Something went wrong. Try again later
Click To Unmute

Want us to remember this setting for all your devices?

Sign up or Sign in now!

Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to Giant Bomb's
Terms of Use and Privacy Policy

Giant Bomb Review

238 Comments

No Man's Sky Review

3
  • PS4

It's light years from being a great game, but there's still something at the heart of No Man's Sky that speaks to the would-be explorer in all of us.

No Man's Sky feels like it's been in the public consciousness for an eternity. In reality, it's closer to two-and-a-half years. All that build-up, all those weighty expectations, all of it began a little over half a US Presidential term ago at, of all places, the 2013 VGX Awards. Remember that show? If you do, it's probably because of what a disaster it was. But somewhere in there, tucked amid Joel McHale's active disdain for his hosting role and a bunch of ill-fitting Odd Future interview segments, maybe you remember Sean Murray of Hello Games unveiling his studio's latest creation, an impossibly huge-sounding space exploration game called No Man's Sky. Maybe you remember him nervously shifting as Geoff Keighley grilled him on the details of the game, looking down at his shoes as he described his vision of the ultimate "You see that mountain? You can go there" game, a procedurally generated universe of over 18 quintillion planets, all explorable from pole to pole. Maybe you remember even McHale himself, so detached and sarcastic throughout the show, letting out a brief eruption of genuine-feeling incredulity at the scope of what Murray's small team was trying to accomplish.

No Caption Provided

That incredulity has built steadily in parallel to a ludicrous amount of hype in the years since. For every person pinning their dreams of "endless gameplay" in "the last game they'll ever play," there was another demanding to know "what you do" in the game, and casting doubts as to whether Hello Games could ever pull off what it was purporting to do. Normally as a critic I wouldn't care to mention the hype cycle any big game inevitably goes through, but that cycle is inextricably linked to No Man's Sky. So much of what has been wished upon it has informed the discourse around it. Though Hello Games' own messaging has been at best, muddled, and at worst, ultimately misleading--especially around the possibility of players finding each other in this huge universe--that messaging has also been largely drowned out by people projecting their own hopes and fears onto the game.

It's as difficult to imagine a game that met the loftiest of those expectations as it is easy to understand why people would be disappointed with the game that No Man's Sky ultimately turned out to be. At its core, No Man's Sky is a game of exploration. You jump from star system to star system in your own little ship, landing on planets and moons and leaving your personal stamp on them as you go. The constant feeling of discovery is its greatest asset, but that discovery often feels in service of far less interesting ends. Both its fleeting attempts at narrative, and economically-driven gameplay systems, are fairly terrible at respecting the player's time. And yet they're seemingly what are meant to propel the player forward in No Man's Sky. Resource gathering, crafting, inventory management, robot fighting, ship combat, it's all in there, wrapped in a veneer of Greater Purpose that points you toward the center of the galaxy, a place you are meant to go because the developers felt the game needed a place everyone is supposed to go. But taken individually, none of these things are particularly compelling. They're all skeletons of systems that basically work together, but not completely. Even the procedural generation, the heart of this whole crazy endeavor, starts showing its seams long before you even start thinking about those hypothetical "hundreds of hours" of gameplay.

And yet. And yet.

Calling something "greater than the sum of its parts" is beyond cliche, but no other description feels more apt for No Man's Sky. There's a rhythm to playing it that's unusually transfixing. Even as I came to realize the limitations of every single thing the game does, the sense of wonder never quite left me. Thirty-five hours in, I still found great joy in setting foot on a new planet for the first time, looking around, and drinking in whatever environment surrounded me. It's hard to explain why that feeling is still here, even after I've discovered every flaw in the game's design, every crack in its facade. There are so many different ways that No Man's Sky fails to deliver that I should be disappointed. I should be done with this game. And yet. And yet.

No Caption Provided

The longest I ever spent on a single planet was the planet @bombsfall (named, as many of my planets were, for someone I follow on Twitter, because I'm just not that creative a person). This was early in my time in the Euclid Galaxy, before I had fully grasped the pace of life in this universe. @bombsfall was, at the time, by far the liveliest planet I'd encountered, filled with useful elements, significant volumes of weird wildlife, and a great number of Vy'keen bases and installations. By this point in my journey, I hadn't stopped to think much about where I was going. I was still enamored with the mere concept of landing on a planet, and trying to plant my flag in as many locations as I could. According to the clock, I was there for 15 sols, which roughly translated to six hours in real world time. At no point did anything on @bombsfall reveal itself to be wildly different from any planet I'd been to up to this point, nor any I've visited since. Apart from its abundance of everything, it was just another planet.

But I stayed here. I mined heridium and plutonium in huge quantities. I scanned every bit of life I could find, every vaguely different-looking rock formation that happened to appear in my field of view. I found galloping horse-looking things with heads and necks like screaming plants, skittering lizards with bug-eyes that seemed at once alarmed and sleepy. I discovered something like 30 different waypoints before I finally decided to move on. There was no good reason to stay as long as I did, but nonetheless I stayed, checking off boxes, giving identity to any question mark that scanned in walkable distance. Fifteen sols of obsessive documentation and resource gathering, all for what? Why did I stay here, and not other, frankly prettier places I eventually found? What kept my boots on this particular ground?

By this point in my journey through No Man's Sky, I hadn't fully grasped the notion of how the game metes out its objectives. I was treating No Man's Sky like a typical open-world game, reluctant to jettison myself from an active planet because I wanted to check off as many objectives as I could before moving on. If you play No Man's Sky like this over the long term, you should get out of your first solar system by Christmas, if you're lucky.

Every planet in No Man's Sky has the same basic things, just in vastly different quantities. A barren moon still has limited mineable resources and locations to visit, but not very many of them. The best planets are teeming with native flora and fauna, along with numerous bases and monoliths established by the game's other intelligent races, the warrior Vy'keen, the trade-focused Gek, and the Daft Punk-looking machine race called the Korvax Convergence. The variety of what you find in these bases is not very wide. Sometimes you'll find an observatory that will point you toward an ancient ruin or distress call from a wrecked ship. Sometimes it was an abandoned station that had been overtaken by betentacled alien unpleasantness, in which I would usually find some new tech to attach to my multitool or exosuit. Sometimes I'd find a trading depot manned by a solitary member of one of the previously mentioned races.

No Caption Provided

In a normal open-world game, the repetition of these familiar icons on a map would be lessened, because you're aiming toward a set endpoint. They only have to be copied and pasted a few times throughout the game because they exist alongside larger story missions that are the primary focus for the player. These are distractions from the point, not the point unto themselves. In No Man's Sky, everything outside of the game's single story thread is a side objective, copied and pasted hundreds of quintillions of times across the universe. No matter how long you spend in No Man's Sky, you will never see them all, but not long after you begin No Man's Sky, you will have seen them all before.

That repetition will likely be critically damaging to a lot of people's enjoyment, especially given how threadbare the core survival game mechanics are. Resources are mined, systems are recharged and repaired, money is gained, and so on. In between, you manage and build out your inventory so you can store more of everything. Crashed ships (or ones purchased from other aliens) give you more cargo space than the beater you begin the game with, but they're expensive, so you keep grinding. Exosuit upgrades are found on every space station, and frequently scattered across planets and moons, but they increase in cost with each purchase, so you keep grinding. This process repeats itself forever. As the game exists at the time of this writing, there is nothing to do but look for new versions of the same things, take whatever's useful for you, and move onto the next planet, all in the hopes of creating a bigger bag in which to store whatever.

Once you start earning upgrades for your equipment, tasks like mining start feeling less like a tedious chore. There's no worse modern game design convention than "this task sucks until you upgrade to make it suck less," and that's a convention No Man's Sky is oddly invested in, sadly.

But there are appealing aspects too. Scanning environments on a newly discovered planet doesn't get old, or at least it hasn't yet for me. Yes, you'll see the same assets recombined in various ways as you play, but even apart from the financial benefits--you earn additional money by uploading your discoveries to a galactic database--it's a wonderful sensation to know you're the first person to see this particular thing, whatever that thing happens to be. And even though engaging with the wildlife on any given planet rarely amounts to much--feeding the more docile creatures sometimes nets you additional resources they scout for you, or occasionally excrete for you--I still like doing it. I like befriending these Frankensteined animals, no matter how grievously repellant they might be. By no means will this grind work for every player; I often wondered not if, but when it would ever stop working for me. But for the subset of players who, like me, succumb to No Man's Sky's perpetual thrum of galactic busywork, it does the job.

No Caption Provided

The closest I ever came to actual death in No Man's Sky was on the planet @MOUNTENNUI. A mountainous planet with minimal wildlife, @MOUNTENNUI was a rock I almost bolted from moments after touching down. It was only because I noticed an unfamiliar object near my landing point that I stayed. Vortex Cubes. I'd never seen these on a planet before. As far as I knew, they only existed as rare, valuable items you could buy on the open trading market. Here they were, not in great quantities, but enough that it was worth my while to snag a few. The one thing I hadn't counted on was the sentinels.

The sentinels on this planet were aggressive. Any attempt to take resources would result in a couple of them coming at me guns blazing. They were especially protective of these rare cubes, which sat on pedestals like ancient idols, begging to be stolen, if only so that a giant boulder could finally be unleashed upon the thief. Stealing the cubes alerted the sentinels to my presence. At this point, my multitool was pretty strong, so I could take out the first wave without much hassle. Even the second alert tier, the dog-looking machines with hyperaccurate laser fire, usually died after a single grenade launch. Here though, I first encountered the next tier, a giant AT-ST-looking monster that seemed dead set on wiping me from this universe entirely. The second he showed up, my shields were blasted away in seconds. I bolted for my ship, jumped in the cockpit with barely any health left, and flew to the stars, thinking I'd escaped. Suddenly, alarms sounded. Sentinel ships were coming out of hyperspace. I fought a few off, but they just kept coming. I figured I was doomed.

Then I turned my ship toward the nearest space station, hit the pulse drive, and got away. They didn't chase me. I was fine.

No Caption Provided

The worst parts of No Man's Sky are the ones that most closely hew to the idea of what a traditional video game is supposed to have. Take the aforementioned sentinels. These robotic creatures exist on every world. Though they vary in temperament, the idea is that they police the universe. Huge chunks of the other races' history is wrapped up in fighting them or researching their omnipresent existence. Why they're here isn't an interesting mystery, especially since they only seem to exist to give players something to fight. Even the most aggressive wildlife isn't much of a challenge, so here are some robots that get larger and nastier depending on how much chaos you cause. Here are your antagonists, because video games are supposed to have those.

Fighting them is always a nuisance, but never tense or fun. They're not strong or smart enough to put up a meaningful fight once you've implemented enough weapon upgrades. They're just there to start shit because nothing else in the game, save for the occasional space pirate you encounter off-planet, does. Engaging them (and the pirates) in space is no better. Ship combat goes from frustrating to depressingly simple as soon as you acquire your first beam weapon. Instead of having to carefully lead targets with your shot (and mostly miss in the process), you just blast a few phaser beams out and the autotargeting does the rest of the work. Video games are theoretically supposed to make fighting the antagonists they present you with an enjoyable experience, something No Man's Sky never finds a way to pull off.

The same can be said for the game's attempts at story. Finding monoliths and knowledge stones offers up some interesting backstory for the histories of the different races you encounter, as well as individual word translations for the various alien languages, but the actual story direction for the player, which involves following a path laid out for you by an ancient force called Atlas, is just an absolute waste. The notion here is that players might want something to guide them early in the game. Given the scope of the universe, having something to latch onto besides a vague longing toward getting to the center of the galaxy makes sense. But what's on offer isn't much of a story at all. It's a series of stations to visit that spoon feed you a bit of philosophical baby food before offering you a special orb and sending you back on your way. If you collect ten of those orbs, your final station visit will give you the option to create a new star, which is presented with as little fanfare as you could imagine.

The good news is that you don't have to follow this path. You have the option at the very beginning of the game to go that route, or just freely explore. You should freely explore, because for all the things that No Man's Sky misses the mark on, that freedom of exploration is the one thing it gets very, very right.

No Caption Provided

I never felt more alone than I did on the planet @UtilityLimb. At this stage of my journey, I'd never been to a harsher place. Impossibly massive cliffs jutted up all around, offering sheer drops into small pools of putridly hot water. Huge storms that almost completely killed visibility beyond a few feet in front of me rolled in regularly, kicking up purple dust clouds that made the environment look like an early Nintendo 64 game. The only life I ever found were a few out-of-place-looking cow creatures, and a small number of pulsating shrimp things that swam around those tiny pools of water. Of the precious few stations I found, all were empty of life. No one existed on this bizarre, horrible place.

And I have never had more fun in No Man's Sky than I did on this garbage planet. Due to some pre-day-one-patch glitch, my ship's engines had broken. I needed to farm a fair amount of iron in order to make the necessary repairs, and while iron was certainly around, it was gonna take a while to get it. Knowing that I would end up wiping my save when the patch dropped, I decided this is where I was going to make my stand. I was going to die on this rock, but before then, I wanted to find someone else alive. I had to know if I was truly, utterly alone.

I spent a long time wandering @UtilityLimb's hostile terrain. Maybe every 10 minutes or so, I'd find another question mark, but it never materialized into an interaction. Just monoliths and abandoned facilities, with knowledge stones dotting the path between them. I learned the Gek words for "origin," "fluid," and "kneel" but I never found another sapient presence.

No Caption Provided

After a couple of hours, I allowed myself one last question mark. I hoofed it in the icon's direction, but it took forever. The cliffs were unforgiving, and my jetpack hadn't been suitably upgraded by this point. You could see where the procedural generation had borked up in places, as giant, yet unusually slender outcroppings of rock, which looked like the result of anything but nature, appeared sometimes completely free of gravity, floating peculiarly above the world. Storms kept hitting, but finally, as the last one broke, I saw the outline of my final destination. It was another monolith.

I interacted with it, and it told me that amid its pulsing energies, a small birdlike creature had appeared. It looked dead, with its neck clearly broken. The monolith had reanimated it for my benefit, as some kind of test. It screamed in agony. The monolith gave me a choice: Let it be, or put it out of its misery. I thought for a second, and chose to kill it. Mercy seemed altogether absent on this world, so I felt it my duty to inject a little into it. I was rewarded with a new upgrade for my exosuit.

As I turned away, the computer sounded the alert of yet another incoming storm. As purple dust clouds filled the space, I poked the last few knowledge stones that surrounded me. I learned the Gek words for "fire," "stop," and "awake." Those were the last words that went through my head as I, and my original save, died.

No Man's Sky does an incredible job of making you feel insignificant. Maybe this sounds like a weird thing to compliment a game for. After all, games are often obsessed with making you feel like the most significant person in their individual worlds. No Man's Sky is the opposite of a power fantasy. You're just a person scraping by, taking what you need, selling the rest, and working to survive in a universe that's thoroughly uninvested in your survival.

No Caption Provided

It's lonely as hell, and I think that's wonderful. I mean, thinking about space and its distressing infiniteness tends to have that effect on people, but this feels different from what other space games tend to offer. This isn't grand space opera; you're not building a galactic empire. You're in this universe all by yourself. You know full well that you will never see the whole of it. The only way to leave any kind of mark is through discovery. Putting your stamp on the star systems, planets, individual waypoints, and even names of various species you encounter, is the closest anyone will ever get to knowing where your journey took you. It's the galactic equivalent of carving "Brooks Was Here" into the ceiling of a boarding house.

And it's kind of a beautiful, even humbling thing. This is what ultimately kept me going in No Man's Sky. When I'd finished the Atlas path, I almost called it quits in disgust. But when I eventually convinced myself to go back, I decided to return to the pace of play I'd been holding to before I decided to rush through the last few Atlas stations. I made it a point to go to every planet in a star system, and even if I opted not to stay long, maintaining that need to explore brought me back to how I felt when I first began the game. The sense of wonder returned as I continued my solitary journey through space. Knowing that I was totally on my own, and that there was nothing left to guide me, reminded me why I was ever enjoying the game in the first place.

I don't expect that sense of wonder will hold for everyone. There's a good chance that your immersion in No Man's Sky will be broken far sooner than mine. You may find yourself deeply bored of the game's loop once you've seen all the varieties of animal and plant and rock that the game recycles across its universe. You may tire of the frequent bugs and crashes that, while sure to be patched down the road, nonetheless distract quite a bit from the current version of the game. Maybe you've already decided not to jump into No Man's Sky at all because, in numerous ways, it's never quite manages to live up to its original promise, imagined or otherwise.

And yet, there's something underneath all those blemishes, something intangible beyond its rickety framework and lackluster individual pieces, that I couldn't ignore. The thing is, almost entirely in spite of what No Man's Sky is, I really like playing it. It calms me in a way that few games ever manage to. Knowing that I'll never see the entirety of it, knowing that my path through this overwhelmingly massive, deeply flawed universe will be uniquely my own, is enough to keep me on that path. I like being here, lonesome in my insignificant corner of the galaxy, doing the things I need to do to survive.

No Caption Provided

This is the vision of the game I hope Hello Games leans into as they work to improve No Man's Sky. Yes, deeper systems, better draw distance, better frame rate, greater variety of, well, everything, all of this is important. Maybe that theoretical possibility of interaction between players should actually make its way into the game, too. But I don't want any of that to come at the expense of that magnificent solitude that No Man's Sky already does so well. That's why I remain here, wrestling with all the ways in which this game's universe is fundamentally broken.

Because this broken universe gives me a small taste of something that our own broken universe can't. I will never leave Earth. I will almost assuredly never go to a place no one has ever been, because nearly every place on Earth has already been discovered. Though the promise of interstellar travel, or at least travel to other places in our little solar system, has never seemed more tantalizingly close, I know that I will never be one of those people to set foot on those unfamiliar places. That opportunity has passed me and a great deal of my generation by. If and when space travel becomes a normal aspect of human life, I'll be an old man, if I'm even alive at all.

No Man's Sky makes me feel like I can go somewhere no one else has ever been, and no one else may ever be again. And I love it for that. Maybe you will too.

No Caption Provided
Alex Navarro on Google+

238 Comments

Avatar image for bladeofcreation
BladeOfCreation

2491

Forum Posts

27

Wiki Points

0

Followers

Reviews: 1

User Lists: 3

@larmer: This is actually the most disappointing thing I've heard yet. I was looking forward to be able to create and name a star (and, as a bonus, the planets). Seeing where it is and going there is what I want. This makes me just want to rush through the Atlas story now, to get it over with.

Avatar image for ferenz
ferenz

141

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By ferenz

Thoughtful, considerate review of a game that definitely needed such. Bravo for giving it some time to properly absorb rather than rushing out a score immediately to compete with the other major outlets.

Avatar image for gildermershina
Gildermershina

411

Forum Posts

361

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By Gildermershina

Throughout its media showings, I got the impression that people saw what they wanted to see, rather than what was there. In reality, what they were showing was kind of all there ever was.

Avatar image for madbootsy
MadBootsy

1088

Forum Posts

8007

Wiki Points

0

Followers

Reviews: 3

User Lists: 17

Nice review, Alex. It personally feels more like a 2/5 to me. So disappointed.

Avatar image for the_real_toyners
The_Real_Toyners

36

Forum Posts

78

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

@alex - One of the best reviews I have ever read.

Thank you.

Avatar image for treefingers
Treefingers

74

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Alex, this review was phenomenal. You've fully justified your score. Even with the amount of joy this game has given you, 3 out of 5 seems entirely reasonable.

Incredibly well done. Thank you!

Avatar image for tsetsuyama
tsetsuyama

71

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

It's a great review and one I happen to agree with.

Avatar image for brnk
BRNK

351

Forum Posts

43

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Fantastic piece of writing, and a well considered review. Good show, old man!

Avatar image for oursin_360
OurSin_360

6675

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By OurSin_360

Good review but seemingly pretty big spoilers for the little bit if story there seems to be.

Avatar image for left4coragem
Left4Coragem

1

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

There's nothing that this game does, that others don't do better, and there's no mechanic in this game in which you couldn't not see clear flaws of design.

Avatar image for saltypighands
saltypighands

4

Forum Posts

1

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

This is a stunning review. I try to read every GB Review and I think this is the best I've read. Thank you @alex and congratulations for the some of the longest captions I've ever seen.

Avatar image for deactivated-6104e52a892af
deactivated-6104e52a892af

19

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

The funny thing for me is, after a few hours of playing this, it got me in the mood to try and finish Fallout 4. A game I that didn't grab me until now. But I don't hate NMS. It's fine.

Avatar image for symbyosys
Symbyosys

149

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

What a review. Thanks, A.A. Navarro.

Avatar image for thomasnash
thomasnash

1106

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By thomasnash

Sort of like the game it covers, this review might have aspired to be a bit more than it is, but then again I seem to be in the minority in saying so.

I'm with you mate. A bit overwrought, to be honest.

Avatar image for neurogia
Neurogia

148

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

The thing that killed the game for me was the random generator for all the wildlife and environments. Nearly all of them are not scientifically viable. Green flowers and tropical trees on a planet that is 40 degrees below zero? A hippopotamus creature with tiny fairy wings and a spider's face that is able to fly several feet above the ground? It doesn't matter if they're from another planet of galaxy, they still need to obey some kind of theories of science that have been put into place. Otherwise, it's all just meaningless randomness.

Avatar image for poisonjam7
poisonjam7

540

Forum Posts

1838

Wiki Points

0

Followers

Reviews: 1

User Lists: 27

Edited By poisonjam7

Great review, but that last paragraph was quite possibly the best part of all. Well written, Alex.

Avatar image for crocbox
CrocBox

553

Forum Posts

10

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

That was a damn fine review, Alex.

Avatar image for kub
Kub

100

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

That was a fantastic read. Thanks Alex!

Avatar image for nickhead
nickhead

1305

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 10

Nice review. I'm enjoying just experiencing the game. I had very low expectations to begin with and who knows, maybe it will change significantly down the road.

Avatar image for lowestformofwit
lowestformofwit

343

Forum Posts

128

Wiki Points

0

Followers

Reviews: 1

User Lists: 3

Really appreciate the amount of time that went into your review Alex. And I'm in agreement. I love exploring in solitude, I just wish there was more to discover.

Avatar image for development
development

3749

Forum Posts

61

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I agree with this, except that I'm strangely interested in the story, and I want to translate Atlas's language so I can understand those ten or so paragraphs you get from it. Maybe it's saying something interesting? Also, I hear the center of the galaxy ending is also just as crap.

Avatar image for spctre
spctre

349

Forum Posts

36

Wiki Points

0

Followers

Reviews: 0

User Lists: 9

It's rare that a review basically describes how I feel about a game. We are kindred spirits in this, Alex.

Avatar image for north6
north6

1672

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Not at all disappointed with the technical aspects of this, its mindblowing that it works at all, the first time you transition out of a planet into space, and back down to the planet is really unlike anything else.

I wish there were more true randomness though, most everything in this game feels like minor variations on a template, which after playing for about 10 hours becomes pretty obvious. I've enjoyed it overall, and hope they continue to improve it. Glad I bought it. Superbunnyhop has a review that feels a bit more harshly than I do about it, but makes good points (turning into a space asshole is certainly a possibility).

Avatar image for regular_kirk
Regular_Kirk

226

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

No Man's Sky, the game that produced 18 quintillion snarky comments.

I thought the comments about No Man's Sky were amazing when I first saw them back in 2014.

I want those comments!!!!!!!!!

Avatar image for fugeni
fugeni

27

Forum Posts

16

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Great review, Alex!

Avatar image for ultrasupermario
ultrasupermario

100

Forum Posts

1

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

This game is a hot garbage fire of a mess... but I did enjoy reading this wonderful review Alex.

Avatar image for morbo
Morbo

43

Forum Posts

55

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@development: It probably says "Don't forget to drink your Ovaltine"

Avatar image for zevvion
Zevvion

5965

Forum Posts

1240

Wiki Points

0

Followers

Reviews: 6

User Lists: 2

This is a clear 1-star game to me. Not saying this review is bad (to be clear), but I value certain aspects differently. If you look at the messaging around the game, actual content and the price, there is just no excuse. All of this is obviously opinion, for you people who didn't learn how to spot opinions without labels on them in fourth grade; but I think the gameplay is incredibly boring. It revolved around discovery, but there is nothing to do with the discoveries you've made or the stuff you find, really. It appears discovering them in the first place is the draw, but then everything looks similar to everything else. It's a zoo with nothing but pinguins and subspecies of pinguins. If you play for hours on end, you'll eventually find a lion lost somewhere, but whoop the doo? I'm not going to grind meaningless discovering mechanics for hours upon hours to look at one thing that doesn't look like the thing I've been seeing for hours?

Also, this game is unfinished. No excuse. It's 60 bucks. No excuse. This is a 20 dollar Early Access game that is sold for 60 bucks under the pretense of being feature complete. And still people bring up the argument 'well, the dev team only consists of 6 people so you can't expect the same quality, quantity or polish as a AAA game'. Guess what? That doesn't fucking matter, at all, at no single place on this planet. You charge the same as a triple A game and then you want to play the card that you can't be held to the same standards and instead should be compared to a 20 dollar game? What exactly are you making me pay 40 additional bucks for if I can't get anything for them?

Screw that. You charge 60 your game should be worth 60, not less. This game is not worth 60, it currently isn't even worth 20 because it's still unfinished.

Easily the worst game I've played all year from a gameplay and content standpoint and easily the shittiest attitude around it by the devs I've seen in years.

Don't buy this fucking game. Seriously.

Avatar image for volt
Volt

140

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

This was a really awesome review

Avatar image for kevinm
KevinM

4

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Love the game, but it leaves some hollow feeling after finished it.

Avatar image for wolf3
Wolf3

123

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Wow, great review! I'm guessing this isn't going to 'work' for me, but I don't regret buying it, and I'm still curious to try it. I suspect I'll enjoy the experience at least for a while.

Wonder what this type of game could be in a few decades, or with a huge team...

Avatar image for mindchamber
MindChamber

414

Forum Posts

68

Wiki Points

0

Followers

Reviews: 1

User Lists: 2

Im not much of a reader, but I truly enjoy reading Alex's reviews.....You just pull me in, and should consider making a novel or something..Seriously Alex.. dont ever stop writing.
Let the VJs of GB get launched through cannons for views, but please make sure you keep writing..


Sorry I just like the way your write.

Avatar image for svns
svns

11

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By svns

Great review Alex. I'm extremely late to the party but I picked this game up in the steam sale and I've enjoyed the 13 hours I've put into it so far.

Honestly, there are too many flaws in the game, and there isn't enough to do. Certainly not $60USD of things to do. And it really feels like Hello Games tried to pull a fast one on us with their messaging around the release. But as Alex said, there's something else here which is incredibly compelling. It nails the atmosphere of space. It's fun to fly around in, and I've really enjoyed the ShipFeel during space flight (the planetary flight doesn't feel quite so good - not good at all, actually - but it's still nice to cruise over a landscape and take in the sights as you decide where to land).

I don't think, though, that the secret ingredient is enjoyable space flight. At risk of plagiarising some children's book, I actually think the secret ingredient is your own imagination. I can't tell you if No Man's Sky is a great video game (I'm leaning towards no), but it's an amazing place to roleplay in. I'm not saying you need to go to LARP levels of depth here. I'm not saying you need to be an avid roleplayer to enjoy this game. I didn't do up a character sheet for my player character, and I didn't hit up DeviantArt to commission fanart of my player character. But there have been so many moments playing this game where I got that familiar feeling of butterflies in my stomach - complete immersion - I felt like I was in a dinky little ship, alone in the galaxy. I enjoyed having a drink (or a jazz cigarette) as I played, and as I did, I imagined myself doing so in my cockpit, as my ship gently rotated while an asteroid belt passed me by. Wouldn't that be nice? Maybe I'm just a sucker for that classic space feel: floating around, completely alone in my trusty starship, free to spend my time however I want. In this sense I disagree with Jeff's take on the game - for me, this is the opposite of a podcast game. This is a game I want to get lost in. Fortunately, every time I boot it up, that's exactly what happens.

The total lack of loading screens (beyond the first) did wonders for my immersion. When you decide you want to visit a planet, you aim your ship at it, engage thrusters, and burn your way through the atmosphere. When you want to leave a planet, you do the same in reverse. I'm not sure if this is a novelty that will wear off, but perhaps more than anything, this connected me to the universe in a powerful way, and helped me forget I was playing a video game. Watching videos will make you think that the game has severe draw distance issues, and it does, but when you're actually playing, the popping in and out of terrain is much less noticeable than when you're watching it on YouTube.

I could rattle on for hours about what the game is missing, or what it should have had, but the rest of the internet has done that for me. But what the game does well, I really enjoy. So far I've had fun cataloguing the flora and fauna I discover as I make my journey through the universe. Which is lucky, because there's not many other tangible goals to complete in the game. I genuinely enjoy the exploration, and like Alex, I'm always excited to set foot on a new planet. I never know exactly what I'm going to find.

This is an exploration game. The combat, trading, NPC interactions and quests/storyline will disappoint you. But if you want to relax with a drink, fly around in a massive universe, check out some funny animals and explore beautiful landscapes, I can recommend this game. If it's on sale.

Avatar image for obsesivegamer
obsesivegamer

12

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@kill3rpastry: Game is not fun at all. For me this game deserves to be viewed as a 1/2 star game. That equates to bad instead of meh.

Avatar image for ateera
ateera

1

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

The only time playing this so far where I have felt as if this had the potential to be anything higher

https://besttwitch.com/