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Giant Bomb Review

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Deus Ex: Mankind Divided Review

4
  • PS4
  • XONE
  • PC

Adam Jensen's return is largely successful, even if the conspiracy surrounding him could've been a little more engaging.

Papers, please.
Papers, please.

The nuts and bolts of the latest Deus Ex game probably won't surprise you at this point. It has the things you expect from this kind of action/stealth role-playing hybrid, like skill trees that make you better at hiding from enemies, or abilities that let you speech-check your way through encounters that might otherwise turn violent. It also wraps its story in the familiar trappings of conspiracy, name-dropping "the Illuminati" like that's something you could just say with a straight face in 2016. Or 2029, as the case may be. Deus Ex: Mankind Divided is a sharp, exciting action-adventure game that feels good and tells a decent, if somewhat shallow tale.

Two years have passed since the events of Human Revolution and Adam Jensen isn't 100 percent sure where he's been and what he's done for some part of that time. He's currently splitting time between working with an Interpol-run task force and spying on that task force for a loose crew of hackers called the Juggernaut Collective. Mankind Divided doesn't necessarily require knowledge of the previous game to make sense, but players can optionally view a 12-minute recap that did a great job of reminding me what, exactly, that last game was about. In Mankind Divided, the after-effects of the previous game's "Incident," which caused augmented humans to go bonkers and become crazed murderers for a brief period of time, have led to widespread fear and distrust of augs, which manifests itself throughout the game as good old-fashioned racism. The lines for the trains are split up into "augs" and "naturals." An augmented "terror organization" is blamed for attacks on the general populace without proof. People even have a slur or two used to denote cyborgs. Though some of the game's side missions do a better job of humanizing this conflict, the game maintains a fairly surface-level approach to these heady issues. Considering the way the game's pre-release marketing threw around way more intense and/or misguided phrases like "mechanical apartheid" and "aug lives matter," you might have expected a more thoughtful--or, alternately, a completely careless--approach to a topic that reflects back onto the real world in a couple of different ways.

As it stands, the narrative is fine, if somewhat forgettable. Jensen spends the vast majority of the game in different sections of Prague, which has become a ground zero of sorts for human/aug tension. There are plenty of different factions at play, from the shadowy government-controlling conspiracy at the center of it to an augmented rights organization that swears they're non-violent to Russian mobsters, dirty cops, a hilarious little underground newspaper, and so on. By the end I felt like I had stopped "the bad guys" without getting any more insight into who "the bad guys behind the bad guys" actually are or why any of it matters. The game also doesn't come up with many meaningful combat encounters. On one hand, this solves the boss fight issue some had with the previous game, though I don't know that "remove almost all boss fights" is the most exciting solution. Perhaps that speaks more to my non-lethal, very conversation-focused approach to the action, but by the time I got to the boss fight in Mankind Divided, it felt like I hadn't had enough trigger time to be actually comfortable with the combat controls, making the endgame more of a hassle than a satisfying conclusion. I ended up enjoying more of the side missions than the actual story itself, though the narrative does provide a good setup for why, exactly, you aren't starting out just as powerful as you were at the end of the previous game.

Your new abilities come at a price, but you can always hack your way around those limits, too, if you like...
Your new abilities come at a price, but you can always hack your way around those limits, too, if you like...

Adam Jensen's undergone some additional modifications, resulting in some "experimental" new abilities. These pop up on the skill tree after the game's tutorial, but unlike the rest of the skill tree, which simply unlocks as you spend points, the experimental abilities cause extra strain on Jensen's system. So to use them--at least at first--you'll need to completely disable other parts of the skill tree. This creates a bit of a balancing act between abilities that probably would have been cooler if the experimental abilities themselves were more interesting. I ended up playing most of the game without them, and since the game needs to be balanced to support any playstyle, I never found myself wishing I had the ability to execute an air dash or really needed an augmented, ranged non-lethal takedown. Walking up behind enemies and pressing the takedown button works just as well and doesn't require any ammo. Still, the tree does support a somewhat wider range of playstyles with these abilities, and that's cool. Of course, if you just want to play it like a shooter, you may find the gunplay itself to be a little lacking. You're given plenty of weapons to choose from (including a better-than-average shotgun, which became my go-to weapon when things went bad), but most of them never felt great to use, and the movement never feels snappy enough to make the action feel like a top-tier action game. The shooting is just fine for an action-RPG with a stealth focus, though.

That blend of stealth and shooting is joined by your active and passive augments, which determine the options you might have at any given time. This results in each building seeming to have the same few types of entry points. Did you spec in the direction of the gas-resistant lungs? Maybe the poison-filled passage under the building is the right route. Did you spec up in hacking? Just hack the keypad at the back door. Want to just waltz past the guards? Active camouflage makes you invisible for brief moments, more than enough to get you past any stupid guard. Or hey, maybe you just want to shoot everyone. I primarily played a stealthy style and focused my points into opening up as many of these different options as possible, just in case I needed one over the other. By the end of the game, I felt like I was more or less able to do anything, hack anything, and be everywhere. But that still usually translates into skulking up behind a guard and hitting the takedown button, which awkwardly cuts to black, displays a canned takedown animation, and cuts back to the action. At times the hard cut to the takedown made me feel like I was playing some kind of neoFMV game, which I suppose isn't all bad.

My favorite part of the previous Deus Ex game was the world it built around the game. All the little lived-in parts, screens full of corporate emails, streets full of disenfranchised people with little bits of dialogue to spit your way... it sounds contrived, sure, but all that video gamey stuff really struck a chord with me. Mankind Divided is better at distilling some of this down. There seem to be fewer laptops to hack and emails to read, but the messages you get are usually of a higher quality than what you saw previously. Or, at least, they're good at providing a little flavor. On top of that, they've got a craftable "multi tool" in the game that you can use to hack one normal object automatically, regardless of your skill level. This eliminates that feeling that you're missing out on some meaningful thing, just because you haven't gotten around to building your hacking skills up to level five. That's a smart addition that left me feeling like my one playthrough was plenty, instead of feeling like I missed a bunch of minor stuff and having to decide if I want to go pull apart my old saves and go a different way.

Alex is your primary contact with the hackers at the Juggernaut Collective.
Alex is your primary contact with the hackers at the Juggernaut Collective.

Most of the game is set in Prague, but that's not quite as limiting as it sounds. The city is broken up into multiple districts that you get to via train. So it does have multiple areas and you can more or less travel between them at will. The end result, though, is that you don't see many wildly different locales--there's nothing here that stands out the way Hengsha did in the previous game. Prague is the game, with a few missions along the way that take you to separate areas for awhile. These trips are also used to phase the city, so you'll get a few different looks (and levels of tension in the streets) over the course of the game.

The mechanics of the story translate over to the game's Breach mode, which is a single-player mode set inside a VR-style world. It has its own skill tree and focuses on individual levels, times, and scores. Here, you typically have to run through an environment, collecting data from nodes as you progress. Once you've collected enough data, you escape to win. I got a little bogged down in the in-universe explanations for all this. Like... why would a VR representation of a security system's firewall have VR ventilation ducts for you to escape through?

But the real issue is that when you remove the action from any kind of cohesive narrative, it isn't exciting enough on its own, particularly when presented as a sterile, featureless environment the way cyberspace appears in Breach. It's a dull addition to the game that feels like the developers needed to add a "living" mode to the game, complete with the increasingly standard (and increasingly dismaying) consumable card pack concept. The additional, downloadable "Jensen Stories" are a little more engaging so far, though only one of them was made available during the review phase. This one, called Desperate Measures, covers a bit of ground from the middle of the game and effectively starts you with a mid-game Jensen, with some points to spend on your skill tree, and a specific story to experience. I'm just not sure why this wasn't integrated directly into the game itself, though, since it just feels like yet another side mission in a game rife with side missions.

I'm left with the feeling that a sequel to Human Revolution could've told a more engaging story, but at the same time I had a really great time crouch-walking through Prague. It might not be an especially surprising sequel, but it all comes together quite nicely, with solid side missions and a mix of action and stealth that lets you mess around and find your own way of doing things.

Jeff Gerstmann on Google+

130 Comments

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El_Mahico

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Edited By El_Mahico

Lets divide some mankind.

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BeachThunder

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Pretty much exactly what I was expecting. In fact, I'd say it would be hard to imagine this game being 5 stars. I'm still really looking forward plaything this.

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MooseyMcMan

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Excited for this game! Glad that it's good, even if it's not as good as it could've been.

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TehBuLL

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Sounds like exactly what I wanted.

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Darth_Navster

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Whoa, a review for a major release in 2016 that didn't mention any technical hiccups!

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Dussck

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I found that cut-to-black thing very awkward in Human Revolution and it's in this one as well? Man...

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ivdamke

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Edited By ivdamke

Seems like it's very much a traditional sequel. Improves slightly in areas, still fails to improve others but in the end is still a solid enjoyable game for the most part.

Curious how long it took to finish if it was comparable to the first games 20-25 hour campaign.

I also hope the soundtrack is good.

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deactivated-63c06c6e81315

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AV_Gamer

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Seems like the sequel many people were expecting. That's good news.

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AdequatelyPrepared

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I asked for this.

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archer88

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Edited By archer88

Honestly, as long as this is a functioning game I'm picking it up. I don't have many must buy franchises, but Deus Ex is one of them.

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Sysyphus

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Sounds like it aligns pretty much with my expectations for it. Looking forward to the quick look!

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emfromthesea

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Edited By emfromthesea

About what I was expecting. Glad to hear that the game didn't turn out to be an unforeseen disaster or anything.

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casinoghostt

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@ivdamke said:

Seems like it's very much a traditional sequel. Improves slightly in areas, still fails to improve others but in the end is still a solid enjoyable game for the most part.

Curious how long it took to finish if it was comparable to the first games 20-25 hour campaign.

I also hope the soundtrack is good.

It's Michael McCann again, so it probably is. Also, the composer for Breach mode is Ed Harrison, most well known for his superb and lengthy soundtrack to the NeoTokyo Half Life 2 mod.

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Klager

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TheManWithNoPlan

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Looking forward to playing it.

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Nagafen

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Edited By Nagafen

I just cannot get excited for it, I hate the art, the main character looks like an Emo Asian, he belongs in Final Fantasy.

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alistercat

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Pretty much what I expected. Though I would always prefer a stronger story. Sold.

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munkippo

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Not taking the Illuminati seriously is exactly what they want. COME ON SHEEPLE!

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rmanthorp

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rmanthorp  Moderator

Awww yeah - all these reviews are making me so amped... I was thinking about sitting on MD and waiting to pick it up later but I feel the pull in a big way!

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LassieME

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Wow, a review in the year 2016 on GB

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steveurkel

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I really didn't like human revolution and the director's cut has been sitting unplayed in my steam library for almost 2 years now. I decided to give Human Revolution a try the last few hours and I found myself having some sort of fun but just wanting to play a better version of that game because it has not aged well and when I can go play doom or hitman I would rather be in those worlds than human revolutions. I got as far as running around 4-5 apartment side quests and punching a guy break dancing and felt this game is not for me. I was hoping for more excitement in the GB review personally.

Every video I have seen of this game has made me want it really badly. It doesn't sound like the gunplay is very good which is very surprising since most gameplay videos I've seen seemed to have a good amount of fun looking gun fights.

I don't know if this is a recommendation or not after reading this review twice, but I already bought it two days ago and can't wait to play it! I've been burned by this franchise 3 times in the past but here is hoping it lives up to what I THOUGHT deus ex was but the game really paled in comparison to other FPS offerings at the time looking back on it (and the reason I wasn't impressed with the series from the word go).

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Grace_Omega

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I had a really great time crouch-walking through Prague

Put this on the back of the GOTY edition, Square.

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Mikeytz

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I did not like Human Recolution. I hope this one can pull me in cause I do love me some Deus Ex. I'm glad black and gold isn't a big deal either lol

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extintor

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Edited By extintor

This reads like a review about a game that has met the expectations I have for it... and makes me feel very confident its the game I want to be playing. I wonder if there's any scope for the conspiracy element to go a little deeper with the DLC?

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Darkecho117

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Sounds like a solid sequel. Looking forward to some new Deus-Ex

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bathala

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I'm ready for this.

pre-ordered 3 months ago $35 game and season pass

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BeachThunder

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@archer88 said:

Honestly, as long as this is a functioning game I'm picking it up. I don't have many must buy franchises, but Deus Ex is one of them.

Yep, I even enjoyed Deus Ex: The Fall.

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gbrading

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Hey, it plays well and sounds fun, so I'm reasonably happy. Would have been nice to have a better story, but thinking back I honestly can't remember much of Human Revolution's story either. Still, very excited to play this next week. Good review Jeff.

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darkjester74

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@klager said:
@adequatelyprepared said:

I asked for this.

Me too.

I also asked for this. Good to see my expectations are met. Im a little disappointed that the game is limited to the one location, but hopefully the areas will be diverse enough such that it wont be an issue. Looking forward to playing this next week!

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mellotronrules

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all i needed was this game to be 'solid,' and it sounds that's the consensus.

#chan, amirite?!

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spankingaddict

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CANT WAIT !

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CDUB901

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Edited By CDUB901

Yes! Human Revolution was by far one of my favorite games of last gen. I have no doubt this one will be one of my favorites of this been gen.

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cooljammer00

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I wish it was the same Alex from Invisible War.

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steveurkel

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I feel a little bit better about my purchase after watching the gamespot review. I think it just helps to see it in video format and see the game moving since when you are reading a review like this that doesn't make the game shine it feels stagnant until you see it in motion again.

The less excited I am playing human revolution also completed the effect of making me more excited for this game I absolutely love the graphics and aesthetics. I am a sucker for graphics in games and 2016 has been so amazing.

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deactivated-6256d396c4133

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Really looking forward to this.

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TheTerribleFamiliar

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I still like card unlocks in games. That sounds good to me.

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RavenX302

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Edited By RavenX302

Tiniest bit disappointed by the lack of different hubs. The little slices of worlds are my favourite part of the Deus ex franchise. That is really unfortunate. I enjoyed having a couple distinct locales to wonder around in.

Still looks great.

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ShaggE

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Mick Foley on the latest Deus Ex: "Ehh, I'm torn."

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DarkbeatDK

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I'm kinda interested in the technical side of it.

I want to buy it, but which version is less fucked?

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BigTinz

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Edited By BigTinz

I think the lack of globetrotting is a big mistake on the devs part. That's a staple of DX.

Also, the "meh" story is even more of a bummer considering how well the original's has held up: https://www.youtube.com/watch?v=rxOKEsBx4NU

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Tennmuerti

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Just wish my new PC got here a week sooner to start playing it on that straight away.

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TheWildCard

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Sounds like the last one: fun to play, story is kind of generic.

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conmulligan

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Even though this is a positive review, I'm much less interesting in the game after reading it. I dunno, I guess I was hoping it would be more than just a prettier Human Revolution? I liked that game a lot, but there were so many things that could've been improved upon and it sounds like this doesn't even close to doing so.

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JonnyNB

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I'm glad this turned out ok, HR was one of my favourite games of the last generation.

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I'm excited to play this, but the text of this review makes it sound more like a 3-star game than a 4-star game. Especially since Jeff doesnt care for many of the new features.

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archer88

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@archer88 said:

Honestly, as long as this is a functioning game I'm picking it up. I don't have many must buy franchises, but Deus Ex is one of them.

Yep, I even enjoyed Deus Ex: The Fall.

I may have paid for Deus Ex: The Fall twice...

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MarriottPlayer

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Nice review, can't wait to play it (whenever that is)..

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BojackHorseman

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Was not aware this game was coming out now. Thought it was a 2017 game.

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Neau

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Nice. I loved Human Revolution; this looks to be more of that.