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Giant Bomb Review

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Horizon: Zero Dawn Review

5
  • PS4

Guerrilla's got something really special here.

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Horizon: Zero Dawn is, more or less, an entire game based around Arthur C. Clarke's third law, which states that "any sufficiently advanced technology is indistinguishable from magic." What would happen if only one person had the world at her fingertips? If only one person had access to a smart phone and the entirety of the internet, what advantages might that give them over their peers? Replace "smart phone" with "networked augmented reality device," set things in a tribal world where anything the world's inhabitants don't understand is likely to be worshiped as a god, and you've got the basic setup for Guerrilla's thrilling new game.

That tribal world is Earth, in a far-flung future where tribal society is the order of the day. Hunters hunt with bows and spears, but in addition to boars, turkeys, and rabbits, deadly, animal-like machines also roam the landscape. Metal ruins of the old world lie below. This is where players enter the picture as a young girl named Aloy. As a child, Aloy falls into one of these forbidden ruins and finds a "focus," the aforementioned augmented reality device. Suddenly, there's a whole new layer to her world. She can extract data from computers, detect broadcasts, and analyze her environment in a "Batman detective vision" sort of way. This ends up making Aloy far more deadly with her bow, spear, and other weapons, too.

It also means that Aloy's story progresses along two branches. At first, she's the tribal outcast, attempting to gain favor in her small community and avenge the death of her caretaker. But as she ventures further and further away from her old village, she begins working with and against numerous other factions. The focus attached to her face also means that she's quickly thrust into quests that get her closer and closer to the truth behind the nature of the world itself. Why are they there? What happened to the ancient humans that came before her? Where the hell did all these vicious machines come from? Who made them? Who continues to make them? What do they want? The surface level "this faction of this tribe wants to take the city from this other faction" stuff is fine, but once the game starts making good on its initial setup and letting you peek behind the curtain, the story shifts into a higher gear. It's a fantastic science fiction tale that expertly hangs the next piece of information just out of reach without feeling like it's stretching its information out too thinly. I thought the game was coming to an end around two-thirds of the way through, only to discover that there were multiple hours of mainline gameplay left to experience and additional answers to seek.

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By the end, Horizon comes to a satisfying conclusion in a way that left me feeling like they should probably never make a sequel. It's a near-perfect story that creates a world and also provides meaningful answers about said world. Not to soapbox about it, but games don't do that often enough anymore. The events of Horizon have weight and the game feels less like franchise building and more like a cohesive statement. Of course, the developers couldn't help but leave in one little bit that hints about what might happen if and when they decide to make another one, which I found to be a little unfortunate. But I guess that's business.

Zero Dawn is structured quite a bit like the recent Far Cry games. You'll level up, gain new abilities by slapping points onto a skill tree, and hunt for crafting materials that let you hold more things in your inventory. You'll happen upon a handful of bandit camps, tag enemies, and try to prevent them from setting off an alarm if you're spotted. You'll climb a few things to reveal objectives on the map, but the game manages to craft a decent take on that concept that doesn't overstay its welcome. The stealth is satisfying, though some of the options you get to handle enemies can be a little game-breaking. For example, hiding in tall grass means you're effectively invisible, provided you haven't already been spotted. Early on, you can choose an ability that lets you whistle. It only ever alerts a single enemy, and that enemy comes right over to you, where you can take them out (unless they're one of the larger machines or armored humans) with a "silent strike." That doesn't alert the other enemies, usually, so you can do it again and again, clearing out entire areas with zero risk.

Open combat is more exciting, but it can also be slightly clunky. You always have a spear, which has a light and heavy attack. After some upgrades, a couple of heavy strikes will knock an enemy over, letting you jab them with a critical strike. The ranged combat is a bit more varied, though I never felt the need to use some of the fancier weapons, like a ropecaster that lets you strap enemies down, effectively knocking them over the same way your heavy melee strikes can. Or the tripcaster, which lets you set traps for enemies. The weapons work as advertised, but the different bows and arrow types always felt like the star of the show to me.

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Fighting machines, especially bigger ones, gets easier if you pay attention to an enemy's weak points. You can knock off armor pieces and components as you fight, so disabling a stalker's stealth generator will make it unable to become cloaked. Knocking the gun off the top of a big cat machine means it can't shoot at you, and so on. There are lots of bits to chip off of larger enemies, and reducing their effectiveness is a great way to survive the larger fights. You'll have elemental arrows to exploit specific weaknesses, and a type of damage called "tear" is specifically designed to help you strip the machines clean before you start moving in for the kill. This leads to a few cheap moments where you can Skyrim-hop your way up the side of a mountain, where a machine can't follow, then patiently strip off every single piece from complete safety. But, by and large, it's an exciting system that makes every shot count and ratchets up tension in the bigger fights. Of course, if fighting isn't your thing you can reduce the number of encounters by learning how to override the machines, which tames them and makes them aggressive toward your enemies. Or you could always fire corruption arrows to confuse them into attacking each other... point being, the game has some nice options that'll let you play the encounters a few different ways.

The overall story is solid, but the moment-to-moment dialogue is also quite good. Even some of the smaller quests get their own fascinating twists and turns, and characters often defy expectations in welcome ways. Aloy is well-voiced as a character caught between worlds, someone who has to try to explain advanced technology to a bunch of religious zealots who think she's either the second coming or a demon herself. It all makes for a really refreshing experience that zigged when I assumed it would definitely zag on a few different occasions. That said, it's worth noting that a lot of the lip-syncing in cutscenes is remarkably off. In a game with such fantastic visual design, one that pays such close attention to tiny details, this sticks out more than it would otherwise.

Horizon: Zero Dawn is familiar but also really refreshing. It's not a short game (I spent around 30 hours with it), but the storytelling still feels concise and efficient. The combat has some nice options that make encounters fun, even when you're just stacking up stealth kills from the relative safety of a bush. And the presentation end of the game holds up its end of things with a solid soundtrack, great voice acting, and a cohesive design that makes all its disparate parts fit together. All in all, it's a great game, it's Guerrilla's strongest release to date, and I suspect I'll go back in after the fact to clean up whatever side quests and errands I have remaining, if only to spend a little more time in that world.

Jeff Gerstmann on Google+

336 Comments

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Klyith

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@davekap said:

"Aloy is well-voiced"

5-star review.

It's almost like nobody told Jeff that she's voiced by Tiny Tina.

almost like vocal performance had zip to do with why he didn't like the character, or the writing of borderlands in general

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ripelivejam

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@eosino said:

Any talk of a PC release?

it's a sony hot scloosie. highly highly doubt it.

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GaspoweR

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@eosino said:

Any talk of a PC release?

it's a sony hot scloosie. highly highly doubt it.

It's a Sony first-party product so probably never going to happen.

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WrathOfGod

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PS4 very slowly building a case for me. Man.

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Antoha94

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very well written, And yes the game looks astounding, very glad to hear such enthusiasm back from someone who demands a high level of excellence.

Very looking forward to get back to the ol' console myself too, thanks for the review . Im convinced +Fan :) - Anton

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andresgrodriguez

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Waiting for the quick look to see what the variety is like.

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advocatefish

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Holy shit.

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RoaRawR

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Edited By RoaRawR

I am very curious.

It 5/5 but out from it it sounds like only the story is great but combat sounds very basic "far cry" ish.

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Snarkanoid

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Fuuuuuuu I thought this was coming to PC! I hate that I will have to buy a ps4 to play the last 10 AAA games I've been interested in.

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jaseo

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How awesome would it be if they brought the release date forward one week?

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Thiefsie

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Video embargo??

D=<

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Eosino

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Corvidus

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Reads more like a 6 star to me...

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oasisbeyond

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The last 5 Jeff gave was 5 out of 10 lol jk. I'll rent this, buy cheaper, not worth 93$ Too expensive today's games :) in 1 month it will be $70.

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Jijipose

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I just hear "Far Cry" and sink back into my seat. I am so burnt out on that style of open world game that even an "excellent" one holds next to no appeal to me.

I think the post 2010 glut of open world games made me realize just how much I appreciate a good, fairly linear level. Assassin's Creed made me tire of hiding in grass and doing corner kills. It probably doesn't help that whenever you give me a choice of approach in a game, I will always pick stealth, and stealth mechanics in most games make a mockery of any balance.

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reelife

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Would be hilarious if the twist in Horizon was like the movie BattleField Earth

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Domoreaper

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5 stars from Jeff, we've got something here boys.

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ripelivejam

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man cant wait to see it in action tomorrow. i was sort of looking forward to this but it's crazy how hyped i am for it now. kinda bad it's stepping on zelda's toes to a degree.

also rip my wallet if i end up getting a switch as well.

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ngGamer

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Edited By ngGamer
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ngGamer

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larmer

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Edited By larmer

"As part of the research we looked at every single tribe that ever existed and read their stories."

-Studio Art Director for Horizon: Zero Dawn

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saberrider

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This is in no way a 5 star game. The one thing that is truly outstanding are the visuals and that's it. The gameplay is so trivial and boring. There's a really basic stealth system that is just boring. Just hide, call the enemies over one by one and stealth kill them. The alternative is chipping away at their health while constantly dodging. I'm 6 hours in and I don't feel like I want to keep playing. FarCry was so much better at what they are trying to do. A prime candidate for most disappointing game of 2017.

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VindtUMijTeLang

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@saberrider: respectfully disagreed. The combat is amazing if you engage in it (not so much sneaking or cheesing the AI) and the story is probably my all-time favourite among games.

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Steamboat

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As someone who is burned out on Far Cry (didn't even have the stamina to beat blood dragon) and the Ubisoft patented open world formula, i'm surprised just how incredible this game is to play. The story is fantastic, yes, but I was blown away by how the combat alone made me want to continue playing. Using elements and shooting components off of giant robots to disable functions, all of it was great.

Almost skipped this for my initial fatigue with open worlds, but Jeff nailed it by saying how this is special and sets itself apart, so on his word I thankfully bought it. The story in particular is as tight as a great sci fi novel, you can tell they put a ton of effort and thought into it. Fantastic!!

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extintor

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Primary platform PC. Secondary Xbox One. Up until reading this review today hadn't yet felt a single tingle of need to own a PS4 at any point since launch.

Just bought a PS4.

I think I'll get some worthwhile use out of it after all.

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deactivated-5f39c75856922

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flippyandnod

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Edited By flippyandnod

To me this game is easily five star. Even at the start when you're running around the Nora area it seems like it's already offering a complete game. Then just when I was getting into the game cycle of hunting small creatures for resources to complete quests and expand my pouches I left the Nora area and exited to the area to the west.

All of a sudden I'm riding my horse through the West and for the life of it it reminds me of Red Dead Redemption. And then when that big bird (Thunderhawk) swoops down and kills me trivially I stopped thinking that perhaps I had a game-breaking loadout, because my weapons were now mere pop guns on these baddies.

There is so much to do in this, but the world manages to still feel varied. The feeling of wonder when you see a new creature is amazing. The dialogue and tasks are varied, even though there are a few bland fetch-quests. Hunting with the bow feels great and if you get tired of that you can try using your mount as a weapon or just jump off and start swinging your sword. There are even 3 or so more other ways to fight (tripwires, shotgun-alike, traps) and some of those are super powerful but I just can't be bothered usually because shooting the bow is so fun.

The other characters seem alternately suitably impressed and suitably skeptical (for the purposes of the plot/texture) by what Aloy can do. Even if some facial animations are a bit off the characters are well realized and add to the situation. And if you think I'm going overboard here just watch the dialogue between the two merchants at Meridian Village bickering about which kind of machine lens they want from you, then look at the "You're looking at him" scene from ME: Andromeda (I think it's at about 1:17 in the 3/31 playdate video) and consider how much more natural and developed the interaction is in Horizon. Then stop and consider that you are looking at an optional "filler" side quest scene in Horizon versus a main-line character development scene in ME: Andromeda.

This game gets so many things right. Well realized, huge map. Great ranged combat, good close-up combat. Great dialogue and and interesting story. And amazing machines to look at. Just take a close up look at the Thunderhawk (while it isn't shooting you) and see the fantastic integration of the jet engines into the the wings, forming a spiritual connection between the animal world we know and the metal world of the things humans make fly. Yes, the science of a jet-engined flapping-wing bird doesn't work. I don't care about that any more than I care about the unexplained AR link of the Focus. I just wonder at the great-looking bird-machine until it kills me with ball lightning or just swoops down with its claws to finish the job.

My only regret is they'll never top this game. The creature design is so amazing I can't see how they can bring the same level of wonder again. And only once can you cross a mountain from a well-realized Rocky Mountain world and be thrown aback by the unexpected appearance and grandeur of the American West. And the development of Aloy, ham-fisted as it may be (how can it not be when you go from insecure teen to killer of the most fearsome things in the world in the course of a game), also brings its own level of wonder and interest that is hard to do again in the same world.

I'll be bummed when this is over, although I will probably get a chance to borrow a Switch and play Zelda at that point. But until then, this is without question my GOTY. And yes, I know it's barely April. I hardly find it a bad thing that a game can be amazing enough this early in the year to stand out so much that I would make such a premature statement.

Edit and PS: How the heck does Aloy come from the wilds to a city in the matter of weeks and find herself in a working elevator and not have something to say about it or the view? Seemed like a missed opportunity for some great monologue.

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WickedCobra03

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Great review. Still looking to pick up this game as I didn't have time a few months ago. Rereading the review has definitely made me excited to jump in!

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dya

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@chrjz: the story is just so incredibly engaging and fascinating that there's no way this could be a 4, even with it's minor shortcomings.

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puck2dag

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This sounds like it could be one of the ten games of the year to me.

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mattack

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$10 on Prime Day(s) this year.

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SonofSeth

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"I suspect I'll go back in after the fact to clean up whatever side quests and errands I have remaining, if only to spend a little more time in that world."

Got this way after the fact, but this sentence really mirrors my feelings after finishing the game. It was a somewhat slow buildup for me until I started to gel with the combat and after that it quickly became one of my favorite games of the generation.

Eagerly awaiting any news on the sequel.