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Giant Bomb Review

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Duke Nukem Forever Review

2
  • PS3
  • PC
  • X360

Duke Nukem Forever is a sad mess of a game, but hey, at least it finally came out, right?

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I certainly never expected that I'd write a review of Duke Nukem Forever. It was long-dead, relegated to the isle of canceled games alongside StarCraft: Ghost and Thrill Kill. So, in some weird way, the notion that Duke Nukem Forever is a final, shipping product is all the victory it needs. Duke Nukem Forever is practically a historical document, and my advice to you is that if you're the sort of person who followed 3D Realms all the way down and you're feeling like you need to know how this crazy tale ends, you should play Duke Nukem Forever and see what it's finally become. But also know that this final product is kind of a terrible shooter with a bunch of really mindless attempts at referential humor, both of which do a great disservice to the Duke Nukem 3D legacy. If you're not a history buff and you're just looking for a good time, look somewhere else.

For a game that's supposed to be so over-the-top and bombastic, Duke Nukem Forever sure is boring. Its longer-than-average campaign attempts to deliver on variety by mixing in a few vehicle sequences, an underwater section, and multiple levels where you're shrunk down to tiny size and forced to carefully jump from one platform to another, but these only help make the game feel old. Most of this stuff--the platforming and awkward underwater controls, specifically--has been bred out of modern shooters for a reason. In the context of Duke Nukem Forever, a lot of these sequences feel like filler, meant to distract you from the game's lackluster action. Duke can hold two weapons at a time and has a recharging, Halo-like shield meter, though it's called "Ego" here. This doesn't quite lead to the tactical considerations that a limited inventory might initially imply, though, as the only time you really need a specific weapon is when you're in a boss fight. The game's bosses can only be damaged by turrets or RPGs, so whenever you get into one of these situations, the game makes sure that you have the appropriate weaponry nearby.

The arsenal covers most of what you'd expect from a Duke Nukem game, including a shrink ray and a freeze beam that lets you toy around with enemies a little bit. Duke 3D had one of my all-time favorite shotguns (which is a pretty short list), and the gun returns in Duke Nukem Forever feeling mostly intact. Blasting pigs up close and watching them crumble after one shot is kind of satisfying, even after all these years.

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But that's probably the only true satisfaction to be found in Duke Nukem Forever. We're past the point of getting thrills from basic interactivity like "hey, you can flush the toilets" or "oh, you can sort of play this awful pinball machine." If the core shooting in the game was exciting, these lame little extras would be forgivable. Instead, they make you wonder if the main parts of Duke would have been better if people weren't wasting their time making sure that the pool tables almost work. Enemies don't really burst apart in a satisfying way, and the bulk of the weaponry feels underwhelming. The console versions of the game also lose something extra in the translation, as an unstable frame rate that only seems to get worse when you're firing heavy weaponry makes everything that much harder to follow.

The action is often monotonous and basic in a way that doesn't even leave room for "old-school" thrills. This is a game that allows for headshots, but certainly doesn't require them. Most enemies don't put out too much of a fight and they go down relatively easily. The game doesn't make up for their weakness by throwing large numbers of bad guys at you at once, and there are even large sections of the game where there's no combat at all. Considering most of the non-combat sequences require you to wander and jump around bland, old-looking environments that feel like they were touched-up by someone wielding nothing but a shader that somehow makes every single surface look slightly greasy, the breaks from combat aren't any better than the parts where you shoot your guns. Even the boss fights get repetitive by having you face a sort-of-harder version of the game's first boss as the game's final boss.

The entire campaign is sprinkled with bits of dialogue from Duke Nukem himself. This, you might remember, is one of the key points about the character. He's a wise-cracking, movie-line-stealing misogynist who loves strippers and cigars. Back in 1996, we were still coming to terms with the idea that PC game characters could talk at all, so it was easy to fall in love with Duke's constant chatter. But times have changed, and Duke's schtick just feels unimaginative and sad in Duke Nukem Forever. Duke's still lifting his material from other sources, and he's getting a fair amount of it wrong. Plus plenty of it is way, way out of date. A mangled version of the "remember, Sully, when I promised to kill you last? I lied" line from Commando makes its way in here. At one point Duke sings "America, fuck yeah" just because your commanding officer mentioned America. The Internet isn't safe, either, with "porkchop sandwiches" dropping in straight out of Eric Fensler's GI Joe PSA reedits. That happened in, what, 2003? No jokes are wrapped around these references, making the whole thing feel like some kind of sub-Family Guy attempt at getting you to chuckle just because you remember a line from Starship Troopers.

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When he's not "being Duke" by using movie catchphrases, he's "being Duke" by alluding to how much trim he gets. In the unironic world of Duke Nukem Forever, Duke's a superstar sex god with his own Vegas penthouse, complete with a set of sexy twins willing to do anything for him. Females that you encounter along the way fall all over themselves when they encounter you, and the first 30 minutes or so is little more than ego stroking, probably designed to remind you that Duke's a bad-ass. Men want to be him! Women want to be with him! The whole thing feels like it's trying too hard, and Duke's act was already kind of lame the first time around. This time, presented at face value without any meaningful wink or nod to modern sensibilities, the whole thing feels like it was written by crazy people. The character simply doesn't work in 2011, and now that I've played Duke Nukem Forever, I'm left wondering if the character ever truly worked at all, or if standards were just so much lower back then that we didn't bother paying much attention to how stupid it all was.

Though some will probably be offended by some of the things in Duke Nukem Forever, it's not worth getting agitated over. Like the previous game, Duke Nukem Forever's tone is meant to be tongue-in-cheek. You'll again see topless women and some other childish dialogue to accompany those boobs. I think this tone is best summed up in one of the alien hive areas, where you stumble upon a trio of human-looking boobs just sticking out of an alien-looking wall. No bodies, just boobs. Sexy, right? You can slap them around via the use button, and Duke chuckles to himself like some kind of sociopath. It's downright creepy, and it reinforces my feeling that a game with a bit more self-awareness about how out-of-touch the Duke character feels would probably be way funnier. There's certainly a place for sophomoric humor in video games, but the attempts to include it in Duke Nukem Forever fall flat most of the time. It makes Duke feel like a sad, pathetic character that continually needs to pump himself up by reminding anyone who will listen that he is, indeed, the king.

In addition to the campaign, the game also has a multiplayer mode with four different game types. These let you take the Duke weapons into standard deathmatch, team deathmatch, king of the hill, and capture the flag games. It has a maximum player count of eight. Hey, at least that's more than Duke Nukem 3D supported, right? You'll find a remake of the Hollywood level from Duke 3D among the 10 maps, but it just looks weirdly filthy. The map design doesn't feel like it sets you up for elaborate trip mine and pipe bomb traps like the previous game did, which is too bad, as that was one of the best parts about Duke's multiplayer. Like the rest of the game, the multiplayer feels a little mindless and old. Not classic--old.

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When comparing platforms, it's clear that the PC version was the priority for the game's developers. There, the game is capable of running at a smooth frame rate with reasonable load times between levels. The console versions look extra grimy and unoptimized--things like texture pop-in and depth of field effects aren't as clean. The frame rates aren't as stable and the load times are practically a deal breaker, with huge gaps between levels and after any death. They give you just enough time to realize that you could probably be spending your time doing something else.

It feels weird to criticize a game that's been in development for as long as this one has for feeling like a relic, but in the end, Duke Nukem Forever's development history only really matters to a fraction of the overall audience. As I said before, if you're a part of that crowd, part of that faction that finds yourself so fascinated by this whole project that you need to know how it ends, I recommend you play Duke Nukem Forever for yourself. But I'd practically insist that you do so on the PC and try to wait for a sale. If you're not willing to play a sloppy, cobbled together first-person shooter just because it has some kind of weird historical meaning, though, just forget this ever happened and move on. It's great, in some ways, that Duke Nukem Forever was released at all. But don't be confused into thinking that it's a great game.

Jeff Gerstmann on Google+

249 Comments

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MEATBALL

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Edited By MEATBALL

I do hope that now that DNF is out there that we see a newer take on the character in the future that is much more self-aware and takes advantage of how depressing the character is for humor. I kind of want that game, assuming it plays well.

Hell, you can probably get away with being crass and childish if your game is legitimately enjoyable. Just look at Bulletstorm, although I still kind of see that game as a poke at Epic's post Gears of War reputation.

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craigbo180

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Edited By craigbo180

Worth the wait.

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FritzDude

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Edited By FritzDude

Duke nukem? More like Duke puke'em. 
 
*Pun intended*

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TadThuggish

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Edited By TadThuggish

@Ventilaator said:

"...with a bunch of really mindless attempts at referential humor, both of which do a great disservice to the Duke Nukem 3D legacy."

Because Duke Nukem 3D was mature and deep and thoughtful-like in it's humour, right?

How dare they release this garbage with immature humour in it and call it the sequel to Duke 3D IT IS TAINTING THE PURITY OF THE DUKE NAME *tear*

Someone doesn't understand the word "context"!

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MisterMouse

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Edited By MisterMouse

the people in the featured image look soooo bad!

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DavoTron

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Edited By DavoTron

I shelled out £55 for this fucker. In the "Balls of Steel" edition, there's an art book and it straight up says "We dropped this because of time".

WHAT THE HELL. IF THERE IS ONE THING YOU HAD, IT WAS TIME

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ssj4raditz

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Edited By ssj4raditz

Thanks for the insight, Mr. Jeff. I'm still looking forward to playing DNF, if just for the novelty of it all.

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Bongos

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Edited By Bongos

How the mighty have fallen.

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Slaker117

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Edited By Slaker117

I'm not even someone who cares about Duke Nukem or it's legacy, but watching the Quick Look just made me sad. So much time, and presumably effort, was put into making this game and getting it released, and all it ends up being is an ugly, ugly mess. Not that that wasn't expected, but it's hard to watch something fail so completely.

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Saltank

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Edited By Saltank

Amen.

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MrKlorox

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Edited By MrKlorox

I'm amazed anybody could have expected anything positive from this game.

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HolytheGoalie

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Edited By HolytheGoalie

It's telling that the gameplay is so bad that the Quick Look theater crashed three times before I was able to watch the whole thing.

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Chontamenti

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Edited By Chontamenti

@LiquidSwords said:

HAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHA

HAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHA

HAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHA

HAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHA

I agree! =D

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Hector

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Edited By Hector

Let's never talk Duke Nuke Em' again!

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lockwoodx

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Edited By lockwoodx
 
 Maniac Mansion, eat your heart out.
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Afroman269

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Edited By Afroman269

@MrKlorox said:

I'm amazed anybody could have expected anything positive from this game.

Looks like any game has crazy defenders...except for Big Rigs...maybe.

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Osiris

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Edited By Osiris

I think that's what you get when a game is in development for so long, never really getting finished. Then it get's picked up by a developer who makes great games and has to just deal with what they got, no time to make drastic changes, finish everything up, polish everything up (hence the long loading times, no actual structure) and get it ready for sale. Really, really sad :( Oh well...

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valiantgoat

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Edited By valiantgoat

Looks really boring, a lot of walking around. Seems like a waste of Gear Box's time, they should be working on the next Borderlands game.

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dichemstys

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Edited By dichemstys

Sucks to hear that this game isn't good.

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GameGod23

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Edited By GameGod23

ill probably buy this once it hits  the bargain bin just to have a copy for my collection since i was a big fan of the original.

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jmfinamore

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Edited By jmfinamore

I think the fact that he gets movie quotes wrong is actually really funny and says a lot about the character, assuming it was intentional. Maybe the whole game was meant to be a satirical play on old school design/aesthetics? No one thought about that, did they? Hmmm

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Muttinus_Rump

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Edited By Muttinus_Rump
@HarlequinRiot said:
I think the fact that he gets movie quotes wrong is actually really funny and says a lot about the character, assuming it was intentional. Maybe the whole game was meant to be a satirical play on old school design/aesthetics? No one thought about that, did they? Hmmm
It knowing it's bad doesn't make it less bad.
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ArbitraryWater

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Edited By ArbitraryWater

It's great! This iconic clip from the Hotspot finally has it's answers   

  And the answer to "WHAT COULD THEY POSSIBLY BE DOING" was "They were totally adding in interactive alien boob slapping bro"
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MjHealy

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Edited By MjHealy

@nickux said:

After hearing Jeff rant about Duke Nukem Forever never coming out on old episodes of the Hot Spot in 2006 it's surreal to be reading this review. The people at 3D Realms who managed to somehow not ship this game after more than a decade should be ashamed of how inept they must be. Will we ever know what really happened? Crazy!

I remember that episode, that rant was one of my favourite Jeff moments on the HotSpot. It speaks volumes about this game that happened five years ago.

I am dissapointed by DNF. I thought it may be passable and I would buy it for history's sake but after watching that Quick Look... man, this game looks rough. I may buy it for dead cheap in a bargain bin at some point in the future.

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Edited By BonOrbitz

@HarlequinRiot said:

I think the fact that he gets movie quotes wrong is actually really funny and says a lot about the character, assuming it was intentional. Maybe the whole game was meant to be a satirical play on old school design/aesthetics? No one thought about that, did they? Hmmm

I'm willing to give it a shot with the idea that it is satire. Isn't that what the Nukem games were back in the mid 90s?

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monkeyking1969

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Edited By monkeyking1969

Pitch perfect review, but I will still buying a copy. It comes down to do I buy Duke or Alice, and to be honest Alice seems like a more of a yawn.

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Vexxan

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Edited By Vexxan

Guess it just took too long...

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Brackynews

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Edited By Brackynews

@DavoTron said:

In the "Balls of Steel" edition, there's an art book and it straight up says "We dropped this because of time".

WHAT THE HELL. IF THERE IS ONE THING YOU HAD, IT WAS TIME

When the artbook is more self-aware than the game, there's trouble.

So, bets on Game of the Year Century holiday release? (oh strikethrough, so glad you're there when needed)

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valentin_rad

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Edited By valentin_rad

10 year development time is for pussies!

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tmthomsen

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Edited By tmthomsen

Great review.

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Pinworm45

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Edited By Pinworm45
@Ventilaator said:
"...with a bunch of really mindless attempts at referential humor, both of which do a great disservice to the Duke Nukem 3D legacy."
 
Because Duke Nukem 3D was mature and deep and thoughtful-like in it's humour, right?
Did you miss the sentence after that where he straight up admits it probably wasn't?
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emem

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Edited By emem

Very well written review Jeff, especially for a game you didn't like.. I'd really have a hard time doing that.

@StingingVelvet: I finished it a few days ago and if you liked the beginning you are fine.. the only really bad parts are the vehicle sequences, imho. And I also think that the game "works", if you can turn off your brain for a few hours and just enjoy it for what it is without any expectations. There's no doubt in my mind that it's not a great game, but I still had a lot of fun playing it.

Actually I prefer DNF over Bulletstorm, even if Bulletstorm is the better shooter and looks like a modern game. Bulletstorm makes me feel like a degenerate playing it, Duke for some reason doesn't. Oh well, that's just me.:)

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ImperiousRix

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Edited By ImperiousRix

Duke Nukem Forever's acronym, DNF, could also be interpreted as "Did Not Finish"... 
Just something to consider, seeing as how the game turned out.

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fisk0

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Edited By fisk0  Moderator

@Brackynews said:

@DavoTron said:

In the "Balls of Steel" edition, there's an art book and it straight up says "We dropped this because of time".

WHAT THE HELL. IF THERE IS ONE THING YOU HAD, IT WAS TIME

When the artbook is more self-aware than the game, there's trouble.

So, bets on Game of the Year Century holiday release? (oh strikethrough, so glad you're there when needed)

It could have been the 2011 90's game of the year, if Bulletstorm hadn't been a more successful 90's style FPS.

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eulogize_my_baked_goods

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To be fair I'm surprised it gleaned even 2 stars - other reviews I've read kick this game all over the shop and that quick look hardly sells the game. If I'd pre-ordered this like 10 years ago and hung on to the promise that Duke Will Come Good I'd be rather pissed off right about now.

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Colt

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Edited By Colt

I'm enjoying it.

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FluxWaveZ

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Edited By FluxWaveZ
@ImperiousRix said:

Duke Nukem Forever's acronym, DNF, could also be interpreted as "Did Not Finish"... Just something to consider, seeing as how the game turned out.

People have been saying that for years and it made more sense when we didn't know it was coming out.
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epgpx

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Edited By epgpx

What. Really? They've been working on it for a decade. I just can't fathom the idea that its a bad game, oh well, i still gotta play it.

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CosmicQueso

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Edited By CosmicQueso

I'm enjoying the hell out of Brink (despite the negative review), so I'm still looking forward to giving Duke a whirl tonight.

Disclaimer: I'm playing both on PC which Jeff says is the best way to enjoy both. So PC has that going for it, which is nice.

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jasta

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Edited By jasta

Slammed!

Glad that's out of the way.

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b33

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Edited By b33

forever no more.

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TheWiFiJedi

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Edited By TheWiFiJedi

Oh thank god!  Now can we finally put Duke to death forever!  NO ONE cares anymore! 

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KuribosShoe

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Edited By KuribosShoe

No one game should have all this suckage.

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Applederp

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Edited By Applederp

Well lets just be all grateful that it's OUT and finally out of the picture.
 
Now Gearbox can make a true Duke game and do it in 18 months.

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Sooty

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Edited By Sooty

That remark about the PC version being more optimised makes little sense as framerate is dependant on the machine it's running on.

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ConstantRa1n

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Edited By ConstantRa1n

So you're saying give it a chance, huh?

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deactivated-5c7ea8553cb72

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Really well written review. I feel that it sounded more 1 star-ish, but that's only a minor gripe in the grand scheme of things. I think the game will make a fascinating Steam sale down the road for me.

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unsolvedparadox

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Edited By unsolvedparadox

That next Duke Nukem game from Gearbox is going to be sweet, though!

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Winternet

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Edited By Winternet

A very good read. Great review.