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Giant Bomb Review

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Metal Gear Solid V: Ground Zeroes Review

4
  • PS4
  • XONE

Ground Zeroes makes up for its initial brevity with plentiful side content, a gorgeous look, and the most dynamic, satisfying stealth gameplay Metal Gear has seen in some time.

There's just the one base to infiltrate, but there's a lot to do in there.
There's just the one base to infiltrate, but there's a lot to do in there.

With a $30 price point and a main story mission that lasts somewhere between an hour or two, Metal Gear Solid V: Ground Zeroes sounds like a bad deal. It's a simple "get in, extract a couple of prisoners, and get out" affair that's seemingly intended to give you a taste of what the actual Metal Gear Solid V, The Phantom Pain, is going to be like when it releases sometime in the next two years. Given this profoundly unattractive value proposition, it's a good thing Ground Zeroes is actually highly replayable and offers a lot more side content than you might think at first. It's also possibly the most fun Metal Gear has ever been to play.

Ground Zeroes acts as a short bridge between Peace Walker, the last appearance of Snake--he who would be Big Boss--and the forthcoming Phantom Pain. We all know Big Boss will go on to found the mercenary state Outer Heaven and become the big bad guy in the original Metal Gear, and Ground Zeroes makes it clear things are heading in that direction. That said, if you're like me and all but ignored Peace Walker, you'll want to read the dense recap of that game's events available from the main menu here before you undertake the main mission. Otherwise the characters and events of Ground Zeroes won't mean a whole hell of a lot. The game relegates most of Metal Gear's typical absurdity to the periphery of the short storyline, instead focusing primarily on the private-army and nuclear-proliferation stuff that was the series' stock in trade for its first 15 years. It's worth noting the story visits a number of violations on one character in particular that hover somewhere between unpleasant and grotesque. Some of that stuff exists in collectibles, but one in particular is part of the core storyline and is unavoidable.

I stopped showing up to Metal Gear looking for satisfying stealth gameplay a long time ago, so it was surprising how much I enjoyed roaming around Ground Zeroes' lone military base, shooting guards with tranquilizer darts, hiding bodies, interrogating guards for info...all the stuff a super spy is able to do. The stealth feels dynamic; guards run a wide variety of patrol routes, occasionally get in and drive vehicles around, and mostly behave in a pretty believable way whether you're secure in the shadows or they think they've seen you moving around. On the normal difficulty, the game really empowers you to stay hidden. You can tag enemies, vehicles, turrets, and security cameras by aiming at them with your weapon or binoculars, after which you'll always be able to see them through walls and as icons on your map. And when you get caught, the game gives you a pretty generous slow-mo period so you can try to quietly take out whoever spotted you before they raise an alarm. Combine this stuff with other modern third-person amenities like a proper dash and responsive aim-and-shoot control and Ground Zeroes starts to feel like a really damn playable stealth game.

Each side mission is set at a different time of day, keeping the visuals fresh.
Each side mission is set at a different time of day, keeping the visuals fresh.

That main story won't take you long even your first time through, although if you aim for an S rank, you'll have to play pretty meticulously without getting spotted. But I found it highly replayable, going through it four times and having a pretty different experience, sneaking around different parts of the base and having different emergent guard encounters, each time. Ground Zeroes makes it feel like the game designers really get how to put an interesting stealth-based open world together. As a good counterbalance to the brevity of the main story, there's also a truly respectable amount of side content that opens up after you finish your mission. There are a handful of alternate operations set in the same base that each give you a brief story setup, different objectives, and a different time of day that refreshes the visual style of the environment, setting it apart from the main story's rainy nighttime motif. The game is also rife with collectibles and tracks a lot of real-time challenges like headshot distance, two-wheel driving time, and how fast you can tag every enemy in the base. If all you want to do is see that main story once, $30 is asking way too much. But factoring in all that side content will easily get you at least a good six or eight hours out of Ground Zeroes.

Snake and a little of the ol' left-trigger-right-trigger.
Snake and a little of the ol' left-trigger-right-trigger.

This package also acts as a great showcase for the new Fox Engine, and an indication of what the new consoles can actually do. The PS4 version looks absolutely fantastic, running at a solid 60 frames per second with some great lighting effects coming from the base's various searchlights and other light sources. (The inclusion of everyone's favorite canvas for lighting effects, wet pavement, certainly helps.) The game is no slouch on the Xbox One, running just as smoothly and with all the same effects, though it isn't as sharp as the PS4 and has an unsightly screen door effect in some of its transparent objects. The lower resolution was pretty obvious to me sitting three feet from the TV on my desk, but in my living room at home the difference was minimal enough to be barely noticeable. Each platform has an exclusive, quirky side mission that ties into various aspects of the Metal Gear lore, and the Xbox's mission is arguably more interesting than the one you get on the PS4. I'd still lean toward the PS4 version for its overall sharper presentation, but you can't really go wrong with either one.

Ground Zeroes is a strange product, appearing like such a bad deal initially but then more than making up for it with side content you can't access until later. But it looks gorgeous and plays great. If this game really is indicative of what The Phantom Pain is going to offer, there are some good reasons to anticipate Snake's next full outing.

Brad Shoemaker on Google+

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Corevi

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@axlvandamme: just my interpretation of what he's saying, i found the game to be a great hold over till Phantom Pain, and an amazing business decision by Kojima. but i'm also a huge MGS fan so maybe that makes what im saying invalid.

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Sanious

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Edited By Sanious

@arch4non said:

Ground Zeroes is a very poor value for anyone who isn't an absolute Metal Gear fanatic starving for something which sort of plays like a Metal Gear game. It's a shameless cash grab, a polished up tech demo released as a full game. If it wasn't for the brand name everyone would be condemning it.

My younger brother has been a huge fan of the series for years and was very disappointed. I have not played it myself and wont be unless it goes on sale.

I honestly find the price point high and at $30 bucks, it isn't even half of a full retail game (when it comes to content). Seeing the price point makes me feel like I am paying for the name itself more than anything.

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GaspoweR

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Edited By GaspoweR

@corruptedevil: Yeah if its 2016 then that doesn't too bad considering that it will probably around the same time a "Game of the Year" edition or something similar would probably be also coming out. 2015 is Phantom Pain's release date right? They might end up releasing it in the middle of the year though since I'm guessing the early parts of the year is probably going to be stacked with other games. They might want to get in the time frame either weeks before E3 or after E3.

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confideration

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I think it's funny that a lot of people seem to really want to play a Metal Gear game, but aren't willing to play THIS ONE. It seems like every Metal Gear release has this issue. MGS4 is 2.5 hours without cutscenes, and mostly because one section is extremely slow and you have no option to speed it up.

The price issue just seems like a *thing* people are latching on to as an excuse because they are unfamiliar with the series and its history.

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darkstorn

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Can't wait for MGS5!

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AV_Gamer

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I like the Metal Gear Series a much as most people, but not enough to spend 30 bucks on a glorified demo of a game not due out until years later.

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Zevvion

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@sanious said:

@arch4non said:

Ground Zeroes is a very poor value for anyone who isn't an absolute Metal Gear fanatic starving for something which sort of plays like a Metal Gear game. It's a shameless cash grab, a polished up tech demo released as a full game. If it wasn't for the brand name everyone would be condemning it.

My younger brother has been a huge fan of the series for years and was very disappointed. I have not played it myself and wont be unless it goes on sale.

I honestly find the price point high and at $30 bucks, it isn't even half of a full retail game (when it comes to content). Seeing the price point makes me feel like I am paying for the name itself more than anything.

I'm seeing this viewpoint a lot. But I remember Gone Home being a cult hit more or less. It was as short as Ground Zeroes is, if not shorter. There is absolutely nothing to do after you beat Gone Home, whereas Ground Zeroes offers some replay value.

I believe Gone Home was 20 bucks? I think I may have bought it at 15? Can't really remember. But in the case that one thought Gone Home was a good value, Ground Zeroes seems like a good value to me as well.

As for me personally, I don't care as much about the length of a game as its quality. So my opinion on the value of it isn't very useful.

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Sanious

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Edited By Sanious

@zevvion said:

@sanious said:

@arch4non said:

Ground Zeroes is a very poor value for anyone who isn't an absolute Metal Gear fanatic starving for something which sort of plays like a Metal Gear game. It's a shameless cash grab, a polished up tech demo released as a full game. If it wasn't for the brand name everyone would be condemning it.

My younger brother has been a huge fan of the series for years and was very disappointed. I have not played it myself and wont be unless it goes on sale.

I honestly find the price point high and at $30 bucks, it isn't even half of a full retail game (when it comes to content). Seeing the price point makes me feel like I am paying for the name itself more than anything.

I'm seeing this viewpoint a lot. But I remember Gone Home being a cult hit more or less. It was as short as Ground Zeroes is, if not shorter. There is absolutely nothing to do after you beat Gone Home, whereas Ground Zeroes offers some replay value.

I believe Gone Home was 20 bucks? I think I may have bought it at 15? Can't really remember. But in the case that one thought Gone Home was a good value, Ground Zeroes seems like a good value to me as well.

As for me personally, I don't care as much about the length of a game as its quality. So my opinion on the value of it isn't very useful.

I never played Gone Home. So I can't debate why that might be valuable to some while this isn't. One of the problems here is that this was presented as a Prologue, it was presented to be bigger than it actually was. The fact that they lowered the price of the Xbox One/PS4 versions, to me is an indication that they even realized that while still trying to squeeze as much as they could out of it. And even the fact that Kojima felt the need to defend the length of it is another indication.

Also people expect more from Konami and Kojima, people are familiar with the names. It is coming from a company/people who have a series that always packed a punch with each title, then they deliver this, something that was more than likely cut from The Phantom Pain. Which wouldn't be anything new in this current state of gaming.

There is a lot of shitty business practices going on with a lot of publishers that are just looking for ways to make more money. So it shouldn't be surprising to see this reaction. Another company saw a way they could exploit money from loyal fans of a series. This isn't the first time and it won't be the last.

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Zevvion

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@sanious: You raise some valid points, but at its core it all comes down to the expectations you have and what is delivered. I haven't been following this title closely, so I do not know how big they presented this. If they presented it larger than it is, as you said, then that was a marketing error on their part indeed. But to me, what matters is what is in front of me. It should be to everyone. Not what you expect. You can be disappointed, sure. But I believe the length of the game was known long before it launched. You could've canceled your pre-order if you made one for instance.

I truly do not know if this game is an attempt to get more money. A DLC pack released before the game is out, if you will. Only the people at Konami know the answer to that. But it seems to me like they are just trying to get some MGSV into your hands since it is still a long wait. I believe their intent is to just please fans. Of course, I cannot know that for sure.

I'm not saying you should just accept everything a developer does, but as far as I can see, if you really like Metal Gear, then it's pretty cool that you get to play a bit of MGSV long before it releases at 30 dollars. As I made the comparison before, I think 30 dollars for something of this length doesn't seem too crazy to me.

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Corevi

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@zevvion: there was a speedrun of Gone Home in 47 seconds

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PerfectSpirals

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Strange product indeed. Well written review Brad. Thanks.

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Dan_CiTi

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Edited By Dan_CiTi

@zevvion: there was a speedrun of Gone Home in 47 seconds

and there's a speedrun of Link to the Past in 90 seconds. Gone Home felt like a complete package. It was a neat little game with a decent, touching story and a nice world to mess around in for a few hours and see all its nooks and crannies. It was never couched with anything other than that, except some vague horror allusions.

GZ always felt like a demo. The story was also awful, not even in the usual MGS way, just kind of either boring (taking anything good from PW and doing something stupid with it) or disgusting (the Paz stuff was handled badly, the ending scene made me roll my eyes so hard.)

The gameplay I'm not crazy about either, since everything(level design, AI) seems balanced towards the slo-mo it kind of takes the wind out of my sails as huge MGS fan. As well the alert system I don't like either. Coupled with the fact your weapons and items in it are so limited.....it just left me feeling lukewarm on Metal Gear as a whole.

Luckily Metal Gear Scanlon has rekindled that(and that Gamescom trailer), thanks Dan & Drew!!