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Giant Bomb Review

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Portal 2 Review

5
  • X360
  • PC

Valve falls further down its own rabbit hole with this expansive sequel that retains the cynical heart of the original Portal, while blowing out the scale on virtually every aspect of the execution.


 Don't panic! Everything's going to be... OK. Panic.
 Don't panic! Everything's going to be... OK. Panic.

After the end credits roll on Portal 2, it's kind of hard to believe that this series had its humble beginnings as a student project called Narbacular Drop, which itself just laid down the basic mechanical framework for the kind of fourth-dimensional puzzle-solving of the original Portal. Even the original Portal was all but defined by its tight focus and limited scale; it just executed on all those elements with a consistent, almost preternatural level of ingenuity and humor. 

I use the somewhat dismissive "just" here because the challenges of following up something so inventive and so universally well-received are arguably greater than coming up with the core concept in the first place. The element of surprise was a significant factor in the impact of the original Portal, but going into Portal 2, you know how a portal gun works, you know that Aperture Science is essentially a less diabolical, but equally irresponsible counterpart to Half-Life's Black Mesa, and you know that GlaDOS likes testing, but loves murder. 

With these known quantities in mind, Valve does about the smartest thing it can with a full-blown sequel to such an effectively minimalist package by tossing out many of the self-imposed restrictions of the original and largely ignoring the temptation to lean on lots of easy callbacks. What it lacks in the surprise punch the original packed, it makes up for with scope and scale, couching that now-familiar combination of deadpan humor and brain-boggling puzzles in a game that's significantly bigger and more robust in virtually every meaningful way, but without feeling any less dense. 

 Meet Wheatley. He means well enough!
 Meet Wheatley. He means well enough!
Since the apparent "death" of GlaDOS at the end of Portal, the Aperture Science Research Facility has gone to seed. After you're awoken from a hibernation chamber disguised as a cheap hotel room by a friendly, motormouthed AI called Wheatley--voiced with a terrific nervous energy by British humorist Stephen Merchant--it's not long before you're once again running a series of "tests" for a revived and coolly vengeful GlaDOS. It would be charitable to characterize GlaDOS as indignantly sociopathic, and her lust for punishing you for your past transgressions is riper than ever.

I'll avoid any specific plot points, but suffice it to say that your journey takes you far deeper into the bowels of the facility than the original game even hinted at. This journey also serves as an Aperture Science history lesson of sorts, providing a glimpse of the company's dated industrial aesthetics through the decades, and introducing you to company founder Cave Johnson--another terrific performance, this time courtesy of perennial tough-talker and boss-man-type J.K. Simmons--as well as the evolution of the company's absurd corporate culture that would eventually give birth to GlaDOS.

The visual style of Portal 2 seems to be in direct defiance of the tight, hermetic feel of the original, eschewing that singular aesthetic in favor of many shades of grimy, long-forgotten industrialism and cavernous spaces that hint at an almost deliberate carelessness. Everything is hastily built on top of everything else, which leads to environments that are haphazard, impossibly dense, and almost constantly in jeopardy on collapsing in on themselves. In fact, the game can be so propulsive that it's easy to blow right past lots of terrific, often funny set details.

 A brief glimpse into Aperture's dilapidated past.
 A brief glimpse into Aperture's dilapidated past.
And the puzzles. Oh, the puzzles! Having already introduced the core tenets of how portals work in the first game, Portal 2 runs far more briskly through the fundamentals, and introduces a slew of previously abandoned Aperture compounds and technologies to help constantly re-complicate things for you. Like the original, though, Portal 2 smartly introduces each idea one at a time before requiring you to use them in concert. At a point it can be easy to lose sight of the fundamentals as you get caught up in all these new-fangled gels, laser-bending cubes, hard light bridges, tractor beams, and more. Don't forget! It's called Portal 2 for a reason.

A certain amount of trial-and-error is a necessity in solving many of the puzzles as you boggle out which buttons activate which contraptions, and how you'll need to harness them to get to the other side. While a certain amount of crackerjack timing is key to solving some puzzles, brains almost always trump reflexes, and if you find yourself struggling with the controls--regardless of whether you're playing with a mouse and keyboard or a controller--you're probably doing it wrong. 

Being several times the length of its predecessor, with puzzles that are as hard, if not harder, pure mental fatigue can also be an issue in Portal 2. While the game is constantly luring you forward with the promise of new visual treats and consistently sardonic dialogue from the expert voice cast, a short break can mean the difference between sussing out the solution and turning your brain into a potato.

Once solved, the puzzles themselves offer little reason to revisit the single-player campaign--which, in some ways, ends much more climactically than the original--though I still found being able to focus more on the game's plentiful gags on my second time through to still be quite fulfilling. Additionally, there's an enlightening developer commentary track provided by key members of the team at Valve that can be absolutely fascinating in its own right.

 Robots don't have to hug! But they sure like to.
 Robots don't have to hug! But they sure like to.
Portal 2 also sports an equally well-crafted co-op campaign, casting you as one half of a gangly, curiously likable robotic odd couple built by GlaDOS for the specific purpose of running through her diabolical test chambers. It's much less story-intensive than the single-player game, though having sets of portals with which to solve the puzzles, while also being fundamentally dependent on another player's puzzle-solving abilities, can unsurprisingly complicate things. This mode features a "ping" tool which allows you to better direct your partner, though I found voice communication to still be an absolute necessity. Frustration looms throughout Portal 2, though if you're not operating at the same speed as your partner, you don't know your partner well enough, or, God forbid, you know your partner too well, it seems more likely to rear its head during the co-op campaign.

Despite being so much bigger than the original, I actually felt a little melancholy once Portal 2 was over, simply because it's so rare to find a game this smart, this funny, and this rich with detail. It elevates Portal from an odd, memorable experiment to one of the most significant series in Valve's stable with a unique voice and an incredible level of quality that all developers should aspire to.

117 Comments

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nail1080

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Edited By nail1080

Portal is meh to me. Wish they just worked on a new half life game instead....

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Bollard

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Edited By Bollard

Bravo on getting Potatoes into this review, really.

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kalmis

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Edited By kalmis

My opinion of Portal:
o·ver·rate   (vr-rt) tr.v.o·ver·rat·ed, o·ver·rat·ing, o·ver·rates

To overestimate the merits of; rate too highly.
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sameeeeam

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Edited By sameeeeam

I want this game so much.

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Willy105

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Edited By Willy105

Seems like it delivered.

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artofwar420

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Edited By artofwar420

Really glad to hear that it didn't dissapoint.

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tourgen

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Edited By tourgen

Great review!

PORTAL 2 DAY!  My copy is coming via Amazon sometime today...
PORTAL 2!!!!!!!!!!!!!!!!!!!!!!!!!!
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klinkcow

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Edited By klinkcow

stoked

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wonderhare

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Edited By wonderhare

I need to buy this oh my goooood D:

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gike987

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Edited By gike987

Played through the game in one sitting right after I unlocked it. Amazing game. I almost got stuck at two puzzles. But that's probably just my brain not being able to function well after being awake for over 30 hours (I live in Sweden so the game unlocked early in the morning so I stayed up all night).
By far my favourite game this year.

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Legend

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Edited By Legend

I also felt a bit sad when I finished the game, Ryan (even though the ending was funny as hell). Can't wait for Portal 3! :P

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HackerEdward105

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Edited By HackerEdward105

I bought the PS3 copy (which everyone already knows comes with a free PC copy). Any suggestions on which system I should play it on first?

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Getz

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Edited By Getz

It's a great day for video games; two 5-star reviews from two tough critics. You wrote the hell out of that review, Ryan.

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koolaid39

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Edited By koolaid39

Really good review. Can't wait to pick this up!

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ST1LL_iLL

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Edited By ST1LL_iLL

I chose to get this over MK. Not because I thought MK would be bad, I'm still buying it, but because I loved the original Portal. It's also fresher in my mind since I waited till earlier this year to play the original. Making the wait that much more unbearable. The UPS guy can't get here soon enough! Happy Portal Kombat Day!

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blacklab

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Edited By blacklab

My copy is being delivered today, and will sit waiting for me until I finish work and the kids are in bed. :(

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Edited By bybeach


Thankyou Ryan! This is actually the more difficult of the 2 games showcased today to write about. It is both more cerebral and story driven than MK and you cannot say too much for fear of spoiling. This is the game I bought, mostly cause I do not do fighters, I just enjoy, to some extant, the light and noise. I'll watch one but I will play Portal 2

 

Tthe whole thing about Portal I already know about, and now it's how they went crazy with it. Best way is to approach it is like a rabbit hole, and I have got it loaded up on the PC. I just hope that promise they made that it would not get too complicated hangs true, that there is always a way to cut the gordion knot.

 

Good review, thankyou.

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Protonguy

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Edited By Protonguy

Was playing this within 20 minute of the initial unlock time on steam. All i can say is it rocks. It's portal on steroids.

You monster

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Protonguy

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Edited By Protonguy

96 on the metacritic! Deserved without a doubt.

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comradecrash

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Edited By comradecrash

Yay! Good games are finally coming!

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alwaysbeclothing

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Edited By alwaysbeclothing

Two 5/5 bangers on the same day!
Such crazy times we live in

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MormonWarrior

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Edited By MormonWarrior

Huh. Maybe I'll get this when I finally get a PS3. I liked the first Portal quite a bit, which is surprising because I've hated everything else on the Source engine, or rather anything made by Valve in general. It's a lot more fun to play through with friends because then the puzzles are easier to figure out and it's less frustrating.

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Edited By selbie

The sound design in this game is simply amazing. Everything is musical!!

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Edited By BraveFart

Just thougt of something epic because of Portal 2 and Mortal Kombat coming out on the same day. (Atleast here in Sweden).

Portal Kombat  !!! (but i guess som duder already have written this)

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Doobie_Wop

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Edited By Doobie_Wop

Great review. The only thing I don't understand is, why doesn't Giant Bomb ever review the PS3 version of games? Portal 2 on the PS3 is technically better and it's far more feature packed and Valve seem to be pushing it much more than it's 360 counterpart, but Giant Bomb still sticks to the 360 version. The same thing applies to Mortal Kombat. I also doubt Valve sent them a 360 version, especially when they've basically released it at a lower resolution, with no AA, dodgy lighting and much less content. I can understand that they have preferences and that's fine, but when it comes to reviews, I'm going to have to look some place else and I don't want to do that because I want to support these guys. The least they could have done was write a small write up on what the PS3 version comes with, how well it works and if the games actually runs decently.    


I know Jeff mentioned once that they review what they get sent to them, but based on the podcasts, they also pick up their own games most of the time on release and even pick up multiple copies, I also doubt that Valve and Warner would send out the inferior copies of their games, unless they specifically know what consoles review outlets prefer to based their reviews on. Cheevos can't be that important, can they?

Once again, I love Giant Bomb and I want this site to be 'the' site that I visit for all my news, videos and reviews (I'm sure Patrick will be a great help), but  important details like this basically forces me away. If they are going to review the PS3 version separately or something, then I apologize, but I doubt it'll come to that and whole second review is kind of unnecessary.  

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234r2we232

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Edited By 234r2we232

I'd be buying this purely for the co-op and everything I've read suggests it is it's own thing, separate from the single which gives me the impression it could be short. So does anybody know how long of a co-op campaign it is? Was hoping it'd be mentioned in the review D:

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BraveFart

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Edited By BraveFart
@Doobie_Wop said:

" Great review. The only thing I don't understand is, why doesn't Giant Bomb ever review the PS3 version of games? Portal 2 on the PS3 is technically better and it's far more feature packed and Valve seem to be pushing it much more than it's 360 counterpart, but Giant Bomb still sticks to the 360 version. The same thing applies to Mortal Kombat. I also doubt Valve sent them a 360 version, especially when they've basically released it at a lower resolution, with no AA, dodgy lighting and much less content. I can understand that they have preferences and that's fine, but when it comes to reviews, I'm going to have to look some place else and I don't want to do that because I want to support these guys. The least they could have done was write a small write up on what the PS3 version comes with, how well it works and if the games actually runs decently.    
I know Jeff mentioned once that they review what they get sent to them, but based on the podcasts, they also pick up their own games most of the time on release and even pick up multiple copies, I also doubt that Valve and Warner would send out the inferior copies of their games, unless they specifically know what consoles review outlets prefer to based their reviews on. Cheevos can't be that important, can they?

Once again, I love Giant Bomb and I want this site to be 'the' site that I visit for all my news, videos and reviews (I'm sure Patrick will be a great help), but  important details like this basically forces me away. If they are going to review the PS3 version separately or something, then I apologize, but I doubt it'll come to that and whole second review is kind of unnecessary.  


"

I think it's because of Giantbombs Xbox360 gamerscore addiction :D

I myself ordered Portal 2 for the Xbox360 simply because of the fact that i already own Portal 1 (The Orange Box) for Xbox360. Don't feel like having Portal 1 on one console and Portal 2 on the other. Then they would miss eachother. It would of felt akward buying it for the PS3 because of this. A sequel to a game should be used on the same console as the original game imo.

I doubt there's a big differences between the 2 games except for the cross-platform play. Because that would be a disaster if they made one game looking beatiful and the other look not so beatiful.

And the free PC version you get with the PS3 version is not something i care about because i only need to play it once and on one console.
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mnzy

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Edited By mnzy
@BraveFart said:
" @Doobie_Wop said:

" Great review. The only thing I don't understand is, why doesn't Giant Bomb ever review the PS3 version of games? Portal 2 on the PS3 is technically better and it's far more feature packed and Valve seem to be pushing it much more than it's 360 counterpart, but Giant Bomb still sticks to the 360 version. The same thing applies to Mortal Kombat. I also doubt Valve sent them a 360 version, especially when they've basically released it at a lower resolution, with no AA, dodgy lighting and much less content. I can understand that they have preferences and that's fine, but when it comes to reviews, I'm going to have to look some place else and I don't want to do that because I want to support these guys. The least they could have done was write a small write up on what the PS3 version comes with, how well it works and if the games actually runs decently.    
I know Jeff mentioned once that they review what they get sent to them, but based on the podcasts, they also pick up their own games most of the time on release and even pick up multiple copies, I also doubt that Valve and Warner would send out the inferior copies of their games, unless they specifically know what consoles review outlets prefer to based their reviews on. Cheevos can't be that important, can they?

Once again, I love Giant Bomb and I want this site to be 'the' site that I visit for all my news, videos and reviews (I'm sure Patrick will be a great help), but  important details like this basically forces me away. If they are going to review the PS3 version separately or something, then I apologize, but I doubt it'll come to that and whole second review is kind of unnecessary.  


"

I think it's because of Giantbombs Xbox360 gamerscore addiction :DI myself ordered Portal 2 for the Xbox360 simply because of the fact that i already own Portal 1 (The Orange Box) for Xbox360. Don't feel like having Portal 1 on one console and Portal 2 on the other. Then they would miss eachother. It would of felt akward buying it for the PS3 because of this. A sequel to a game should be used on the same console as the original game imo.I doubt there's a big differences between the 2 games except for the cross-platform play. Because that would be a disaster if they made one game looking beatiful and the other look not so beatiful.And the free PC version you get with the PS3 version is not something i care about because i only need to play it once and on one console. "
Jeff said they test whatever they get. Also, they mostly get the 360 version.
I guess that's the case here, too.

Didn't they also use the 360 version in that QL EX? Apparently they like it.
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rustyaries

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Edited By rustyaries
@Doobie_Wop: Totally agree.  #Cheevos have done more harm than good# at this point. 
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Draco9898

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Edited By Draco9898

So, you think you can just write a review on Portal 2, Ryan? Well, you did. Good job.

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ajamafalous

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Edited By ajamafalous

No mention of hats?!


WELL FUCK THIS REVIEW.

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floodiastus

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Edited By floodiastus

No word on Stephen Merchant? :)

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luthorcrow

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Edited By luthorcrow

Holy Crap!  I forgot about this and I promised my wife a date night tonight.  Oh Hell I am screwed! 

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Edited By OldManLollipop

Woah, I feel reinvigorated.

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Edited By JoelTGM

awesome review.  I finished my steam download now, gonna check it out.  

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fjordson

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Edited By fjordson

Totally agreed, Ryan. Just beat this a few hours ago and I loved it. Science fiction heaven, really. Now on to some Mortal Kombat!

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popmasterruler

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Edited By popmasterruler

After Ryan ended with "For science" did anyone else think of Linkara's common phrase"Of course,don't you know anything about science?"

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FunExplosions

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Edited By FunExplosions

LiquidPrince must feel like a god for creating that drawing.

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blacklab

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Edited By blacklab

Great game, one nitpick: The source engine is really showing it's age, at least on the PS3. How's this look on PC?  I'm assuming texture maps are not jaggy, but is there anything out there where the environment just sort of fades away (on PS3)?

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Edited By LOSERSTRIKER1001
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Edited By louiedog
@Doobie_Wop said:

" Great review. The only thing I don't understand is, why doesn't Giant Bomb ever review the PS3 version of games? Portal 2 on the PS3 is technically better and it's far more feature packed and Valve seem to be pushing it much more than it's 360 counterpart, but Giant Bomb still sticks to the 360 version. The same thing applies to Mortal Kombat. I also doubt Valve sent them a 360 version, especially when they've basically released it at a lower resolution, with no AA, dodgy lighting and much less content. I can understand that they have preferences and that's fine, but when it comes to reviews, I'm going to have to look some place else and I don't want to do that because I want to support these guys. The least they could have done was write a small write up on what the PS3 version comes with, how well it works and if the games actually runs decently.    
I know Jeff mentioned once that they review what they get sent to them, but based on the podcasts, they also pick up their own games most of the time on release and even pick up multiple copies, I also doubt that Valve and Warner would send out the inferior copies of their games, unless they specifically know what consoles review outlets prefer to based their reviews on. Cheevos can't be that important, can they?

Once again, I love Giant Bomb and I want this site to be 'the' site that I visit for all my news, videos and reviews (I'm sure Patrick will be a great help), but  important details like this basically forces me away. If they are going to review the PS3 version separately or something, then I apologize, but I doubt it'll come to that and whole second review is kind of unnecessary.  


"

What exactly do you want out of a PS3 review? With the exception of Steam integration, which they demonstrated on video, it's the same game. If a certain version has problems, I'm sure the disparity will be addressed. Otherwise, what does it matter?
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Sooty

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Edited By Sooty
@Doobie_Wop said:
" Great review. The only thing I don't understand is, why doesn't Giant Bomb ever review the PS3 version of games? Portal 2 on the PS3 is technically better and it's far more feature packed and Valve seem to be pushing it much more than it's 360 counterpart, but Giant Bomb still sticks to the 360 version. The same thing applies to Mortal Kombat. I also doubt Valve sent them a 360 version, especially when they've basically released it at a lower resolution, with no AA, dodgy lighting and much less content. I can understand that they have preferences and that's fine, but when it comes to reviews, I'm going to have to look some place else and I don't want to do that because I want to support these guys. The least they could have done was write a small write up on what the PS3 version comes with, how well it works and if the games actually runs decently.    

I know Jeff mentioned once that they review what they get sent to them, but based on the podcasts, they also pick up their own games most of the time on release and even pick up multiple copies, I also doubt that Valve and Warner would send out the inferior copies of their games, unless they specifically know what consoles review outlets prefer to based their reviews on. Cheevos can't be that important, can they?

Once again, I love Giant Bomb and I want this site to be 'the' site that I visit for all my news, videos and reviews (I'm sure Patrick will be a great help), but  important details like this basically forces me away. If they are going to review the PS3 version separately or something, then I apologize, but I doubt it'll come to that and whole second review is kind of unnecessary.  

"
PC is the technically superior version. But I'm guessing you didn't say that because it's a pretty obvious conclusion to come to, I hope so anyway.

Portal isn't really about the graphics so as long as the games don't look totally different or play considerably worse (see: Bayonetta PS3 vs 360) there's no real need to choose one platform over the other for reviews.
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Edited By PerfectUgly
I think maybe you mean 'sardonic,' not 'cynical.' Cynicism is not a quality I'd associate with this game. Great review.
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Edited By ptys

Nice to have the video reviews back, Ryan's tre fancy on the wording.

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Edited By LiquidPrince
@FunExplosions said:
" LiquidPrince must feel like a god for creating that drawing. "
XD

 The robot knows what the robot knows =)
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Chumm

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Edited By Chumm

Not to be that guy, but it's GLaDOS not GlaDOS. Obviously this is one of the biggest pains in the ass in video game copy editing. 


I just finished the game, the experience was well beyond my expectations. This really may be the best written game I've ever played. Great review but I'm surprised there was no mention of the microtransactions in the co-op mode. These were perhaps justifiable in TF2 given the entry price, but Portal 2 is a full price game that is still selling five dollar hats and two dollar emotes. 
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Lemminglen

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Edited By Lemminglen

I love Stephen merchant as Wheatley, he is absolutely hilarious

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tCobra

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Edited By tCobra

I finished the single player on Wednesday and loved it. I am very excited to play through co-op.

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zanshin

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Edited By zanshin

Gonna give my copy of Portal 1 a try before I buy this.

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dhenniga

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Edited By dhenniga

I don't agree with this review.  Portal 2, in terms of overall gameplay, is shorter than it's original and absolutely no where near as difficult.  I suspect Valve is holding off on the difficult levels for DLC but at a price figure of €50, it had better be free or I'm uninstalling Steam and walking away.