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Giant Bomb Review

117 Comments

Mafia III Review

4
  • PS4

Mafia III is a smartly written and enthralling open-world action game bogged down by technical issues and a repetitive structure.

Lincoln Clay has a mission. If you've played any big open-world game of the last decade or so, you probably have a decent idea of what that mission is. In Mafia III, Lincoln is your archetypal revenge protagonist. Something has been taken from him; in this case, friends and adoptive family in a mob hit that should have left him dead too. In order to set things right, he has to tear through a detailed rendering of a familiar place--in this case, the city of New Bordeaux, which is loosely based on New Orleans circa 1968--laying waste to the various tiers of enemies that stand between him and the crime boss who betrayed him. You know this story. You know how this all plays out. You've avenged this sort of thing before.

Lincoln Clay returns to New Bordeaux looking to restart his old life. The Marcano crime family has other ideas.
Lincoln Clay returns to New Bordeaux looking to restart his old life. The Marcano crime family has other ideas.

Yet for all its familiar trappings, Mafia III stands out. A big part of that is the game's chosen setting, and how its protagonist fits into it. Lincoln Clay is a black man in the civil rights-era American South. This is an especially fraught time in American history, and Mafia III doesn't shy away from addressing the deeply racist realities of the time. How it chooses to address those realities against the backdrop of a standard open-world action game, complete with the busywork and body count that come part and parcel with this genre, is sometimes a troubling thing, but it's troubling in a way that at least inspires some critical thinking. It tries, and more often than not, succeeds at making Lincoln feel at odds with the world around him. And while the game never quite transcends its pulpier storytelling inspirations, there's an unusual humanity to both Lincoln and the characters that surround him that make this story worth seeing through to its conclusion.

That story kicks off with one of the more audacious introductions I've seen in a game in a good, long while. Fresh from a tour in the Vietnam War, Lincoln returns to his hometown of New Bordeaux looking to reconnect with his family. That's "family" in the classic mafia sense, mind you. Lincoln has history with New Bordeaux's black mob, an outfit that mostly works under the umbrella of the city's major power, the Italian Marcano crime family. Upon returning, he joins up with his cohorts to help the Marcanos rob a US Treasury depository, in the hopes of rescuing his crew from an outstanding debt. It's a stylish and lengthy sequence, presented nonlinearly with snippets from a modern day documentary about Clay's legendary rampage against the New Bordeaux mob. It's all set-up, of course. There can't be a rampage unless there's something to rampage against. In this case, Lincoln and his people are betrayed by the Marcanos, shot and left for dead in the burning wreckage of his crew's neighborhood bar. Lincoln is the only survivor of the assault, and upon recovering from his nonfatal head wound, he vows swift and severe vengeance upon the family that wronged him.

This sequence also paces itself completely differently from the rest of Mafia III's campaign. The prologue is a contained affair, with discreet areas to play that act as tutorials for the sorts of things you'll end up doing once the city opens up. Once Lincoln is set upon his mission, the entirety of New Bordeaux becomes explorable, though missions won't appear on the map until you've set your designs on a particular district.

Like Saints Row and last year's Assassin's Creed: Syndicate, Mafia III is a game of conquering territory. Each district of the city is run by a particular lieutenant in Marcano's operation. When you first choose a district to focus on, a number of small mission objectives appear. These are all tied to various rackets that the lieutenants manage. Though the rackets themselves are varied, the way you go about dismantling them is largely the same: kill everyone that isn't of personal use to you.

Mafia III's combat system can be immensely entertaining, which is good, since shooing bad guys is the vast majority of what you'll spend your time doing.
Mafia III's combat system can be immensely entertaining, which is good, since shooing bad guys is the vast majority of what you'll spend your time doing.

Mafia hangs its entire structure on gunfights. Yes, stealth is an option, and it's usually possible to lure a few dimwitted enemies to their doom just by whistling from around the corner and gutting them before they have time to react. But most situations still require at least a few bullets fired, and the game seems heavily tuned in favor of players engaging in full on hails of gunfire. The array of weapons included in Mafia III all pack a big punch, and enemies are specifically designed to die with maximum theatrics. Every bad guy seems to look for a nearby ledge to tumble over just before expiring, and if none is to be found, any piece of scenery ultimately ends up fitting the bill. Blood gushes everywhere, objects constantly explode, it's all a pulpy, violent mess.

That violence isn't inappropriate given the traditions of both the Mafia series and the open-world action genre in general. You know going into a game like this that by the end of it, you're going to leave a great deal of carnage in your wake. That the action is, by and large, satisfying, somewhat salves the feeling of repetition that sets in long before the game concludes. When I say that the game revolves around gunfights, I mean that in the near absolute. There's very little variety to Mafia III's mission designs. Occasional boostings of cars or destructions of properties only barely break up the hours upon hours of shootouts with extremely gullible guys sporting bomber jackets and/or giant sideburns. In a game with a less entertaining combat system, this would be ruinous. In Mafia III, I had a good enough time kicking doors down and shotgunning dudes through windows that I was mostly OK with it.

Eventually, all that grunt murdering draws out the big bad of the district. These are the big personalities of Mafia III, and the missions tied to them are easily the highlights of the game. They are, of course, still gunfights, but they take place in more interesting locations and let the writers stretch their legs a bit more. Of particular note are a fancy funeral turned LSD nightmare, and a big battle on a sinking riverboat as you hunt down big boss Sal Marcano's Foghorn Leghorn-sounding dumb ass of a brother.

Though you can sense a bit of blaxploitation influence in the game's villains, Mafia III's writers mostly avoid painting in overly broad strokes. That's most evident in the characters you ally yourself with during the course of the game. There's Cassandra, the leader of a Haitian gang who grudgingly aligns herself with you in the hopes of creating better opportunities for the predominantly black population of The Hollow. Burke is the former Jimmy Conway of the Marcano organization, an unmade Irish lieutenant on the outs after his son is killed during the prologue's post-robbery betrayal. And then there's Vito, who you may remember as the protagonist of Mafia II. He's a good bit older now, and in such deep water with the Marcanos that he's all but given up on living to see another day.

Each territory in New Bordeaux comes with an assortment of Marcano associates to weed out. Doing so is an admittedly repetitive process, but the boss encounters at the end of each district are worth the effort.
Each territory in New Bordeaux comes with an assortment of Marcano associates to weed out. Doing so is an admittedly repetitive process, but the boss encounters at the end of each district are worth the effort.

Everyone's motivated by understandable ends. Your lieutenants are all people wronged by the Marcanos in various ways, and they're all looking for their own kind of revenge against them. Those goals happen to align, but it's clear that the alliances you strike have to be managed. There's even a system built into the game that revolves around this. Each time you claim a territory you have the option to assign it to one of them during a sit-down. They'll each make their case for why they deserve to run this chunk of the city, usually a case made more emphatically if you've already assigned one or both of the rackets to them prior. Freeze one of them out enough times, and they may turn on you, unlocking a separate story mission you won't see if you manage to keep them happy.

It's a neat idea that's maybe a little too easily managed, given how volatile some of these personalities can be. I got through Mafia's campaign without having to fight any of my allies, and only once feeling like I was even close to that happening. It's a shame, because it's a good example of the way Mafia III tries to make the things you do in the game have some weight beyond the act of killing. It also makes the upgrade trees associated with those characters feel kind of moot, since keeping them all happy ensures that you'll never unlock any one tree to its full extent. Most of the benefits you'd want are unlocked early on, but that just makes the higher tier benefits seem superfluous.

All that said, keeping them all alive has its benefits too. The side missions you end up embarking on for each lieutenant offer up some additional backstory for each of them, and some of the strongest writing in the game crops up during these sequences. You learn about the various people who betrayed Vito and led him to the point of expecting death around every corner, discover the ties Burke still holds to the IRA and his frayed relationship with his surviving daughter, and grow to understand Cassandra's larger goal of arming the people of The Hollow against the myriad elements that would seek to oppress and destroy them.

Divvying out territory to your associates has repercussions. Leave one of them feeling ignored, and they may turn on you.
Divvying out territory to your associates has repercussions. Leave one of them feeling ignored, and they may turn on you.

Cassandra's plight in particular feels like the thrust of what Mafia III ultimately wants to explore. This isn't a game content to just drape itself in the kinds of loaded imagery and language associated with this time and place. The kind of bald-faced racism of 1960s America isn't difficult to portray on its own. It's not hard to write a bunch of slurs into every dialogue sequence and include some comically evil Klan members to kick around. What's harder is to take that kind of miserable racism and apply it to the very structure of the world you're inhabiting. You see it in the smallest details, hear it in casual conversations between NPCs. Richer neighborhoods in the game offer a stronger police presence than poorer neighborhoods, and business owners don't hesitate to call them if you walk into a shop labeled "whites only." Rarely does an interaction take place in the game that doesn't remind you of the imbalance of power between people like you, and the people who hold sway in this city.

In one early cutscene, Lincoln visits a country club at the behest of the Marcanos, and as he walks up alongside Sal's son Georgi, a woman hurries past them, clutching at her purse and nervously eyeing Lincoln as he goes. It's tempting to point out that any preconception this woman might have about Lincoln is ultimately proved true. He is a criminal, prone to violence and theft. But at the same time, consider that he's there with Georgi, the brash, clearly unconcerned son of the city's most notorious crime boss. It's well-established in the game that the Marcanos are a visible entity in the city. People know who they are, and likely know what they are. Nobody at the country club seems afraid of Sal or Georgi, but in strolls Lincoln, and suddenly all eyes are fixated. It doesn't matter what terrible things you're into in New Bordeaux, so long as you're of the right complexion.

The game can absolutely be heavy-handed about this, and there are as many times where it betrays that feeling of oppression. After all, this is an open-world power fantasy, and for as much legwork as the script does to make the structural racism of the city feel realistic, it can never make things too oppressive for the player, otherwise the game wouldn't be fun. So while you're limited somewhat by police presence, in most situations you can still drive like a lunatic around the city and kill with impunity, so long as you do it just far enough away from the eyes of the law. And for as much humanity as the writers imbue Lincoln and his crew with, they're still violent, mostly unrepentant murderers. At times, the game seems like it wants to wrestle with this. Some late game conversations scratch at the notion that the only real difference between Lincoln and the men he's after is a slightly more rigid, but almost equally dubious moral code (not to mention the color of their skin). But it never goes too deeply into this, seeming content with simply raising the question while allowing its tale of revenge to play out mostly straightforwardly.

Still, in the context of a mass market video game, the sort where players are routinely asked to sympathize with killers because their cause is justified by one of a few interchangeable, focus-tested backstories, Mafia III's attempts to dig into the structural oppression of its era, and the ways in which that informs both Lincoln and Cassandra's choices, feel like a minor revelation. So often games seem content to wear the skin of political oppression, without delving too deeply into the realities of it. Mafia III doesn't do that. It lends weight to its story by painting its primary characters as deeply flawed, even sometimes believable human beings. Even its most cartoonishly vile personalities--of which there are a few--don't feel too far beyond the kinds of hateful mouthpieces we frequently see in today's political arena.

As much as bugs and glitches are expected in this genre, it's no less disappointing when they appear with the frequency that they do in Mafia III.
As much as bugs and glitches are expected in this genre, it's no less disappointing when they appear with the frequency that they do in Mafia III.

If anything ultimately does undercut Mafia III's aims, it's the game's lack of technical prowess. New Bordeaux is a diverse and lovingly rendered city, but bugs frequently crop up, often enough that the game has difficulty maintaining a sense of immersion. Most of these are merely of the annoying variety; glitchy textures and animations, broken physics, and the like. More severe issues, like side mission objectives appearing on the map when a side mission isn't actually active, and the odd crash bug, cropped up during my time with the game as well. In a less serious game, those kinds of issues would normally be a simple source of amusement. But in Mafia III, it robs scenes of intended impact when your jacket texture is tearing off in eight different directions, or the character you're hearing a tragic story from is inexplicably overlaid on top of a separate, immobile model of the same character.

Ultimately, technical gaffes and issues of design repetition weren't enough to stop me from appreciating Mafia III. The writers and voice actors turn in the strongest work, crafting and performing a story that manages to rise above the conventional open-world structure it's working within. When Mafia III does falter, it's where it most willingly gives in to those open-world conventions, resting back on the kinds of activities and mechanics we've seen done time and time again in games just like this. It's not unfair to want Mafia III to be better than it is, but I think it's still worth admiring for what it manages to pull off.

Alex Navarro on Google+

117 Comments

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cojack426

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Cool.

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DF-1

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This is the 2nd highest metacritic score. Cool that you enjoyed it!

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zaldar

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Eh you gave it to much leeway due to the racism portrayal. I understand why and somewhat sympathize but don't agree that should make up for what is really a bad game. Especially when played on PC and compared to PC open world games. Rock Paper Shotguns review seems more in line with accuracy to me.

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Lyall

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I know it's a cliché to say this, but I feel like this review reads like a 3/5.

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alex

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@zaldar: I don't think it's a really bad game. I think it has problems, but I don't think those problems are insurmountable, nor did they detract from my enjoyment for the most part. Granted, I played on PS4, where the technical issues seem a bit less intense.

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Captain_Insano

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I've put about 9 hours into it and I quite like it. I think it gets the balance wrong between the need to complete open world racket missions and the set piece story missions. The set pieces are pretty damn good and the world overall is a compelling one.

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Acid08

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@zaldar: Accuracy according to who? It's a review, an opinion. It's fine to not agree but come on.

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Colonel_Pockets

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Edited By Colonel_Pockets

Nice review, Alex. I will play this eventually. Unfortunately school is killing me right now.

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Blackspur

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I don't see how this can get 4 stars when the gameplay is so poor. I enjoyed the story myself but that does not excuse it at all in my opinion.

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deactivated-64b8656eaf424

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I really liked Mafia but still haven't played the second one, good to know that the third one is still cool too.

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Humanity

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Edited By Humanity

After having about 1 or 2 districts to go I am playing almost begrudgingly at this point. The insanely rote and repetitive gameplay wears thin in the first 10 hours and gets worse as you grind on without any significant change to the formula. It's like they spent 16 months building that excellent intro and then someone from publishing burst in through the doors and said "this needs to be on shelves in 3 months!" and they had to scramble to get it finished.

I love open world games. I enjoy most of the Assassins Creed, had a ton of fun in Sleeping Dogs and even really enjoyed pretty much everything Watch_Dogs had to offer. That said Mafia 3 just takes it several steps too far. It's a solid 3/5 but anything above that is being really, really generous. Unless you really get into the setting or story the gameplay does not in any way support it throughout your stay.

Mafia 2 was criticized for it's lack of open world activities but man I would vastly prefer if Mafia 3 followed the same structure of story mission after story mission than this checklist approach they went with.

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Lamneth

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OF COURSE Alex loves this game :P

But really it's not bad, it's just so damn repetitive, and performance wise it's absolute garbage.

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Elod

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I would have enjoyed this game a lot more if it wasn't an open world game. The player agency through the territory take over mechanic, over and over again, really is a slog that gets in the way of a fantastic narrative.

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PurplePartyRobot

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I'm some ways into the game and largely enjoying my time with it. I don't mind open-world jank for the most part, stuff in Mafia 3 like sidequest vehicle objectives not spawning or having another vehicle spawned inside of it make it really frustrating sometimes given the location relative to everything else. It's a real pain having to go all the way to the southernmost part of the Bayou Fantom to get a boat-- only to find the boat isn't there or another has spawned inside of it and is killing the boat from the inside-out. Other than that, it's a solid game.

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OMGFather

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Huh, honestly expected no more than a 3.

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Sooperspy

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Surprised by the 4, but that's where I'd fall on it as well. Good game, great at times, even, but too much of the same shit.

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supermonkey122

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Jeez, this is a 2 star game to me. A great story can't save one of the most boring games I've played in a long time.

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BoOzak

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I have a pretty high tolerance for repetition and i'm having a hard time getting through this. I dont feel like the story is good enough to warrant overlooking the blandness of every other aspect of the game design. But i'm only about halfway through and obviously the story being good/bad is very subjective.

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Phoenix87

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No way is this a 4 star game

3/5 at most and that's being generous

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Dryker

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Edited By Dryker

I've got no spare time for extra games right now. But I think I may have to vote with my wallet for games like this.

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Efesell

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I guess I just give repetitive gameplay a pass when it's asking me to repeat a lot of things that are pretty fun to do.

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newmoneytrash

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Great review. I agree with the score. I don't think this is going to be a game that hits for everyone, but if it does hit you it's gonna HIT

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Cheetoman

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I played about 40 mins of this game and I just hated the movement. Just feels off and laggy.

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danlongman

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I just finished Mafia III a few days ago, and personally agree with Alex completely 4/5 for me too.

and @phoenix87 its his review he feels its a 4/5 you are free to have your own opinion as well, the cool things with reviews is they are subjective.

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ClairvoyantVibrations

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@zaldar: Recognizing that a AAA game handles real-world racism relatively well is something that should be focused on, especially when it seems that the narrative and setting are what really shines through in Mafia III. There's also the fact that games tend to mask racism in a Fantasy or Sci-Fi setting, and that can work well, but often feels cheap. That a game with this big a budget was ballsy enough to set itself in the American South of the 1960s and have you play as a black man is incredibly commendable.

From what I read here, it seems like Alex considered this important enough to highlight as one of the games strong points, and as something that was executed in a way that elevated the game above others in the genre, which is completely within his rights as a the reviewer of a piece of media.

From the general tone of this review it feels like this would have been a 3/5 had it not handled its story and setting so well. Looking at it in that light it makes perfect sense that a major focus of the piece of writing would be on those aspects of the game.

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extintor

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Edited By extintor

Coincidence. I posted my review to the site for this today also. I loved so much about this game but the mid and late game design and pacing was just too negative overall for me to go as far as making Mafia 3 a recommendation. I think I had a very similar overall reaction to the game as you did though. The game is quite a technical achievement (minor bugs aside), and the narrative work is strong. The repetition of game play and structure was just a bit too much by the end of it all. I was glad to finish and have the game done by the time I got to the end.

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Nagafen

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More of a 2/5 for me, great story, crap game.

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NolanQ

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Edited By NolanQ

I can easily see why this game has such a mixed reception and why many of the comments are surprised at the 4/5 in relation to the written review.

For me, it seems very much inline with what I'll take away from this game.

I really, REALLY liked Mafia 2. The moment-to-moment gameplay was okay and the gunplay was serviceable. But I was sotaken by some of the scenes and story beats that I look back very fondly on that game, even though a lot of what I was doing wasn't really anything special.

It seems like Mafia III is similar in that regard, I'm totally fine with that and indeed very excited to play the game.

TL;DR: Mash together "pretty okay moment-to-moment gameplay" and "great story and ambitious characterization" and that's an easy 4/5 in my eyes any day.

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csl316

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Glad it's cool. For some reason it reminds me of The Getaway more than GTA.

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hedinnweis

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Actually this is the best game of the year tho

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hedinnweis

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Actually this is the best game of the year tho

I am enjoying it for a lot of the same reasons I liked Far Cry 2 so... take that as you will. I understand that not everyone liked that game either.

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wildpomme

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Edited By wildpomme

Great review, Alex! I agree with everything you wrote here. Also, I feel like the PC stuff is overblown. I played Mafia 3 on PC and in my 37 hours, the glitches I saw were in line with what you experienced. There do seem to be some optimization issues, but playing the game at a solid 30fps instead of 60fps ended up being fine.

P.S. I hope Donovan comes up during the GOTY talks. :D

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cooljammer00

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Still can't wait for that Alex Navarro Wolf Among Us review.

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Edited By AV_Gamer

The game was unplayable at first on PC, but after they dropped the Patch, the game plays a lot better. Also, the PS4 and Xbox settings are the same as the PC game's lowest settings, in fact, the lowest settings are still better. So if you're thinking you need a beefy PC to enjoy this game, you don't. And the graphical differences aren't that much according to Digital Foundry.

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dikarddeckard

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Finally, a Mafia III review that echoes my feelings about the game. Thanks again Alex!

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Edited By crunksmcgee

@razzuel: I liked Donovan, but I think I might put Lincoln as character of the year over him.

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The Story missions in this game are great but the rest feels like bland go to x and do y with maybe 5 variants of it. At least the gunplay/feel is really good but this game suffers from a ocean with the depth of a puddle syndrome. And i am gonna say that mad max who sufferd from the same syndrome is a better game then Mafia 3 now that's weird to say something like that. Really bummed out by Mafia 3 cause could have being a really good game if it wasn't for the forced open world content

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MooseyMcMan

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Really good review, Alex.

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pogo

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I can't believe how much people want to shit on this game. I agree with Alex on this one. I thoroughly enjoyed my time with it and respect what it is try to do in regards to race. That it is honestly trying to be genuine is about 100 times more than most games, even if its rough around the edges. What drives me nuts is people who think that games with open worlds, shouldn't have serious story matter because you can just as easily take a car and run people over with it. They seem to forget that you can also choose NOT to. I want more games to trust us with deeper issues than dude in camo/robot/spacesuit is tough and shooting stuff with big guns.

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fishinwithguns

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"No way this is a 4/5"

"This seems like more of a 3/5 review"

(etc.)

Sounds like maybe you should write your own reviews, unless this is the only insight you're prepared to provide... just a number. You realize the star rating is very subjective, right? Also, people often complain about there not being enough reviews. Alex didn't even have to review this but chose to do so. Do you really need everything you read to reflect your own opinions? Are you that insecure about how you feel about a game that seeing anyone show even the slightest difference of opinion makes you defensive?

The several paragraphs of text here go into much more detail than any number of stars one assigns to a game. I'm convinced that the star system is only still here because it saves people time, attempts to encapsulate more complex opinions, an effort to make it as black and white as possible for the readers, and these are readers who just end up complaining that it doesn't match what they think (and also, "readers" who probably haven't even read the review and just decide to bitch about a number). I just don't understand comments like this. Oh well.

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Ken_Foo

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Between the live streams, podcasts, and Quicklooks, I think we already know how GB feels about this game. It seems like reviews are just for people Googling "Mafia reviews".

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hassun

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I do love to be reminded every so often that @alex is a terrific writer.

Great review.

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applegong

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Kinda feel an open world version of Max Payne vibe from this.

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MOAB

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It was just OK for me. I enjoyed watching Alex play it more than I enjoyed playing it.

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deactivated-5a00c029ab7c1

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If it wasn't for this games awful repetitive missions this would be a GOTY candidate for me.

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chilipeppersman

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Edited By chilipeppersman

I look forward to picking this up for cyber monday, and by then it should have most of the issues ive seen come up in reviews patched out. Im glad GB likes it tho!

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Baldurs_Great

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To me at least, this game is more than the sum of its parts. I'm not entirely surprised at the generally low scores it's been getting (nor all that disappointed, because I understand why). I agree in particular with the critique surrounding the formulaic, rinse-and-repeat low-level missions, before the main area bosses show up.

However, like Alex, I still had fun doing these missions because a) I liked the shooting and b) I liked the driving. I played with the aim-assist on high, because a) it was more fun; and b) I'm not trying to repeat the same mission 5 times when I'll have to do it again in some form or another 20 more times anyway. I also didn't mind the lack of fast travel because, like I said, I liked the driving (though lord forbid you drive some beater-ass slowpoke like they did in the Quicklook...I always drove that red Ferrari-looking one). Point is, I can see why these things are problematic for many people and why reviewers zero in on this, so I'm not trying to defend that.

As for the bugs, I really wasn't bothered; I mean if Fallout 4 is the worst it gets (and it is), this pales in comparison. I had 2 hard crashes, and I also got duped a bunch of times by the fake side-mission signs in the bayou so I drove all the way there a few times for nothing, but other than that I had no problem. But I recognise these problems exist (particularly on PC), even if I didn't experience them much.

But I really do think the story and performances are so underappreciated. I read a lot of "yeah the story's great BUT...", which I think sells it short. It's not like I play every game that's released, and maybe I'm not remembering some obvious examples, but I haven't seen a better combination of motion capture, character animation, voice work, script, and acting in any game ever. That includes something like Uncharted 4. I honestly think this is the bar right now for this kind of stuff. The cutscenes really were like watching an HBO show (and made me wish it *was* an HBO show). I mean, how fucking amazing are the first few hours? Just. so. damn. good. Granted, it's the apex, but the rest of it holds its own as well (and I'll echo what someone said above, that there are pacing issues: The intro is so good in part because the cut-scenes aren't spread too far apart, so it makes it more cinematic and propulsive). And while it wasn't quite the best story I've ever played, it was fresh and complex enough that it still ranks quite high, with emphasis on the documentary-like presentation.

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WheresDerrick

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Edited By WheresDerrick

I agree with this review, I enjoyed the hell out of it and found even the repetitive parts fun because they were at least quick and/or different than what all other open world games are doing. Plus the combat is just fun

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mason0

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@zaldar: Reviews are only "accurate" inasmuch as they reflect the reviewer's honest experience with the game. If you don't think that's what you're getting then I don't know what to tell you other then you've come to the wrong site. As for the game itself I completely agree with Alex: it has some jank and some repetition but ultimately I'm still having a fantastic time with it. It certainly isn't "really a bad game".

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deactivated-58d0fe182d7c0

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Sort of wonder if people who say the story in this game is amazing played past the first 2 hours. It's totally phoned in and boring beyond the impressive intro. The endings are a joke. GOTY