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Giant Bomb Review

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Dead Rising 3 Review

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  • XONE

The third outing of Capcom's other, more ridiculous zombie franchise ably walks the line between approachability and the series' trademark off-the-wall quirk.

Yeah, it's still Dead Rising.
Yeah, it's still Dead Rising.

Dead Rising 3 walks a fine line between thoughtfully streamlining the flow of its predecessors' weird mission structure, and stripping out too much of the quirkiness that has defined Capcom's other zombie-slashing franchise since the early days of the Xbox 360. Luckily, the game gets close to finding a happy medium between Dead Rising's signature weirdness and a slightly more traditional open-world format that makes this by far the most approachable game yet in the series.

The first two games confined you and your zombie outbreak to a shopping mall and a casino complex, respectively, while Dead Rising 3 moves the action within the entirety of the fictional city of Los Perdidos. You still get access to the retail mayhem of the previous games via the many toy shops, gun stores, restaurants, clothing outlets, and other shopping spots scattered around town--meaning there are still hundreds of everyday objects available for use as weapons--but the new game does away with the pervasive loading screens of the old ones, allowing you to move around the entire city and a surprising number of building interiors freely as you complete missions, combine weird weapons into weirder weapons, and look for the scads of collectible weapon blueprints and other trinkets that have been added here.

At the same time, Dead Rising 3 softens the overriding time pressure of the previous games to the point that you hardly have to worry about the fact that there's even a timer in the first place. In the past, it was nigh-impossible to do all of the side missions your first time through the game, and each step of the storyline had its own short timer that demanded you get on with the plot sooner than later, or else risk having to start the entire game over. Starting and restarting over and over to build up your character level and streamline your path through the various missions became a hallmark of Dead Rising.

Nick and Dick: co-op buddies with an axe to grind.
Nick and Dick: co-op buddies with an axe to grind.

By contrast, you could go through Dead Rising 3 and easily complete every side quest (which have very generous timers) and story mission (which have no timers at all) on your first try. Rather than putting a ticking clock on each individual plot point, you now begin the game under the threat of an air strike to occur six days hence, and then go about your business at your own pace. And even if you somehow don't make it to the end of the story in the ample time provided, you can restart at the beginning of any chapter right up to the final one, meaning you don't have to replay the entire game like you did in the past if you've squandered too much of your time.

The decreased time pressure and seeming tweaks to your health and enemy damage make Dead Rising 3 feel like an easier game than its predecessors--though thankfully the Nightmare mode that's unlocked from the beginning increases the restrictions on saving, health, and time limits more in line with the older games, if you're looking for that classic challenge. I originally worried the less demanding normal mode would make Dead Rising 3 feel less like Dead Rising. But ultimately the fact that side missions can still expire while you're screwing around--along with the big red warning that shows up every 12 or so in-game hours to go "HEY HERE'S HOW MUCH TIME YOU HAVE LEFT REMEMBER THERE'S A BOMB COMING?"--kept just enough of that sense of urgency in place for my taste, while allowing me to get into more of the other ridiculous aspects of a Dead Rising game without quite so much restriction.

Combo vehicles are one of the best new things in this sequel.
Combo vehicles are one of the best new things in this sequel.

Dead Rising 3 is still deeply stupid. That's primarily because of the combo weapons that return from 2, the absurdity of which has been amplified to the Nth degree. You're still jamming things like a motorcycle engine and a microwave together to produce nonsense like a nuclear death ray, and now you can combo already combined weapons with further add-ons to create even dumber superweapons. As Los Perdidos is a true open world, there are cars you can drive around, and you can combine several of these to create total nonsense vehicles that let you suck up zombies and spit them out wadded up into zombie balls, or place a steamroller on the front of a motorcycle to let you run down hundreds of zombies at a time. And I do mean hundreds; Dead Rising 3 crams more enemies into one frame than maybe any game I can remember, and maintains a (mostly) stable frame rate doing it. Mowing down those hundreds of monsters at once is the purest joy the game offers, and putting all those ridiculous destructive implements together has gotten even friendlier now that you can do it anywhere, rather than having to find a workbench just to build your weapons.

There have been even more enhancements to the way Dead Rising works, in the form of a variable skill tree that lets you customize your play style as you go. In contrast to the previous games, where specific upgrades to health and character speed and so on were tied to each level, you simply earn skill points when you level up that you can drop into any number of categories to make your weapons more durable, give you more health, make your followers heartier, and so on. This is a great way to make the game feel looser and more tailored to the way you want to play it, while keeping the constant feeling of character progression in place.

Again, though, the game is much easier than in the past; even the psychopaths that serve as the game bosses do less damage and die faster than their counterparts in the previous games, and the way you can build your skill tree and amass combo weapons (which you can simply spawn in droves from a safe house once you've built them once) will let you cut through hordes and hordes of zombies without much trouble. It's an easier game than the previous Dead Risings, but it's also a more gleefully entertaining one. If you relished the way those old games were built, you should play on Nightmare immediately. For everyone else, the regular mode will simply be a much better time.

Some of the scenarios certainly still feel like delightful nonsense.
Some of the scenarios certainly still feel like delightful nonsense.

Dead Rising 3 is a little less silly than its predecessors, but only a little. The story plays it just a bit straighter this time around, with a government conspiracy weaving in and out of this latest zombie outbreak, but the events of this sequel also follow directly from what happened in the last two games. So expect plenty of references to Frank West, Zombrex, Phenotrans, and so on, as well as some pretty absurd character encounters, scenarios, and boss fights. A couple of the psychos fall into slightly questionable stereotypical territory, but most of what's going on here is dumb and random in the amusing way that Dead Rising has always had about it. It feels more like a proper entry in this series than the flat, humorless image the early marketing for the game created earlier this year.

As a launch game, Dead Rising 3 has a lot to offer. You could easily spend a couple dozen hours maxing out your character level, doing every side mission, and scouring for all the collectible weapon blueprints and Frank West statues, and that's before tackling the stiffer challenge and more oppressive time restrictions in Nightmare mode. The game isn't quite as off-the-wall insane as the Dead Risings that came before, but it's close enough that it should satisfy most franchise fans, while also being a lot easier to recommend to people who have previously found the overbearing quirks of this series a little too much to handle.

Brad Shoemaker on Google+

77 Comments

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Uhhu

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Nice to read a review from somebody that actually played the retail version of a game increasingly rare these days.

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Uhhu

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Nice to read a review from somebody that actually played the retail version of a game increasingly rare these days.

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heathstedman

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Edited By heathstedman

How do I free roam in this in game please some one tell me soon

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GaspoweR

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ei8htbit

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@endaro: The 7 psychopaths clearly represent the seven deadly sins ranging from lust, gluttony, to envy or did you not put that together? They intentionally portray over the top extreme charicatures of each theme. I got a chuckle over how the quote you referenced assumes the "Lust" psycho is homosexual or portrays transphobic tropes just because he is making sexual advances towards another man, as if that kind of judgement in and of itself isn't marginalizing or completely ignorant of sexuality or the human condition. By the way, it's set across the backdrop of a fictional zombie apocalypse in a world where car battery + sledgehammer and some duct tape = Hammer of Thor. What does that mean? It means this game is awesome sauce and you're concern is not valid.

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ei8htbit

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Edited By ei8htbit

What a great experience this game is, just pure fun. For an open-world genre I found myself really appreciating the sense of urgency and excitement that DR3 weaves into the gameplay against the backdrop of utter chaos, death, humour, and destruction. There is simply no time to get bored and at any given moment you are rewarded for exploring different locations or even taking a closer look at the locations you've already explored, experimenting with new weapons, and just trying out "hey what would happen if I did this?" strategies. The game never punishes you unfairly and just encourages having fun in the crazy world it presents.

Also, I haven't seen it mentioned in any reviews so far, but the voice acting is extremely well done and the soundtrack is really great. A lot of original tracks composed and scored for this game and varied locations and scenes really set the mood in a great cinematic way that's not always expected.

Anyway, if you have an Xbox One you need to play this game, it's my favourite of all the launch games for either PS4 or XONE. I took a break from playing Assassin's Creed Black Flag on PS4 to play Dead Rising 3 and I never looked back - this game stole my entire weekend, I couldn't stop playing it, it wouldn't let me.

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swagtankreviews

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great game enjoyed it!!

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So_Hai

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What could they possibly add to the fourth game? PLANETS of zombies?

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lowestformofwit

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Thank you Brad. Thank you for writing a review which doesn't harp on about poor frame rates and bad texture pop-in.

I've read so many reviews where they harp on about this and some have even said "if you can forgive the inexcusable…etc". And I've played through the game now and this is such a non-issue I found these reviews totally baffling.

The sheer amount of zombies on screen in some areas of the city is staggering and the draw distance is to the horizon. There are very very occasional, tiny, hiccups in the frame rate in some areas but you barely notice them, as you said in you review.

If anyone is put off getting this game because of these bad reviews, don't. The game is solid.

Good work Brad. This is why I come back to Giantbomb time and time again.

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DonPixel

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This game is the most open word-y fun I've had this year! really worth it! Would be perfect with better controls.

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Mars_Cleric

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Edited By Mars_Cleric

@bernoulli said:

@yummylee: Nick's great, he's more of a regular dude and less of a stoic zombie killing badass. I think I've heard someone else say it but he has somewhat of a Rick Moranis quality.

I'd totally play a zombie game as Rick Moranis.

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Bernoulli

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@yummylee: Nick's great, he's more of a regular dude and less of a stoic zombie killing badass. I think I've heard someone else say it but he has somewhat of a Rick Moranis quality.

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ProfessorEss

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I love Dead Rising. The fact that 2 exists still blows my mind so no matter what happened/happens with 3 I'm all thumbs up and smiles.

I mean even if this doesn't capture "the soul" of Dead Rising the fact that it exists, the fact that is an XBox exclusive launch title again, and the fact that it uses the same "show em how many people we can put onscreen" angle as the original makes this motherfucker a slam dunk for me.

...even if I never play it.

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petitfool

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Edited By petitfool

Remember guys, Playstation has the best exclusives so fans should have a lot of funnot playing Dead Rising 3.

Ah, so the last time I responded to your lazily copy-pasted comment I was just being baited, and you just want to start shit just for the sake of starting shit. Good contribution to the discussion.

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r3dt1d3

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While they seemingly made a better game, I can't help but feel they made a worse Dead Rising. Sure the old games were obtuse but that had a charm to it in a way. The new streamlining makes it just another action game with some crazy boss fights and a dumb story.

Fighting Psychos all the time changed up the pace of the game and at low levels they were actually challenging compared to anything in DR3. Escorting survivors could be a hassle but it also lent itself to risk/reward choices. Having to gear up with weapons before you set out for an objective made it more purposeful. Brad wasn't even dying in the game and it's Brad.

TL DR, game is too mindless and I don't enjoy the fetch quest missions and reduction of psychos. Planning and challenge or absent in DR3.

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Ronald

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Edited By Ronald

Haven't played through Nightmare yet but this is what I would give it so far. There are some weird issues such as how in game Nick is this killing machine but in cut scenes he turns into the cat who is scared of his own shadow. I guess the idea is to build his character for the end, but it still is a big disconnect when he is covered in the blood of thousands of zombies in the cut scene and is flinching at one zombie or a psycho, afraid of them. And the texture popping can get distracting, especially watching white stop lines and crosswalks appear while you are fighting a hundred zombies within the same area.

Still, as a game, not as a launch game, Dead Rising 3 is fantastic.

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phantom_3d

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Edited By phantom_3d

main characters of this series have always been weak i hope they get around to fixing this in next game, then might enjoy story more which is also weak

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GermanBomber

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Edited By GermanBomber

Best Xbox One launch game in my opinion...I like zombies.

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impartialgecko

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Remember guys, Playstation has the best exclusives so fans should have a lot of funnot playing Dead Rising 3.

Oh god. You still exist. I thought we left you behind back in 2009 when making jabs at people's purchasing choices was all hip and cool.

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BuddyleeR

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Edited By BuddyleeR

@nmc2008: well Mario isn't a launch title. And there were next-gen games Giantbomb didn't review that would certainly score a 2 or less (see: LocoCycle)

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coolowlbro

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This is the one game out right now that makes me want an XBone.

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Time_Lord

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To those of you that have played it what are the micro transactions like if there are any?

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Residentrevil2

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Yeah, I bought it. ;^)

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NTM

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Edited By NTM

This is the game I want when it comes to Xbox One as of right now. Great review. I personally will play it on normal difficulty since Dead Rising and Dead Rising 2 would be really great games to me, if they didn't have the strict timer, but the timer is little more than an interesting mechanic that I don't really like when it comes to experiencing a game the way I like to experience games.

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Linkachu95

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@varrosanon: You also get to enjoy Titanfall next year.

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AMyggen

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Great review, Brad! Have a good weekend everyone, I'm off to re-watch the Persona 4 ER!

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PanaMusica

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GOTY qualifier: finish the game, then immediately start a 2nd playthrough. DR3: check

love this game, Jazz Hands FTW

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NMC2008

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Edited By NMC2008

I somehow expected 4 stars, I can't quite explain how but I knew it, also I expect more 4 star reviews soon,

lol Did all the next gen games get 4 stars and below except Mario?

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DarkbeatDK

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Edited By DarkbeatDK

I've been playing it intensively over the week and like it a lot as well.

Did an Insanity Run the other night where I skipped on the survivors, went straight for the story missions and skipped cutscenes. When you're fully levelled up and have ridiculous weapons like the Split Shot, it's a breeze and I clocked it in around the time it took me to listen to the latest Bombcast.

Being a killing machine at that level is also a great way to bring the game engine to it's knees

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Also, I don't think the Jehrii psycho fight is a transgender joke. That's literally what happens to the body if you are a woman who is into hardcore bodybuilding.

No Caption Provided

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DanFantastic

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Edited By DanFantastic

Easily my favourite dead rising game, found the first two to be a real chore but really enjoying this