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Giant Bomb Review

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Paper Mario: Color Splash Review

2
  • WiiU

A dreadful combat system brings down an otherwise beautiful and funny Mario adventure.

Rather than have two concurrent Mario RPG series, Nintendo has kept most of that genre’s trappings confined to the Mario & Luigi series for over a decade. Paper Mario may have taken the torch from Super Mario RPG with its first two entries, but later titles strayed further and further from the formula. Super Paper Mario was a platformer for all intents and purposes, and Sticker Star took a different approach altogether. The 3DS title eliminated XP and leveling, severely handicapping any sense of progression. In addition, combat was regulated by a finite collection of stickers that Mario would collect in the world. As polarizing as Sticker Star was for fans of the series, Paper Mario: Color Splash doubles down on its most frustrating elements and makes them even worse.

Some stages make novel use of the craftwork aesthetic.
Some stages make novel use of the craftwork aesthetic.

What makes Color Splash such a tremendous disappointment is the fact that so much of it is great. Throughout the game’s lengthy story, it consistently made me laugh with its clever writing and numerous nods to Mario history. Prism Island plays host to a wide variety of locations and activities, and I was always curious what the game would be having me do next. Restoring color to the world is Mario’s goal, and doing so tasks him with appearing on a game show, assembling a train, organizing a tea party at a haunted hotel, and a ton more. It even manages to sneak in some great parodies and references that rarely seem forced.

Just about everything in Color Splash is instantly likable except for the thing that you spend the most time doing. Each time I encountered an enemy, it felt like a punch to the gut. I’d often be walking around, admiring the game’s gorgeous visuals and wondering what it would be having me do next. Then, I’d encounter an area filled with enemies and I’d be reminded of how thoroughly Nintendo dropped the ball with this game.

Numerous things are terrible about the combat system, and any one of them is bad enough to bring down the quality of the game as a whole. Together, they have the ability to make the experience miserable at times.

Like Sticker Star, combat is regulated by single-use cards that Mario can buy or find in the environment. Since there isn’t any kind of infinite base level attack that can be pulled out at any point, I was frequently required to waste powerful cards on enemies that were already near death. This system can back you into a corner. If you’ve run out of hammers and all you have are a bunch of jump cards, good luck trying to take out that Shy Guy with a spiked helmet on his head.

Oftentimes, powerful cards will just be taken from you without warning. At random points, Kamek will fly by at the beginning of standard battles and turn all of your cards over. You’re forced to blindly choose cards to play, meaning that you could easily waste one of your most powerful attacks on a weak enemy. Some fights even feature enemies that hop onto the playing field and eat your cards before you have a chance to use them.

Go into the settings menu ASAP to remove this screen.
Go into the settings menu ASAP to remove this screen.

This is especially infuriating if it’s a Thing card. These are special cards that transform the battlefield into a photorealistic environment, and often do massive damage to your enemies. More often than not, these rare items are required to finish off a boss or advance the story. If you lose it in one of several random ways, you’re forced to exit the area you’re in and head back to the main hub world to buy another.

As boneheaded as the entirety of the combat system is, it’s made even worse thanks to the method in which you attack. It’s insane that GamePad functionality has been so clumsily incorporated this late in the Wii U’s lifecycle. Each time you want to attack, you have to scroll through a giant deck of cards on the GamePad screen with the stylus. You then slide the cards that you want to use up to the top of the screen. Once your cards are in place, you confirm that they are the cards that you wish to attack with. The GamePad takes you to another screen that has you tap and hold on each individual card to determine how much paint you want to put into them (paint increases attack damage). When your paint levels are where you want them to be, you hit confirm again. At the next screen, you flick the cards up with the stylus to actually attack. This song and dance happens every single time that it’s your turn during combat. There is an option in the settings menu that allows you to eliminate one of the “confirm” screens, but the process remains painfully slow.

Be prepared to see a lot of this screen.
Be prepared to see a lot of this screen.

This is all the more maddening when you realize how fruitless combat is to begin with. Sticker Star’s dumbed-down progression system is even more severely neutered in Color Splash. Mario can expand his paint reserves by collecting hammers after fights, and his HP goes up by 25 at six predetermined points in the story. Outside of a few upgrades that increase the number of cards that Mario can play in one turn, there is nothing else that you can do to feel more powerful.

Let’s break this down. You fight by playing single-use cards. If you win, you’re rewarded with coins. You use coins to...buy more cards. With that system in place, why would anyone ever want to encounter an enemy in the field? I never once felt like any of the standard fights were doing anything to progress the story or my character’s abilities. It’s maddening. I got to a point in which I started trying to flee from every fight. This works on occasion, but it’s terrible when Mario falls flat on his face while attempting to flee and you’re forced to go through another awful round of card-based combat.

There are other unfortunate elements in play that aren’t tied to the combat. Several stages require you to play through their entirety two or more times. At five different points in the story, progress is halted unless you’ve found an entire “rescue squad” of Toads that are spread throughout the world. It’s discouraging to think that you’re about to enter a new area, only to be told that you can’t continue without finding five or six Toads that are hiding in unspecified locations in previous levels.

The Magma Burger is one of the only important items you can buy with coins.
The Magma Burger is one of the only important items you can buy with coins.

I changed my tune on one of my favorite areas by the end of it. The haunted hotel isn’t combat-heavy, and focuses more on puzzle solving. I enjoyed trying to hunt down a collection of Toad ghosts so that they could organize a tea party. This area has several clever puzzles, and the reduced focus on combat was really helping me spend time with the things I liked about the game. When I was down to the last Toad that I had to collect, a grandfather clock rang and I was met with a game over screen. It had failed to adequately explain to me that there was a time limit for this area, and I was forced to start over from the beginning.

Even the sidequests feel useless. The biggest one involves temples in which you compete in rock-paper-scissors. Your prize for winning? Coins that you use to buy cards, and cards that you use to win fights that give you coins.

Every level has blank spots for Mario to fill in with paint. I initially enjoyed this side activity and shot for 100-percent “colorization” on every stage. This pursuit stopped once I realized that a character called the Shy Bandit pops up randomly to suck the color out of levels with a straw. If you don’t catch him in time on the world map, your 100-percent colorization can go down to next to nothing. Even if you do get full colorization in an area, your reward is just unlockable music tracks.

Toads Toads Toads Toads Toads
Toads Toads Toads Toads Toads

Often, the method to advance the story will be completely unclear. Your talking paint can named Huey is supposed to help point you in the right direction if you press up on the d-pad, but he frequently has no advice beyond “Hey, maybe you should talk to some Toads around town!”

That’s never hard to do, because everything is a goddamn Toad in this game. Previous Paper Mario games have featured a wide variety of NPCs, complete with tons of different looks and personalities. In Color Splash, it’s just a bunch of Toads of different colors. Sometimes they’ll have scarves. A couple of them had pirate hats. In the end, they’re all just Toads. Oh, you need to climb a mountain to talk to a wise old sage? Just a Toad. He doesn’t even have a beard. Ghosts are all over this hotel? They’re just Toads with an aura effect around them. I think one of them had glasses.

I can’t remember the last time I’ve been so thoroughly divided on a game. One part of me loves it. It’s genuinely funny, and the writing and locations are fantastic. Prism Island is gorgeous, and the soundtrack meets the high bar of quality that Mario games are known for. In the end, though, I spent most of this game trying to avoid playing the biggest part of it. Every combat encounter reminds you of how broken a critical element of the game is, and they happen frequently. It’s staggering how much this one system routinely destroyed my enthusiasm for the game.

With more traditional RPG mechanics and a real progression system, Paper Mario: Color Splash could have been one of the best games in the series. Because of some unfathomably ill-conceived decisions during the development process, it’s one of the very worst.

123 Comments

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KaneRobot

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What I figured after hearing him talk about it.

Oh well. Better luck next time.

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Suits

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The Toad thing

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hassun

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There are other unfortunate elements in play that aren’t tied to the combat. Several stages require you to play through their entirety two or more times. At five different points in the story, progress is halted unless you’ve found an entire “rescue squad” of Toads that are spread throughout the world. It’s discouraging to think that you’re about to enter a new area, only to be told that you can’t continue without finding five or six Toads that are hiding in unspecified locations in previous levels.

I can't say that I'm a fan of grinding levels just to gain access to new levels. This makes the game sound like even more of a bummer than just because of the combat.

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bassman2112

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So sad, this game seemed like it easily could have been a 5* game if some other design choices were made. Thank you for the well-worded and thorough review, Dan.

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rokettopanchi

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Just make a gd Paper Mario with a normal gd battle system.

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danryckert

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danryckert  Staff

Just make a gd Paper Mario with a normal gd battle system.

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Ozzie

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Real bummer, I loved that first game sooo much (haven't played the second one). Really enjoyed exploring the world, the story and the combat. I mean the combat was ok, it was engaging but simple and most encounters were pretty easy. Either way, everything fit together in a way that made a really enjoyable game, that I still replay every now and then.

Great review, thanks Dan.

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Jijipose

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I look forward to Paper Toad. Where the finally just cut to the chase and cut out Mario, Bowser, and Peach and have you play as Toad, rescuing Princess Toad from the Evil Toad.

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Fonzinator

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Edited By Fonzinator

After hearing Dan on the podcast about Paper Mario, this is one of those times that I have literally no idea what Nintendo was thinking.

They saw the reception to Sticker Star, yet they went and made more of it. Sure, some aspects seem better, but the overall feel of the game is the same as what people hated.

Is it just that much cheaper to make this type of game over an RPG? Is there some warped sense of pride at stake here that prevents them from making a better (or at least different) game?

@ozzie said:

Real bummer, I loved that first game sooo much (haven't played the second one). Really enjoyed exploring the world, the story and the combat. I mean the combat was ok, it was engaging but simple and most encounters were pretty easy. Either way, everything fit together in a way that made a really enjoyable game, that I still replay every now and then.

Great review, thanks Dan.

Play the 2nd game. If you like the first, there is a good chance you will like the 2nd one even more. The price of Paper Mario The Thousand Year Door is rather high, but since it is a GCN game it is still easily "attainable".

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UricTheOddball

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Having nearly finished it, I completely agree with Dan on the combat, it's the worst part. But, the rest of the game is pretty great and the whole Toad thing didn't bother me at all, probably because the writing is so damn good in this game. Has a great sense of humor about it.

Is it a good Paper Mario game? No, not really. If you are looking for that, go play The Thousand Year Door. Is it a bad game? Not at all. It's a good game, not bad, but not great.

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dprotp

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@ozzie said:

Real bummer, I loved that first game sooo much (haven't played the second one). Really enjoyed exploring the world, the story and the combat. I mean the combat was ok, it was engaging but simple and most encounters were pretty easy. Either way, everything fit together in a way that made a really enjoyable game, that I still replay every now and then.

Great review, thanks Dan.

You'd enjoy the second one. It's the first but improved in every way--it's a blast.

On the other hand, seeing what has happened to the series with Color Splash is such a bummer... I'm sorry you went through so much Dan, but thank you for the PSA.

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xbob42

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I started enjoying the game vastly more when I switched the combat to "Basic Touch+Buttons." The touch-only shit was killing me, because I'm always at max cards, and the attacks I want to use are never shown first, so I'd swipe multiple times just to get to the goddamn card I wanted to use.

With the Basic Touch+Buttons method, you can just use the D-Pad and buttons to handle all combat functions, you just hold left to (very quickly, much faster than swiping) scroll left, then up to select your card, A to fill it with paint if you want and another up to launch your attack. It's still more than it needs to be, but it's about 50x faster than using the clumsy touch crap.

This shit could've been way less clumsy even with touch if they simply stacked cards. Why do I need to scroll through literally all 30 of my Jump cards? There's no point. There should be a single Jump card with an "x30" under it. When I select it, it should allow me to THEN choose a painted one, or an empty one for me to paint myself.

But a normal ass turn-based combat system would've been even better.

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Ben_H

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Ben_H  Online

@ozzie said:

Real bummer, I loved that first game sooo much (haven't played the second one). Really enjoyed exploring the world, the story and the combat. I mean the combat was ok, it was engaging but simple and most encounters were pretty easy. Either way, everything fit together in a way that made a really enjoyable game, that I still replay every now and then.

Great review, thanks Dan.

Play the 2nd game. If you like the first, there is a good chance you will like the 2nd one even more. The price of Paper Mario The Thousand Year Door is rather high, but since it is a GCN game it is still easily "attainable".

Yes, definitely play the second. It's up there in my favourite games of all time. So good.

So disappointed to hear this one is like Sticker Star. I played a couple hours of Sticker Star and was already done with that style of combat system. I was hoping they would have figured out the error in their ways but I guess not. If I see it cheap enough I might tough it out through the combat to see the writing. That's always been my favourite part of Paper Mario.

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Tonch

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@ozzie said:

Real bummer, I loved that first game sooo much (haven't played the second one). Really enjoyed exploring the world, the story and the combat. I mean the combat was ok, it was engaging but simple and most encounters were pretty easy. Either way, everything fit together in a way that made a really enjoyable game, that I still replay every now and then.

Great review, thanks Dan.

The Thousand-Year Door is my second-favorite game of all time. It's absolutely worth tracking down. One of the most charming, best-written, mechanically well-thought-out RPGs I've ever played.

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BabyChooChoo

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Edited By BabyChooChoo

Holy. Fuck.

I did not know about the randomness (specifically the Kamek and card-eating enemies) involved in the combat. I haven't played this game and maybe it's not as bad as I'm imagining so maybe I'm overreacting, but just based on Dan's description of his experiences, everything about that sounds damn near unforgivable.

Randomness is a dangerous tool in video games. It's not inherently evil, but when it's actively used to fuck over the player and/or impede progress, you lost me.

I mean, think about it: a limited resource, one that you need if you want to get through any battle, can be randomly wasted/taken from you.

Who signed off on that? Why?

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TheMasterDS

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@ozzie said:

Real bummer, I loved that first game sooo much (haven't played the second one). Really enjoyed exploring the world, the story and the combat. I mean the combat was ok, it was engaging but simple and most encounters were pretty easy. Either way, everything fit together in a way that made a really enjoyable game, that I still replay every now and then.

Great review, thanks Dan.

Play the 2nd game. If you like the first, there is a good chance you will like the 2nd one even more. The price of Paper Mario The Thousand Year Door is rather high, but since it is a GCN game it is still easily "attainable".

Yeah, Play Thousand Year Door, it's an incredible game. You become a Pro Wrestler in one chapter.

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dimmona

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I dunno Dan, I think you're being a little harsh. I'm about 10 hours in, and while the combat isn't as great as most of the other games in the series for the reasons you specified I don't think it has been as game breaking as it seems to be for you. I'm still completely in love in this game despite its flaws and think it's entirely worth playing.

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ArbitraryWater

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Hearing about how much of a bummer this game is just makes me want to replay The Thousand Year Door. Seriously, the first game is pretty good, but TTYD is amazing and easily in my Gamecube top 5.

After hearing Dan on the podcast about Paper Mario, this is one of those times that I have literally no idea what Nintendo was thinking.

They saw the reception to Sticker Star, yet they went and made more of it. Sure, some aspects seem better, but the overall feel of the game is the same as what people hated.

Is it just that much cheaper to make this type of game over an RPG? Is there some warped sense of pride at stake here that prevents them from making a better (or at least different) game?

I genuinely wonder if there's some suit at Nintendo who decided that they didn't need two separate Mario RPG franchises and threw their lot in favor of Mario and Luigi (which, given the lukewarm reception of Paper Jam, maybe isn't doing so hot either) leaving Paper Mario as the weird experimental guinea pig. Maybe it was Miyamoto himself, if you want to buy into the conspiracy about his influence on the development of Sticker Star.

The whole thing still baffles me though. I have no idea why they decided to water down an already simple battle and RPG system (one I fully understood when I was 8) to the banal limited use card/sticker collection stuff that actively discourages the player from engaging in the combat whenever possible.

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Fonzinator

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I genuinely wonder if there's some suit at Nintendo who decided that they didn't need two separate Mario RPG franchises and threw their lot in favor of Mario and Luigi (which, given the lukewarm reception of Paper Jam, maybe isn't doing so hot either) leaving Paper Mario as the weird experimental guinea pig. Maybe it was Miyamoto himself, if you want to buy into the conspiracy about his influence on the development of Sticker Star.

The whole thing still baffles me though. I have no idea why they decided to water down an already simple battle and RPG system (one I fully understood when I was 8) to the banal limited use card/sticker collection stuff that actively discourages the player from engaging in the combat whenever possible.

A suit has said that exact thing before. It was in an Iwata Asks I believe. People at Nintendo have said they do not want two Mario RPG's anymore. Now whether they actually believe that or if the reason is PR crafted is another story. It does explain Super Paper Mario and Sticker Star but it does not fully explain this game.

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wumbo3000

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My god, every single gameplay mechanic in this game, from the combat to the randomness, seems absolutely atrocious. Just...what the hell.

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pappafost

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Edited By pappafost

What a shame, it looks so gorgeous aesthetically.

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luckychris

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Poor guy, kinda like Old Yeller reading this. Keep your chin up Dan maybe the NX will be a ray of Mario Sunshine.

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doctordonkey

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You guys should play Saints Row the Third Thousand Year Door.

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Remember, Nintendo wanted this game to be an adventure game.

Good review, Dan. Shame about the game. Back to Tokyo Mirage Sessions ♯FE for me!

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notlobot

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Stickers weren't finite in sticker star.

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BeachThunder

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Remember, Nintendo wanted this game to be an adventure game.

Good review, Dan. Shame about the game. Back to Tokyo Mirage Sessions ♯FE for me!

What's considered to be an adventure game by Nintendo? I'd play a Tales From the Mushroom Kingdom.

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JayPB08

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I think I'm going to pick this up when it drops to around $20; I know it won't fill the same itch as the first two, but I'm fairly sure I'll enjoy it, despite a flawed battle system.

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TheFitz05

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This was a really great review, Dan. Your writing is a great help for developing my own voice when it comes to talking about video games. It's really too bad that this Paper Mario was such a disappointment seeing as the first two Paper Mario's were so great, especially Thousand Year Door. Come on, if something ain't broke, don't fix it.

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citizencoffeecake

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The paragraph about everyone being Toads is hilarious.

I played through Sticker Star and it was kind of a bummer, it's a shame they doubled down on annoying mechanics.

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MissAshley

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Wait, the Toad hunts from Paper Jam are back, too? Did Nintendo look at any feedback for it or Sticker Star? Geez!

I may still grab this at some point because though I found Sticker Star boring and uninteresting, Color Splash at least looks interesting. Still. . .I've been playing through the first Paper Mario again for the first time in nearly 10 years, and maaaaan I'm not sure if I could survive the shock of having all the fun and varied NPC replaced with stock Toads.

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Rollout

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I think Dan would have enjoyed this game's combat if he did what I did and that is use all the good cards ALL THE TIME. Much like I learned to do in Sticker Star, I would spend every powerful cards on every enemy as long as it's effective. This random goomba? Painted Shoes and Hammer. This group of Shy Guys? Fire and Ice Flowers. At the point of the game I am at, I willingfully attacked and defeated every single enemy that was on my way. No saving cards, no running, just killing everything like a Mage casting master level spells at everything that moves. And I had a blast. Sticker Stars rewarded you by giving you tons of coins for using stickers so you can buy more, but this game doesn't need it, you can afford to maximize your deck with how much coins you can find, even when refilling your inventory with Things using them every new zone. Anyway, that was my experience and that's too bad Dan didn't enjoy the game combat on his own terms.

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Eribuster

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Edited By Eribuster

@eribuster said:

Remember, Nintendo wanted this game to be an adventure game.

Good review, Dan. Shame about the game. Back to Tokyo Mirage Sessions ♯FE for me!

What's considered to be an adventure game by Nintendo? I'd play a Tales From the Mushroom Kingdom.

Too bad, they are giving you Paper Mario: Color Splash instead. IIRC, the Nintendo Direct where they first unveil Color Splash had Bill Trinen describing the game as an action-adventure game or something.

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ajamafalous

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There have now been more bad Paper Mario games than good Paper Mario games. That is a fucking travesty.

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Julius

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Let me say, for the record: any of you guys talking trash about Super Paper Mario in connection with this are wrong.

I love Super Paper Mario. Second-best after TTYD.

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OriginalVin

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Edited By OriginalVin

I'm with you 100% Dan. I don't know how anyone could be - there are so many people (not just you) who have talked FAR too much about this tbh :) Over the past 2 weeks or so on a bunch of podcasts, the game is just shit. That battle system is horrid. The lack of character in the characters is horrid. The fact is, if it didn't have Nintendo's name on it, it wouldn't even be a question. I don't know what it is where keep giving them the benefit of the doubt on stuff like this - they pump out a lot of shit. So many games that fundamentally don't work - this final year for the Wii U alone was loaded with them, like Star Fox Guard and Zero and Color Splash and... probably others? I feel like they've only put 3 games all year and strung out their fanbase the entire time. Its like people think its a trick? "Did Nintendo make a bad game or am I just not getting it?" - they made a bad game. And other people can make better "all ages" games, you guys. Its 2016, I don't know why people keep giving Nintendo such a pass. You can totally just say, "This sucks" and not drag yourself over a 2 week deliberation period investigating a damn Nintendo game - 75% of the studio is old, out of touch, racists Japanese men (the remaining 25% are people like the Animal Crossing/Splatoon team -- OOH! Animal Crossing Party! That was another huge turd that came out this year! Seriously; Nintendo fanboys are THE worst - you have to block out SO MUCH to keep this narrative going on in your head that they make the best games ever and are fucking bulletproof. Its madness)

This year has literally been THE WORST Nintendo's ever had. Color Splash is the cherry on the top of this shit sundae.

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BLipp18

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Well, the original Paper Mario is on the Wii U Virtual Console so....that's something at least. Getting easier access to Thousand Year Door is the only reason I want Gamecube games added to the VC.

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I like the look of this, I'll probably get it despite the score. Visually looks awesome and the combat is different.

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I went ahead an picked it up. Guess I am in the minority of I really enjoyed Sticker Star (moreso than the recent Mario and Luigi games). Plus Dan is a weird dude.

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kasaioni

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Toads Toads Toads Toads Toads Toads Toads Toads Toads Toads Toads Toads Toads Toads Toads

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WrathOfGod

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Edited By WrathOfGod

This has only made me want to try out Thousand Year Door in Dolphin.

Thanks for the review Dan.

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betaband

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Thanks Dan!

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Rasrimra

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@rollout said:

I think Dan would have enjoyed this game's combat if he did what I did and that is use all the good cards ALL THE TIME. Much like I learned to do in Sticker Star, I would spend every powerful cards on every enemy as long as it's effective. This random goomba? Painted Shoes and Hammer. This group of Shy Guys? Fire and Ice Flowers. At the point of the game I am at, I willingfully attacked and defeated every single enemy that was on my way. No saving cards, no running, just killing everything like a Mage casting master level spells at everything that moves. And I had a blast. Sticker Stars rewarded you by giving you tons of coins for using stickers so you can buy more, but this game doesn't need it, you can afford to maximize your deck with how much coins you can find, even when refilling your inventory with Things using them every new zone. Anyway, that was my experience and that's too bad Dan didn't enjoy the game combat on his own terms.

I was wondering whether this was the case. It's human nature to hold on to things too much. Has anybody else tried this approach? I get the feeling that this is how the game was 'meant' to be played.

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ripelivejam

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question: are there toads in this

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ripelivejam

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@rasrimra said:
@rollout said:

I think Dan would have enjoyed this game's combat if he did what I did and that is use all the good cards ALL THE TIME. Much like I learned to do in Sticker Star, I would spend every powerful cards on every enemy as long as it's effective. This random goomba? Painted Shoes and Hammer. This group of Shy Guys? Fire and Ice Flowers. At the point of the game I am at, I willingfully attacked and defeated every single enemy that was on my way. No saving cards, no running, just killing everything like a Mage casting master level spells at everything that moves. And I had a blast. Sticker Stars rewarded you by giving you tons of coins for using stickers so you can buy more, but this game doesn't need it, you can afford to maximize your deck with how much coins you can find, even when refilling your inventory with Things using them every new zone. Anyway, that was my experience and that's too bad Dan didn't enjoy the game combat on his own terms.

I was wondering whether this was the case. It's human nature to hold on to things too much. Has anybody else tried this approach? I get the feeling that this is how the game was 'meant' to be played.

still it seems like some heavy bullshit to have to go through those tedious and frankly pointless motions every time you want to use an attack.

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Nagafen

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We all have our opinions so I dunno why people moan about a review, I think the Mass Effect series is garbage, but everyone seems to love it.

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Rasrimra

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I'm with you 100% Dan. I don't know how anyone could be - there are so many people (not just you) who have talked FAR too much about this tbh :) Over the past 2 weeks or so on a bunch of podcasts, the game is just shit. That battle system is horrid. The lack of character in the characters is horrid. The fact is, if it didn't have Nintendo's name on it, it wouldn't even be a question. I don't know what it is where keep giving them the benefit of the doubt on stuff like this - they pump out a lot of shit. So many games that fundamentally don't work - this final year for the Wii U alone was loaded with them, like Star Fox Guard and Zero and Color Splash and... probably others? I feel like they've only put 3 games all year and strung out their fanbase the entire time. Its like people think its a trick? "Did Nintendo make a bad game or am I just not getting it?" - they made a bad game. And other people can make better "all ages" games, you guys. Its 2016, I don't know why people keep giving Nintendo such a pass. You can totally just say, "This sucks" and not drag yourself over a 2 week deliberation period investigating a damn Nintendo game - 75% of the studio is old, out of touch, racists Japanese men (the remaining 25% are people like the Animal Crossing/Splatoon team -- OOH! Animal Crossing Party! That was another huge turd that came out this year! Seriously; Nintendo fanboys are THE worst - you have to block out SO MUCH to keep this narrative going on in your head that they make the best games ever and are fucking bulletproof. Its madness)

This year has literally been THE WORST Nintendo's ever had. Color Splash is the cherry on the top of this shit sundae.

The internet is filled to the brim with Nintendo haters. Critics and users. They are the most hated upon console manufacturer and every game gets hate like yours, and people claiming they only rehash games, or only make kiddy games, or that their online sucks. I wonder where you get the idea that they are given benefit of the doubt. Have you seen the masses online who are writing off the NX without knowing anything about it?

Nintendo gamers are very critical of Nintendo. On their forums you can find plenty of complaints. And there are so many things their opposition does that Nintendo would not get away with. To give a few examples: Day 1 broken games are standard when you're not Nintendo. Bad DLC is standard when you're not Nintendo. No big deal. Price increase are the standard when you're not Nintendo. Bad performance is pretty standard these days. And paying to get an advantage or to be able to play on release is becoming a standard when you're not Nintendo. Any of these things would have caused an outrage if Nintendo did it. But for MS and Sony they are often not even mentioned in reviews. Just saying.

And the idea that Nintendo is racist... I don't understand where that is coming from.

But yes, it has been a bad year.

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bhlaab

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As polarizing as Sticker Star was for fans of the series, Paper Mario: Color Splash doubles down on its most frustrating elements and makes them even worse.

Was it polarizing? Everyone I've heard speak about sticker star were beyond unified

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mutha3

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I genuinely wonder if there's some suit at Nintendo who decided that they didn't need two separate Mario RPG franchises and threw their lot in favor of Mario and Luigi (which, given the lukewarm reception of Paper Jam, maybe isn't doing so hot either) leaving Paper Mario as the weird experimental guinea pig. Maybe it was Miyamoto himself, if you want to buy into the conspiracy about his influence on the development of Sticker Star.

It''s not a conspiracy so much as something Nintendo themselves stated publicly numerous times.