark Souls 3, I'm really happy to see how big this series has gotten.

Fuckin video games man. They're alright.

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Warihay

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Great review Austin. Enjoying the game so far

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Quemaqua

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Very nice review. I've been playing on the PC for about 15 hours, and barely so much as a hiccup. My system doesn't seem to do something quite well enough, so I get these half-second long frame dips at seemingly random intervals even though the game 95% of the time runs at a perfect 60. Turned down shadows and motion blur, which seems to have helped a little. Very recent PC, so slightly disappointed, but hardly a big deal by any stretch of the imagination. Loving it so far.

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meissnerd

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Edited By meissnerd

Boy, who could have guessed that a video game called "Dark Souls" would end up being so impactful.

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csl316

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I'm playing it this week, but I loved Bloodborne so damn much that I fear I might be bummed out a bit with this one.

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dza360

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man I remember when nerds on this site didn't like souls games cause the staff didn't like them.

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OnionKnight14

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@thetrin said:

It starts out not being intertwined, but quickly gets intertwined as you get farther into the game. Things begin collapsing in on themselves the way it did in Bloodborne and Dark Souls 1.

I almost feel like they purposely made it a little disjointed in the beginning to eschew expectations, just so they could surprise people all over again.

This is incredibly exciting! When I first started Dark Souls, I didn't even see the path leading up to Undead Burg. I struggled for hours with the reanimating skeletons and the New Londo ghosts. Having a set direction in the beginning may have actually been beneficial for a new player like me at the time.

As I progressed further into the game, the branching and intertconnecting paths became one of the most enthralling, fascinating, and motivating parts of the game. While I never ended up finishing the game, I probably have well over 70 hours with it, trying new builds and exploring new places. If DS3 can capture some of those feelings of awe in its level design, then I couldn't be happier!

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Demonsoul

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5 out of 5 stars for me. 8 hours in so far on the PC version and absolutely loving it. Not a single crash so far knock on wood. Solid 1080/60 fps. A few very minor dips in fps here and there, but nothing major (dips are few and far between). GTX 980 on solid state drive.

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Slag

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I don't believe I've ever seen mention of a game's marketing campaign (the T-shirt/Eli Roth Stuff) before in a review. I'm not sure how I feel about that.

It's certainly interesting contextual color and certainly it's hard to fairly evaluate something like DS3 without considering the reputation/reception of the previous games since it's meant to be a conclusion... but on the other hand , I thought one of the main points of a review in the first place was to judge a game on its own merits. Not whether or not it measures up to its' hype. In other words to remove marketing from the equation altogether.

Great review regardless! Nice to hear that From made another quality Dark Souls game. When it runs anyway. And I especially appreciate knowing which videocard you used, especially since I have the same one.

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ptys

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Interesting about the crashes as in the QL they recommend PC over console. Guess lucky this time I play on the machine least affected.

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RonGalaxy

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@austin_walker: Hopefully this question doesn't infuriate you, but did you dock an extra star because of the persistent bugs, or would it have been 4 stars even if it was flawless? Yes I know getting into score semantics is dumb, but I can't help myself. I already bought the game, so I'm only asking out of curiosity.

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FinalDasa

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Edited By FinalDasa  Moderator

I'm really torn about Dark Souls 3. I enjoyed 1 and 2 but felt pretty burnt out by the time Bloodborne came out.

I never touched Bloodborne. It's easily the cheaper purchase but I don't know if I'd be into the gun-parry game play.

So do I wait a hot minute, pick up Dark Souls 3 or visit Bloodborne and pick up Dark Souls later this year?

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austin_walker

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@rongalaxy: It's so impossible to know an answer to that, you know? I had the experience I had, and while I left it feeling satisfied, I wasn't totally blown away either. Would never crashing have changed that? Who knows. Probably not, but you can never be sure with something so subjective.

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RonGalaxy

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Edited By RonGalaxy

@austin_walker: yeah, to me 5 stars should be for games that knock it out of the park, and then some. If this is just a good Souls game, then the score is the right one. To me this is the point where From really needs to shake shit up with their next game, or else diminishing returns will start to kick into high gear.

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NeverGameOver

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Edited By NeverGameOver

Just reached the second boss. This game is real good Souls. LOVE the Demon's callbacks. I think this needs a Vinny/Austin lore spoilercast.

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hassun

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@beefyface: Good point. Maybe that's what they really mean.

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DTS

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Having recently revisited Bloodborne, I can't help but wonder if the foundherentism epistemology the Souls games rely on will eventually lose its punch.

I love the period in a souls game where I realize that the story is informing my understanding of the mechanics, the mechanics my understanding of the story, and the items behaving likewise. Its solving the crossword puzzle with clues I didn't realize were clues at all.

But now I'm sitting down at Dark Souls 3, automatically trying to put the pieces together. It's like I'm min-maxing my way through the setting/narrative. I'm watching The Village to figure out the twist, instead of the happily falling for it in the Six Sense.

I hope that Dark Souls 3 seemed relatively straightforward to Austin because it was the third in a series, and not because it was fourth or fifth game of its style.

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militantfreudian

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Edited By militantfreudian

This puts me at ease with regard to the way this game references the previous ones. I'm enjoying it thus far and I can't wait to play more. Great review, Austin.

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Alorithin

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Edited By Alorithin

Hybrid build?

Give up on being black swordsman 420chronic?

Never.

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handlas

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I'm really torn about Dark Souls 3. I enjoyed 1 and 2 but felt pretty burnt out by the time Bloodborne came out.

I never touched Bloodborne. It's easily the cheaper purchase but I don't know if I'd be into the gun-parry game play.

So do I wait a hot minute, pick up Dark Souls 3 or visit Bloodborne and pick up Dark Souls later this year?

I never used a gun in Bloodborne. Never parried. Played it wrong I guess but not much withstood my two-handed axe. I'm enjoying DS3 a lot but I look back fondly on Bloodborne's quicker pace and dodging mechanics. It's a really good game.

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petitfool

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While I mainly agree with Austin's assessment of Dark Souls III and the series in general, I take issue with his description of DSII as "spread out on an impossibly broad plane." Really, many DS fans (I being one of them) criticized II as exactly what Austin labels III: a "line." II had always felt significantly more linear than the original DS ever was, with what always felt like the "right" way to go, the only way to progress. While II still was a great game (I myself have beaten it several times over, including Scholar of the First Sin) it rubbed me the wrong way in terms of its linear (and oftentimes impossible and confusing) level layout (elevator up to the lava sea of Iron Keep anyone?). I personally try to strive away from DS1 nostalgia, as I know it may seem as rose-tinted glasses looking upon the game that "started it all" (Demon's Souls notwithstanding), but no matter how I look at it, the first game was just so superior to II (and from what it seems, III) that it just seems impossible to separate II from its unfortunately linear design.

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Thombo

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Great review Austin!

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austin_walker

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Edited By austin_walker

@slag: Recall that the last review I wrote for the site included digressions about what I did when I was home sick as a child. Writing, as a medium, is a flexible and powerful thing and I intend to use those qualities to their fullest whenever I write a review. While I understand the need for "straightforward" reviews, those exist by the truckload already. My hope is to provide something that you didn't already get when the embargo dropped weeks ago. If you look outside of games (to criticism of film, books, and music for instance), you'd find that this style of writing is not only acceptable, but incredibly well established.

I don't say this to argue that all reviews should look like mine--I get that a person who works 60 hours a week might just need to see a score from a trusted source so that they know where to spend their time and money. But what I am arguing is that by diversifying the style of criticism, we can engender growth in the medium. Games are artifacts that exist inside of contexts, and contexts construct subjectivity. Because art is enjoyed subjectively, contexts are not only fair game, but a valuable perspective to consider.

@m2cks: It's always been hard for me to buy that criticism of DSII since I went Heide's->Lost Sinner (and I think even into Harvest Valley) before ever setting foot into Forest of Fallen Giants and that whole other spoke.

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gaminghooligan

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Going to be as careful as I can here, but wasn't Solaire actually the third child?

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slyspider

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Cool shit Austin. I'm ~ 14 hours in and this is my favorite souls game yet. Hope the lore holds up so those youtubers can explain all that shit to me. The weapons with unique animations and attacks are amazing and they don't hold all the good weapons till the end of the game like some shittier games...

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caleb1915

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Edited By caleb1915

Hmm, I get a bit confused tonally when going from possibly being too popular for it's own good to quickly and repeatedly quelling that notion.

other than that suuuuuuuuuuuuuuuuuuuuuuuuuuuuuper gewd write up Austin, i dunno if i told you this...but my favorite game is KOTOR 2 too

@gaminghooligan said:

Going to be as careful as I can here, but wasn't Solaire actually the third child?

Yup you're right, I thought this was one of the few things Miyazaki confirmed from the early lore theories.

Or I completely imagined that.

Edit: Man I sound like a dick

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ElectricCastle

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Edited By ElectricCastle

The fact that enemies can spam shield breaks without end, and literally never run out of stamina, no matter how much they spam yours down, really hurts the game for me. Being the tank I loved so much in DS1 is just not possible here. The enemies will break your guard and they will stagger you. Over and over and over. Just like Bloodborne, either learn to parry, or get good at dodging through attacks, 'cause your shield's useless,

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austin_walker

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@gaminghooligan: That fan theory has never been confirmed, and has pretty much been debated fiercely since the first Dark Souls released.

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bybeach

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Edited By bybeach

Good review!

Having got past the second boss, it all seems very Dark Souls. Despite the occasional murders done to my character, it is not over-difficult...so far. It looks both atmospheric and true to itself, and runs mostly solid except for the crashes. I'm enjoying the absolute weirdness of an alternate reality that one might expect with a multiverse. Who knows? Another way of saying the world is well realized despite some obscurant storytelling. People who enjoy this sort of thing seem to have plenty to work with, and I am not above trying to make sense of it also.

Thank you Austin.

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baka_shinji17

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Sounds sweet.

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tatsuyarr

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Played on Xbox One for 76 hours since its Japan launch and not a single bug or crash. The experience has been great from start to finish.

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anoldtoilet

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undertale is not a full star better than ds3 imho but whatever

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matatat

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Finale?